Banned
Join Date: Jun 2012
Posts: 558
# 41
08-15-2012, 02:13 PM
Quote:
Originally Posted by sollvax View Post
one piece of advice and one only (you may want to write this down)

ANY Advice you get on this forum should be considered Suspect
Always Compare sources and never go with any one persons advice (especially not MINE )
So if he especially shouldn't listen to you. Then he should definitely listen to everyone else.

Which, is quite true.

You couldn't pvp your way out of a wet paper bag.

There are some people on this forum I'd trust with giving advice. You are definitely not one of them, since you feel anything but canon is some "evil mauler build" (which really is a complement by the way. Afterall, to maul someone in pvp, is to utterly decimate them and leave them unable to Respond to an assault.).
Captain
Join Date: Jun 2012
Posts: 918
# 42
08-15-2012, 02:19 PM
Quote:
Originally Posted by sophlogimo View Post
If you absolutely want a torpedo, you might consider putting it in one of your aft weapon slots, thus freeing the space for another DHC at the cost of merely one turret.

And of course, you don't need a torpedo damage console, really. I'd be among those who would suggest using 5 tetryon pulse generators.
Quote:
Originally Posted by sophlogimo View Post
Why would one try to spin around when the forward firepower is as enormous as it will be in the proposed setup? I'd rather propose to use torp spread and an aft launcher as a means to point defense and such - for a quick reaction to something (like carrier pets or aceton assimilators, for example) that bothers from behind, so you don't have to turn around. The single torpedo launcher will not be his main DPS source anyway, whatever he does... so its function is clearly not that.
The torpedo may not be my main DPS weapon, but I'd say over half of my kills come from torpedoes, and once shields are down, the torpedoes are by far the main DPS dealer. I think I'd rather lose the DPS of a DHC rather than lose the DPS of a turret if it meant not being able to use the torpedo on my target.

Quote:
Originally Posted by mavairo View Post
I use everything under the sun. You need at least Three Dual Heavy cannons against Real opponents, as a tac in an escort. Also you need at least four energy consoles if you want to step up against Good Opponents, and not just the typical Fail Fed.

The Tetryon proc even with it's recent buff is still a complete joke.

Phased Tetryons are hawt on the other hand due to the phaser proc that they come with.

Much as I love my Blue Guns, I'm under no illusion about their proc's power, and there's a reason why my main Thunder, switched to Phased Tets.
This is interesting, and something that I already have experienced. I was in a PvP the other night with a Fed player named King in an escort. I could not for the life of me get his facing shield to ever completely drop even with my 3 DHC's so my Quantum torpedoes never really had a chance to shine. I don't know what his setup was, but he had more tanking ability than most cruisers and he would always kill me if we got into a 1v1 dogfight because I could never drop his shields.

Now, with this in mind, I'm wondering if going for dual torpedoes up front would expand this problem to other players that don't even have that great of tanking ability. I suppose I could at least try it out, but I'm afraid I may never be able to lower an experienced player's shields to where the torpedoes can actually do some real damage. It also seems to highlight the greater need for all Tetryon consoles as opposed to using a torpedo console. I think I'm going to remove the Zero Point console whether or not I use 1 or 2 torps up front for this reason alone.

Last edited by skurf; 08-15-2012 at 02:27 PM.
Banned
Join Date: Jun 2012
Posts: 558
# 43
08-15-2012, 02:22 PM
If you were to go with the 2 Torps I would not entertain any torps than the Transphasic torps.

Because you'll almost never blow a shield down with just 2 DHCs blazing away.

2 T Torps with 2 Torp Doffs will net a Machine Gun Effect, and their bleedthrough especially with high yield pumping them up, is actually rather substantial.

If you do do 2 torps. Put them UpFront.

Single Torp. It Goes Upfront.

Period. you lose way too much time on target trying to position your ship's ass to let loose a torp. More than enough time for an opponent to get a shield up.

