"Of Bajor" is the most infuriating non-shuttle mission. Followed closely by the one where Q makes you fight the Borg over and over again.
I like the Foundry missions that have a story. Getting the dilithium quick isn't as rewarding as running a fun, story-driven Foundry like "Dereliction Duty" (one of my favorites), even if the story takes an hour or two to complete.
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
I think "Of Bajor" would have been great as a ground invasion zone with some tinkering, and a focus on Diplomatic/Marauding XP.
I agree it's bad as a mission. I'm not so dogmatic as to see missions as the only form of content.
In general, I'd like to see things shuffled more and would prefer more of a back and forth.
Ie. a mission that introduces a zone and a zone that unlocks a mission.
R.I.P. Caspian Division.
An expensive lesson that one compromised account can undo the hours of work and hundreds of dollars spent in good faith by a fleet.
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
Oh I agree with you on that. Sometimes I feel like I've spent more time than the dilithium is worth. More rewards based on time spent would be nice. I just don't know how they'd program that in.
Demons run when a good man goes to war.
Jhu t'Dharvanek - USS Lonely Assassin | L'sira S'kar - USS Tigress | Chandra Hansen - USS Hippocrates
I agree, I enjoy missions with a real story more than I would doing an exploit mission. However, I would ALSO enjoy getting more rewards as I do that mission with a real story, based upon the length of time it takes. There is absolutely NO reason that those 2 things have to be mutually exclusive. You should be able to do a long story driven mission that you enjoy AND be rewarded for the time you spend doing it.
Not everyone likes PvE or RP. Yet, PvPers are shafted because most (not all) don?t like to PvE but forced to grind if we want fleet marks. So yes, the exploit missions suits OUR needs not YOURS. If they start rewarding PvP missions fairly we (or at least myself) PvPers would be content.
Again season 6 was supposed to be our turn for content now its season 9 I have not and will not give crypic anymore money until we see PvP content and rewards for such content.
This is not a PvE vs PvP debate, this is a debate of how we are unfairly treated in this game.
So is this a special Foundry mission, as in one specific mission by one author that you have chosen to attach this reward to? Or is it a new version of the "Play 3 Missions" Foundry wrapper that simply awards Fleet Marks instead of Dilithium.
Both are cool by me, just curious.
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
Oh I agree with you on that. Sometimes I feel like I've spent more time than the dilithium is worth. More rewards based on time spent would be nice. I just don't know how they'd program that in.
Simple: once a mission has been played a certain amount of times, then the rewards are multiplied by the average completion time. That means the longer it takes to complete on average, the better rewards you get. It would also mean you get virtually nothing from the exploit missions.