Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
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Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Well, now I can dump that Operative I worked so hard for and take Fire Support (or whatever it was, had Ambush and the lot)
Ya basically this^^
Too many opponents saw right thru the Stealth Module already and you NEEDED the Ambush to compensate since putting points into skills gave such tiny boost.
Ya, this basically will take the Operative kit of the choice and be put next to the Grenade sachel on the useless kits shelf.
Only the Stealth portion of these powers were affected. If you were using Ambush for the damage bonus, that will remain completely intact and working the same as it did before.
When something is dame correctly, it should be admitted: and this was a good move.
Double cloaking was destroying even more the ground PVP.
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120729.18
General:
Stealth values provided by ground abilities and items will no longer stack their values with one another.
This applies to all of the following items and abilities:
Ambush
Stealth Module
Distortion Field, from Omega 2pc Bonus
Jem'Hadar Triggered Shroud, from Jem'Hadar 2pc Bonus
Consumable Portable Shroud Generator
I'm Glad to see Ground getting much needed changes but there are still some that will need to be looked into....
Cloak-nading [as us ground pvpers call it] (missing grenade circle for the victim) is still not fixed with those stacking changes and still needs a fix
Covert is still pushing the cloak past the normal threshold so you basely have perfect cloak