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Lt. Commander
Join Date: Mar 2014
Posts: 104
Sorry for the tittle, this is to make sure anyone looking for this in a search can find it.

I can't seem to find the answer I am looking for - usually they are only tiny bits, not enough for me to get the whole picture. Right now, I am acquiring weapons and consoles for a future ship. I have a specific personal build in mind.

Anyhow, it will be a very quick ship but will involve a heavy defence (in terms of consoles) and I need to know something about that. I will also need to know something about the offensive nature of the types of weapons I will be choosing for my ship.

Below is what my question will be about. The question itself will be located after this, which I will be asking a question on:

Tetraburnium Hull Armour consists of these Damage Resistance Ratings:
Plasma
Tetryon
Polaron
Antiproton

Ablative Hul Armour consists of these Damage Resistance Ratings:
Phaser
Disruptor
Plasma
Tetryon

Engineering Console - Neutronium Alloy consists of these Damage Resistance Ratings:
Kinetic
All Energy



I understand the first two armours correctly. As for Kinetic, I understand that it has its own type - Kinetic. Now, this is my question which is twofold:

F I R S T L Y,
Plasma, Tetryon, Polaron, Antiproton, Phaser and Disruptor
  • Are the aforementioned known as what is called: "Energy Damage"?
  • If SO, are there any more type of "Energy Damage" types not listed here?
  • If NOT, then what is "Energy Damage"?

    Also,

  • What is Kinetic Damage?
  • What type of weapons are we talking about?
  • Are we ONLY speaking about Torpedoes?

S E C O N D L Y,
  • What are the distinct advantages AND disadvantages for these types of weapons. Including both PvP and PvE.

I am looking for FULL answers that will help me and other STO gamers who don't understand those things just yet, as the wiki explains nothing at all in this regard. And I mean, nothing. Nor could I find anything on this forum.


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Captain
Join Date: Jul 2012
Posts: 1,899
# 2
03-30-2014, 02:13 PM
Start with this.

It explains the Damage Types
http://sto.gamepedia.com/Kinetic_Damage#Kinetic

Those are the ship weapons
http://sto.gamepedia.com/Ship_weapon

In both charts you see what energy and what kinetic is. I don't know where you have neen looking.
Although the Wiki may be not 100% correct in some pages! the Basic stuff is very much detailed.

You and all the other players should read through both Basic pages, and if you or the other players have questions, just ask.
Lt. Commander
Join Date: Mar 2014
Posts: 104
# 3
03-30-2014, 02:23 PM
I took a look at those links before, hence why I made a new thread. It only answers a very basic thing. I am talking about a detailed explanation. For example, I heard that tetryon weapons work great for destroying shields. This is the type of info I am looking for, not the regurgitated things that the wiki got from the game itself.

I'm talking about the strengths, the weaknesses of each weapons - which could even include loading times as well. ACTUAL strengths and weaknesses. From PvP scenarios to PvE ones.

The links explain nothing. Fine, they crunch numbers, nothing more. On a reaslitic level, a -2.5% of something says little about the capacity of the weapon, nor about what they actually do in the long run of a battle. This is the information people are looking for. Not number crunching.

Also, what about this:
""""""Plasma, Tetryon, Polaron, Antiproton, Phaser and Disruptor
Are the aforementioned known as what is called: "Energy Damage"?
If SO, are there any more type of "Energy Damage" types not listed here?
If NOT, then what is "Energy Damage"? """"""
Captain
Join Date: Oct 2013
Posts: 2,740
# 4
03-30-2014, 02:33 PM
I think neutronium consoles are the most used and useful ones in terms of defense. And they can "save" you console slots, since it already have protection against all energy types and kinetic at the same time.
Captain
Join Date: Jul 2012
Posts: 1,899
# 5
03-30-2014, 02:39 PM
The actual strengh of your weapons also depends on your skills you manage in the skill tree. The more the mightier.

And the strengh of your weapons depends on the Tactical consoles you out on your ship.

And the strengh depends also on temporary buffs you receive from abilities etc.


There are no weaknesses in the weapons. Every weapon has its own ability. Tetryon, polaren etc. Are energy weapons. And everywhere there is Projectile or Torpedo in it, is kinetic Damage.
This is also explained in the links.

Energy weapons are good against shields, kinetic weapons rather on an exposed hull.
Like it is described in the links.
Captain
Join Date: Jul 2012
Posts: 1,899
# 6
03-30-2014, 02:42 PM
You can't expect to learn everything from the game within days.

All the top players here are playing this game for years, spending money and time in PVP, pve, story and reputations. They also had to learn everything from the scratch by themselves and later supported other players.
Republic Veteran
Join Date: Jun 2012
Posts: 324
# 7
03-30-2014, 03:07 PM
Quote:
Originally Posted by malazancommander View Post
I took a look at those links before, hence why I made a new thread. It only answers a very basic thing. I am talking about a detailed explanation. For example, I heard that tetryon weapons work great for destroying shields. This is the type of info I am looking for, not the regurgitated things that the wiki got from the game itself.

I'm talking about the strengths, the weaknesses of each weapons - which could even include loading times as well. ACTUAL strengths and weaknesses. From PvP scenarios to PvE ones.