Last edited by mavairo; 08-15-2012 at 02:28 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 44
08-15-2012, 02:36 PM
Quote:
Originally Posted by skurf View Post
Now, with this in mind, I'm wondering if going for dual torpedoes up front would expand this problem to other players that don't even have that great of tanking ability. I suppose I could at least try it out, but I'm afraid I may never be able to lower an experienced player's shields to where the torpedoes can actually do some real damage. It also seems to highlight the greater need for all Tetryon consoles as opposed to using a torpedo console. I think I'm going to remove the Zero Point console whether or not I use 1 or 2 torps up front for this reason alone.
No honestly it will solve the issue of shields down.... the issue with only one tube is always timing. Even with doffs you just can't rely on them and you will.. and I guarantee you have already experienced this... see an open facing and just not have a torp there to finish the job.

You are RUNNING Phased tets... which have a phaser proc... the thing with using 2 launchers + doffs is you Will ALWAYS have a torp on the way... try it out and you will understand... one torp per second... is killer when those torps hit for 7k non-crit which is what the KHG will do for you. A shield proc on someone .... and boom you land 2-3 torps and if your lucky one of them was HY pattern.

Honesty don't be trying to 1 on 1 anyone ever... WHY ? This is a team game... your a new player stick with the team... ESCORT THEM... read my other post about escort mind set. Trying to head of and 1 on 1 people is not a good idea. Even the best escort pilots will go down sometimes if they get shield proced. If you stick with the team... you will do better... also read my post about the target of my target window... you NEED to have that somewhere where you always see it if you fly and ESCORT. You need to know who your target is shooting at... it will also give you a quick way to check who your team is shooting at. Don't be silly and try to solo someone... see who your team is shooting at ... and get in on the same shield facing... at that point I guarantee you your torps will start hitting hull and people will start sploding.

The Phasic thing... ya forget that... sure they will go through shields... and do damn near nothing... stick with heavy hull smashers phtons and quantums for the kill.
Banned
Join Date: Jun 2012
Posts: 558
# 45
08-15-2012, 02:40 PM
Boy do I have something to show you later about phasics husanak

You'll **** your pants.

Try being put down to 30 or lower at the end of someone's first pass. Without your shields ever going down. 4 torp consoles, for phasics, with doffs is OMFG amazing.

Throw on the KHG and you'll be killin people with it.

Double phasic is the only way to go if you are going double barrel.
It's ludicrous. Hell I'll even go log in to show ya if you wanna see.

Last edited by mavairo; 08-15-2012 at 02:43 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 47
08-15-2012, 02:43 PM
Quote:
Originally Posted by mavairo View Post
Boy do I have something to show you later about phasics husanak

You'll **** your pants.

Try being put down to 30 or lower at the end of someone's first pass. Without your shields ever going down. 4 torp consoles, for phasics, with doffs is OMFG amazing.

Throw on the KHG and you'll be killin people with it.
Ya I have played with them on my always cloaked brel... found the newest changes wanting... but perhaps I didn't give it enough of the old collage try. lol
Banned
Join Date: Jun 2012
Posts: 558
# 48
08-15-2012, 02:46 PM
Quote:
Originally Posted by husanakx View Post
Ya I have played with them on my always cloaked brel... found the newest changes wanting... but perhaps I didn't give it enough of the old collage try. lol
Make sure they aren't the stupid breen torps. Those things are useless even with the changes. They are especially worthless thanks to the torp doff.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,001
# 49
08-15-2012, 02:48 PM
Quote:
Originally Posted by mavairo View Post
[...]4 torp consoles, for phasics, with doffs is OMFG amazing.
[...]
Of course, that is only true if your opponent is so polite not to have a mentionable amount of hull healing power and no armor or other damage resistance.

Few people will be that dum... er, cooperative.
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
Captain
Join Date: Jun 2012
Posts: 918
# 50
08-15-2012, 02:49 PM
Just to be clear, the torp doffs y'all are talking about are just the regular projectile doffs? If so, I already have a couple purple ones I could slot.
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