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Captain
Join Date: Jun 2012
Posts: 568
# 11
08-14-2012, 02:42 AM
Quote:
Originally Posted by dalnar83 View Post
Whats the point of 2xTT with aux2bat build ?
The cooldown reduction Aux2Bat grants via DOFFs instantly strips a certain amount of time off any cooldowns currently in progress. It's a nice buff, but it's only available every 30-40 seconds.

If I'm tanking something long-term (and on ESTF PUGs, when I'm firing at something I generally end up tanking it) I don't want to have to wait for more than a few seconds in between Tac Teams.

[ <<<--- @Maelwys --->>> ]
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 12
08-14-2012, 02:47 AM
Quote:
Originally Posted by maelwy5 View Post
That's why I put "and/or"

The Armitage doesn't have a LtCom Tac BOFF slot, but some other Escorts have one instead of the extra Tac Ensign - the Patrol/Fleet patrol Escorts spring to mind.
Ah yes, I forgot I asked for advice pertaining to non-Armitage escorts too Thanks for the tips!

As an aside, I'm mildly disappointed with my Quad Cannons on the Armitage, if only because it seems all the cannon mounts are in the ship's nose, unlike on the Defiant, where the cannon mounts are on the nacelles. As a result I don't see the awesome simultaneous bursts when I hit the alpha strike. Instead I just see a stream of bolts coming out of the ship's nose. Not as cool
Career Officer
Join Date: Jun 2012
Posts: 544
# 13
08-14-2012, 03:27 AM
TT1 - CRF1 - APB2/APO2 - APO3
TT1 - CRF1
BO1


Just stick a beam on the backside of your Armitage for the BO1 so it won't screw with an attack run, but still be a big hit when something is behind you.
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!

Last edited by gstamo01; 08-14-2012 at 03:32 AM.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
# 14
08-14-2012, 03:32 AM
Quote:
Originally Posted by gstamo01 View Post
TT1 - CRF1 - APB2/APO2 - APO3
TT1 - CRF1
BO1


Just stick a duel beam on the backside of your Armitage for the BO1 so it won't screw with an attack run, but still be a big hit when something is behind you.
Except Dual Beams can't be mounted in rear weapon arcs.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Commander
Join Date: Jun 2012
Posts: 346
# 15
08-14-2012, 04:31 AM
In an all-Cannons build, the Tac Ensign is always wasted.
I really wish the subsystem targetting abilities would work with Cannons.

Until then, you have 2 choices:
- Let the slot go to waste. Just make sure the BOFF is efficient, that'll be something at least.
- Compromise. You lose a lot less frontal damage by removing a Turret than a DC, so you could fit a Mine, Rear Torp or Rear Array and use a Dispersal Pattern, THY/TS or BO.
Personally, I'd go with a Mine.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 16
08-14-2012, 04:51 AM
Quote:
Originally Posted by quiscustodiet View Post
In an all-Cannons build, the Tac Ensign is always wasted.
I really wish the subsystem targetting abilities would work with Cannons.

Until then, you have 2 choices:
- Let the slot go to waste. Just make sure the BOFF is efficient, that'll be something at least.
- Compromise. You lose a lot less frontal damage by removing a Turret than a DC, so you could fit a Mine, Rear Torp or Rear Array and use a Dispersal Pattern, THY/TS or BO.
Personally, I'd go with a Mine.
Ooh, putting some mine goodness back in my setup would be cool. Quantum Mines were a staple of my single-player career (Dispersal Pattern Beta for the win!), and bringing it back to STFs might be fun.
Captain
Join Date: Jun 2012
Posts: 568
# 17
08-14-2012, 05:18 AM
Quote:
Originally Posted by unangbangkay View Post
Ooh, putting some mine goodness back in my setup would be cool.
Nothing to see here...

[ <<<--- @Maelwys --->>> ]
Captain
Join Date: Jun 2012
Posts: 1,333
# 18
08-14-2012, 08:55 AM
On the Nathanael Greene I run:

Cmdr: BO 1, Crf 1, Crf 2, Crf 3 (I switch between Excel and Armitage, that's why I have so many copies of CRF)

LT: (Ensign escapes me) CSV 1

for the Commander rank enginer boff ability, I use DEM 3
Career Officer
Join Date: Jun 2012
Posts: 544
# 19
08-14-2012, 03:14 PM
Quote:
Originally Posted by dknight0001 View Post
Except Dual Beams can't be mounted in rear weapon arcs.
I edited that like 30 secs after posting. slow your roll
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,324
# 20
08-15-2012, 11:34 AM
Quote:
Originally Posted by gstamo01 View Post
I edited that like 30 secs after posting. slow your roll
Your edit was the same time I posted, and I open lots of windows and move through them so I obviously had no idea you where going to fix it.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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