The links explain nothing. Fine, they crunch numbers, nothing more. On a reaslitic level, a -2.5% of something says little about the capacity of the weapon, nor about what they actually do in the long run of a battle. This is the information people are looking for. Not number crunching.

Also, what about this:
""""""Plasma, Tetryon, Polaron, Antiproton, Phaser and Disruptor
Are the aforementioned known as what is called: "Energy Damage"?
If SO, are there any more type of "Energy Damage" types not listed here?
If NOT, then what is "Energy Damage"? """"""
All beam and cannon weapons are "energy damage", torpedoes are "kinetic". Energy weapons do equal damage to shields and hull while kinetic weapons do less damage to shields but more to the hull of a ship.

Cannons are stronger than beams but have a narrower firing arc and more damage dropoff with range. In general cannons are better on maneuverable ships (like Escorts) that can keep their foreward arc on the enemy while beams are better on slower turning ships that can't always manage that (like Cruisers).

The only real difference between the various energy types is their special proc ability which, at a 2.5% per "shot" rate really doesn't come up but so often and is more of an issue for the min-maxers. As I understand it you can slightly increase the shield drain proc from Tetryon weapons and the subsystem power drain of Polaron weapons by increasing your Flow Capacitors skill, either in the skill tree or through the use of various pieces of gear.

Disruptors have a chance to reduce an enemy's resistance, increasing damage over a long fight.

Plasma weapons have a chance to cause a damage over time plasma burn effect, also good for long fights.

Antiproton is a bit different, however, in that it doesn't have a proc but instead had increased critical severity inherently which makes it the weapon of choice for Captains with a high critical hit rate.

Whatever energy type you choose, though, it's typically a good idea to pick one and buff it up with tactical consoles specific to that type rather than go with a "rainbow" build of several different energy types and using the slightly less efficient "all energy" or "all cannon" consoles.
Lt. Commander
Join Date: Mar 2014
Posts: 104
# 8
03-30-2014, 03:32 PM
Ah crap, I refreshed the page by accident, it was a long text on top of things -_-

In short, thank you guys for your input.


edgecrysger, yes I was looking for that. I couldn't have found it anywhere but here, thanks!

organicmanfred, if you read shurato2099's text, you will see this is exactly what I was asking. Instead of number crunching, actual tips on the types of energies and so forth. But thank you for trying.

shurato2099, what does proc mean? Btw, thank you so much for the paragraphs you wrote. This is precisely what I was trying to tell organicmanfred about.
Republic Veteran
Join Date: Jan 2014
Posts: 1,349
# 9
03-30-2014, 03:33 PM
Quote:
Originally Posted by malazancommander View Post
I took a look at those links before, hence why I made a new thread. It only answers a very basic thing. I am talking about a detailed explanation. For example, I heard that tetryon weapons work great for destroying shields. This is the type of info I am looking for, not the regurgitated things that the wiki got from the game itself.
The answer to your questions is "common sense" If a weapon type says that it damages shields, it damages shields! If it says that it has a chance to take 1 subsystem offline, then it has the chance to take 1 subsystem offline! All of the info is available on the Wiki, if you bother to look.

As for what this means to a player? Well it's comes down to how you play really. If you are a Solo PvP player then certain damage types will be better for you, for instance Anti-Proton has a higher Critical chance than other weapons, so for a Solo player doing more damage on each single target is beneficial. If you play more PvE in teams, then a weapon type that has the ability to "debuff" the target for a length of time is preferred, such as the "Disruptor" which lowers the enemies damage resistance for ALL team members, so everyone does more damage.

Quote:
Originally Posted by malazancommander View Post
I'm talking about the strengths, the weaknesses of each weapons - which could even include loading times as well. ACTUAL strengths and weaknesses. From PvP scenarios to PvE ones.
All weapons have the same basic "strengths" In fact the Wiki even includes a table which quite clearly lists the amount of base damage each weapon does at each level, again if you bother to look.
These number do not and cannot, however, take into account things such as your player class, any consoles or equipment you have on our ship which boost damage, your characters skills, your characters race, nor any boosts you get from Bridge Officer abilities or boosts from various devices.

Quote:
Originally Posted by malazancommander View Post
The links explain nothing. Fine, they crunch numbers, nothing more. On a realistic level, a -2.5% of something says little about the capacity of the weapon, nor about what they actually do in the long run of a battle. This is the information people are looking for. Not number crunching.
Again this is common sense ... There is no "rule" for what a weapon does in this regard, because each situation is different, it's up to you to decide if the effect is worthwhile or not. For the rest, see my replies above.
Quote:
Originally Posted by malazancommander View Post
Also, what about this:
""""""Plasma, Tetryon, Polaron, Antiproton, Phaser and Disruptor
Are the aforementioned known as what is called: "Energy Damage"?
If SO, are there any more type of "Energy Damage" types not listed here?
If NOT, then what is "Energy Damage"? """"""
Energy damage is exactly that an "energy type"" such as Polaron, Disruptor etc. in other words the glowy beams, bullets and rays your ship shoots out.
Kinetic damage is pretty much anything that has a physical shell such as a Torpedo, but really it's just all "damage".

