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Captain
Join Date: Jun 2012
Posts: 1,063
Hey, folks. Thus far on my KDF I've been using a Bird of Prey, and doing alright, but I'm also a big fan of cruisers Fed-side. However, I don't know the best way to outfit the KDF cruisers.

I'd like to take advantage of the ability to mount dual cannons/DHC and maneuverability if at all possible, but it seems like that will be very difficult. The Vor'cha-R has limited options for tactical BOff powers. The MU Battle Cruiser (have but haven't opened) has even more limited options. And the Bortasq (anniversary version) is so combersome it seems like it's almost impossible to use, dual cannons or not.

With these thoughts in mind I would appreciate any thoughts on how to best leverage these ships, and what I can do to make them a little different from their Fed counterparts but still useful/fun to fly.

Thanks for any help you can give me! Also, if it matters, my KDF is a Klingon tactical officer with the Accurate trait.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,371
# 2
08-12-2012, 04:06 AM
I run a DHC Vor'Cha-R. It used to work great but they broke the mine deploy button, a few patched ago.

1 or 2 Torps depending on your intent, 2 or 3 DHC's, 4 Turrets in the back.

2 Neutronium, Isometric, RCS.
Particle Generator, Field Generator
Matching Energy Weapon "Doodaa's"

TT1* > CSV1
TS1

EPtS1 > X** > Aux2SiF2 > EWP2***
EPtS1 > RSP1 > DEM2

PH1 > HE2

* = Blue and Purple Conn Officer
** = Been so long since this worked I've forgotten the this ability
*** = Anti-Matter DOFF

Replace Isometric with Theta Vent and you may be able to ditch EWP

I open fire, drop a shield facing, trap them in warp plasma, and drop the Trico Mine. Doen't work so great anymore, because firing the torpedoes will also fire the mine and firing the mine does nothing.

And yes I've checked the binds. All torpedoes now includes all mines, and All mines now includes nothing.

I'm thinking of very similar build for the MU-Vor'Cha. But I want to run, TS1 > TBR1 & HE1, basically I can heal a freighter and push and trap everything away from it. May loose torpedoes altogether on that version, maybe put some rear Chroniton Mines in.

I run CSV & TS because AoE is generally a better choice than single target if you can't have both.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Captain
Join Date: Jun 2012
Posts: 1,066
# 3
08-12-2012, 02:40 PM
For the Mirror Vor'cha, if you stack 2x uncommon or better Energy Weapons Specialists DOffs with Chance to reduce cooldown of cannon abilities, it will let you use the one cannon power a fair bit of the time. With those and Directed Energy Modulation the MU Vor'cha seemed surprisingly good with cannons when I was flying it.

If you want the Vor'cha platform with more Tac spots there's now the Fleet Tor'Kaht with Lt. Com. and Lt. Tac spots. Pretty nice combo of tanking and firepower. I'm running Tac Team, CRF, and APO in the Lt. Com., and Torp Spread and CSV in the Lt. spot. A bit harder to get as you need a Fleet with Shipyard 2, 20,000 Fleet Credits, and 4 Fleet Ship Modules (500 Zen or about 6.5 Mil on the Exchange each Module) and your fleet needs provisioned for it (mine had more than 50 ship provisions when we hit shipyard 2, I'm guessing most will be well provisioned by that point too).
Ensign
Join Date: Jul 2012
Posts: 19
# 4
08-12-2012, 03:03 PM
On that fleet Tor'Khat: I thought I read somewhere that with the fleet ships, if you already owned the C-Store version, it would only require one fleet ship module. I assumed that, since the Vor'Kang is a variant of the Tor'Khat, and I already owned the C-Store version of that, I would only need one module for the Tor'Khat. Turns out that is not so. I looked around, and as far as references to the fleet version only needing one module, it seems that they are always talking about T5's. Or did I miss something?
Captain
Join Date: Jun 2012
Posts: 1,066
# 5
08-12-2012, 05:19 PM
Quote:
Originally Posted by dashripkin View Post
On that fleet Tor'Khat: I thought I read somewhere that with the fleet ships, if you already owned the C-Store version, it would only require one fleet ship module. I assumed that, since the Vor'Kang is a variant of the Tor'Khat, and I already owned the C-Store version of that, I would only need one module for the Tor'Khat. Turns out that is not so. I looked around, and as far as references to the fleet version only needing one module, it seems that they are always talking about T5's. Or did I miss something?
No KDF ships qualify, as it needs a T5 C-Store variant with console, and there are no KDF Fleet ships that meet those requirements. Tor'Kaht was just a skin prior to it being taken from the C-Store. Vor'Kang is T4. T5 are the Major General and Lieutenant General ships... hardly any at all in the C-Store and none have been refitted for fleet as of yet.