And as far as I know, there are no "hidden" damage types in STO, they are all listed on the Wiki.
Please ... Make it so ...!
Captain
Join Date: Jun 2012
Posts: 1,640
# 10
03-30-2014, 03:37 PM
Quote:
Originally Posted by malazancommander View Post
Plasma, Tetryon, Polaron, Antiproton, Phaser and Disruptor
  • Are the aforementioned known as what is called: "Energy Damage"?
  • If SO, are there any more type of "Energy Damage" types not listed here?
  • If NOT, then what is "Energy Damage"?
Those are the main 6 types of Energy Damage. Proton damage is also Energy damage, but the only common armor type that covers it is Neutronium. Engineering consoles from the Dyson reputation also add a small amount of Proton resist (less than Neutronium), and other sources of "All" damage resist will also help protect you.

There are some ways of dealing Proton damage (the Experimental Proton Weapon, Protonic Polaron weapons, Proton Barrage, and the proc from Dyson reputation Science consoles), and at least one of them is involved in current "vape" builds (designed to destroy you in five seconds or less), so Neutronium is the best defense against everything.
Quote:
Originally Posted by malazancommander View Post
What is Kinetic Damage?
What type of weapons are we talking about?
Are we ONLY speaking about Torpedoes?
Kinetic Damage is dealt by torpedoes, mines, the Kinetic Cutting Beam (from Task Force Omega reputation), and most damaging Science powers.
Quote:
Originally Posted by malazancommander View Post
What are the distinct advantages AND disadvantages for these types of weapons. Including both PvP and PvE.
Because Antiproton, Disruptor, and Plasma are the most common damage types in PvP and against enemies in PvE, the most common Elite Fleet shield uses the [ResB] modifier, which covers those types. Dedicated PvP players will also carry a [ResA] shield to switch to if they need to defend against the remaining energy types, so playing the "What does my enemy resist?" game is pretty futile in both PvP and PvE (NPCs resist all damage equally). Thus, the only differences are the procs and special weapons.

Phasers and Polarons affect enemy power levels, but the effects of strong power drain/disable builds are less noticeable against NPCs than against players, and drain is countered by an enemy player's Power Insulators while the disable is countered by Subsystem Repair. The Polaron proc scales with your Flow Capacitors, but no skill improves your Phaser proc.

Tetryon drains shields, but some PvE missions involve opponents with no shields at all. It scales with Flow Capacitors, but is again resisted by Power Insulators.

Plasma can induce a damage over time effect, but is cleared by Hazard Emitters. Since that power's a very high-strength heal over time power and the Borg use Plasma as well (and their shield drain power is also cleared by Hazard Emitters), most players carry it, so it's less powerful in PvP. The shields from the Task Force Omega reputation are still popular for those without Elite Fleet shields, so Plasma is also the most-commonly resisted energy type since those shields carry an innate Plasma resistance.

Disruptors cause a hull damage resist debuff on the target. There is no downside to this, as it can only be cleared by a relatively rare/expensive duty officer.

Standard Antiproton weapons do not have a proc, but instead give +20% Critical Severity. Like Disruptors, there is no real disadvantage to this, particularly if you have a high critical hit rate.

All weapon types also have variants:

Elite Fleet Phasers have a proc that heals your shields. Compared to Advanced Fleet Phasers, they give up some damage for this, so Elite Phasers currently aren't favored. Season 9 will include Bio-Molecular Phasers, designed to combat Species 8472 (The "Undine"). These will have a chance to decrease enemy turn rate, and then deal an amount of extra damage once the turn rate debuff expires.

Dominion Polaron is only available in arrays and dual cannons, and has a Tetryon proc in addition to the normal proc, Phased Polaron adds the Phaser proc, and Protonic Polaron has a chance to deal extra Proton damage to the enemy on a critical hit.

Refracting Tetryon occasionally bounces a little extra damage to another target, but the damage and occurrence rate are so low it's not really worth it. Destabilizing Tetryon causes a shield damage over time effect rather than the single-shot drain that normal Tetryon has. Phased Tetryon adds a Phaser proc.

Romulan Plasma adds a Disruptor debuff. Caustic Plasma inflicts its damage over a shorter period of time.

Disruptor has the most variant procs: Nanite Disruptors can make more damage bypass enemy shields, Elachi Disruptors can occasionally ignore enemy shields outright, Elite Fleet Disruptors debuff both the enemy's hull and shield resistances, Polarized Disruptors have the Polaron proc, Spiral Wave Disruptors have the Phaser proc (but are available only as beam arrays, and only if you own the Galor). Plasma-Disruptor Hybrids are also available as beam arrays and dual heavy cannons, and add the Plasma proc. Nanite and Elachi disruptors completely replace the original proc. In Season 9, Bio-Molecular Disruptors will also be available, and will function similarly to the Bio-Molecular modifier on Phasers.

Currently, the only Antiproton variant is Voth Antiproton, which debuffs the target's energy weapons for a short time.

Last edited by mandoknight89; 03-30-2014 at 03:45 PM.
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