The discount is not intended to help people get ships cheaper by having what they need already, but for those that want to buy the C-Store version of the fleet ship for the console along with the fleet ship. (see the last 'Ask Cryptic')
Empire Veteran
Join Date: Jun 2012
Posts: 757
# 6
08-12-2012, 07:23 PM
I'm looking forward to getting the Fleet Vor'Cha, kind of a mini Bortas, similar boff layout, load DHCs etc. Sure less hull but it can maneuver decently and gets an extra sci console slot. Should be fun.

Shame no KDF ships get module discounts. I've bought most KDF ships, seems like I have to buy them all again for fleet variants
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Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
Some others - Orion Marauder, Chel Grett, Guramba, Risian Corvette, Risian Cruiser
Empire Veteran
Join Date: Jun 2012
Posts: 6,622
Captain
Join Date: Jun 2012
Posts: 1,066
# 8
08-12-2012, 09:51 PM
Quote:
Originally Posted by eradicator84 View Post
I'm looking forward to getting the Fleet Vor'Cha, kind of a mini Bortas, similar boff layout, load DHCs etc. Sure less hull but it can maneuver decently and gets an extra sci console slot. Should be fun.

Shame no KDF ships get module discounts. I've bought most KDF ships, seems like I have to buy them all again for fleet variants
I like the Fleet Tor'Kaht Vor'cha a lot better than the freebie/200K FC Bortas. Base turn of ten with maxed out impulse skill makes it plenty fast at turning for me without need of RCS consoles, especially since I can kick on APA (as a Tac captain) or APO if I need more in a pinch. It can tank pretty well too, a bit short of the Bortas/Odyssey's tanking ability, but not a huge gap.
Captain
Join Date: Jun 2012
Posts: 1,063
# 9
08-12-2012, 10:29 PM
I'd like to thank everyone for their replies, it's given me a lot to think about, and I'd encourage them to keep coming, this is very helpful.

I would also like to ask, however, in addition to souping up the various Vor'cha permutations (which will probably become my main ship), if anyone has any thoughts on how to make the Anniversary Bortas usable. As I stated in my original post, it's so sluggish that I almost can't use it at all. So any thoughts on that would be appreciated - I'd rather not have a flagship doing nothing, after all.
Career Officer
Join Date: Jun 2012
Posts: 544
# 10
08-12-2012, 11:52 PM
Quote:
Originally Posted by red01999 View Post
I would also like to ask, however, in addition to souping up the various Vor'cha permutations (which will probably become my main ship), if anyone has any thoughts on how to make the Anniversary Bortas usable. As I stated in my original post, it's so sluggish that I almost can't use it at all. So any thoughts on that would be appreciated - I'd rather not have a flagship doing nothing, after all.
You have to make your build to work with the poor speed, ergo, beam boat. 6 to 8 beam arrays(I always used 7 and 1 warhead) and two Fire@Will BOs.

Take advantage of its Hull Strength with BO hull skills for hull taking goodness.

That's about it really. This will normally put out more over all zone wide dmg than highest dps player in your zone.
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
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