One solution to the need for specific DOFFs might be to broaden the types of DOFFs that would be accepted for the missions. For example, instead of requiring "1 purple Doctor, 1 purple Biochemist, & 1 purple Counselor", a project might be changed to require "3 purple Medical Duty Officers"--i.e. accept a larger fraction of the DOFFs by category instead of by specific job title.
I ended up leaving a fleet this morning, and I am in no rush to join another group. One of the reasons why I left was due to boredom. 'Fleet Event Week' is a pretty interesting concept; however, the rewards for playing these missions do not outweigh my boredom. After I bought a fleet ship and some gear, I thought the game would get interesting. Once I realized this game is one big feedback loop, the repetitive nature of "Star Trek: Online" caused me to stop. Even though I have not stopped signing into the game, I have brought a halt to my character's progression. 'Fleet Event Week' arrives after Perfect World/Cryptic had added timers to Nukera; therefore, the only reason behind doing this is to condition a response. Classical conditioning is the scientific term. *shrugs* I guess Perfect World's conditioning techniques have worn off, for I have decided to take a few steps back. Before I decide to get back into character progression, I will be taking several more steps backward. I now want to see the bigger picture.
While taking psychology courses to fulfill my minor, I was taught the very exact techniques Cryptic is using to condition players. If I had taken a step back earlier, I would have seen the techniques sooner. I was too caught up with the social aspects of the game, and I did not stop to consider what was happening. Everyone is being conditioned to respond to the reward system.
Here is how it works:
(1) When an individual does a certain task, you give them a reward right away.
(2) Once the individual is conditioned to repeatedly respond a certain way, you change the reward frequency to every other cycle. Instead of rewarding the person steadily, you are now rewarding them at every other interval.
(3) As the individual learns the new cycle, you change the frequency of the reward to random. Goal at this point is the get the player to respond automatically.
(4) If there is any sign of the conditioned response weakening, you make slight changes to the reward frequency.
You can also use this technique to condition people into responding to other stimuli (other rewards).
Sound familiar? Your parents used the technique to teach you how to behave.
I know, right? The two most solo-centric portions of the game (foundry and doffs) get fleet marks, but not the best team activity in the game where it's common to fly together with fleetmates? Lame! And typical of cryptic to give pvp the finger once again.
Marks for pvp should have been in there since day 1, the link between pvp and what a fleet mark is supposed to represent is so obvious.
Firstly, thanks for this "bonus" event, it might just convince me to run a couple of the "fleet" events to get some fleet marks. At this point, I rarely do the newly released fleet events as I'm bored with them already (and was bored with Nukara half-way through my first run of it on Tribble).
Now the big question -
Why, oh why, has PvP (and your customers who prefer it to PvE) been excluded from the bonus once again?
If you are going to let players earn fleet marks by running the foundry exploit missions, then it is only fair to let players also choose to earn marks by playing the PvP dailies - at least they take more time to do than the foundry exploits.
I get that you don't want to / aren't able to devote much developer time to PvP, due to its current low player base - I'm not happy with that position but I understand it. What I don't understand is why PvP is ALWAYS excluded from bonus events such as this one.
PvP in this game is a team event, what better way to earn fleet marks / credits (whatever they are called)? I really don't see why you couldn't have added fleet marks as a reward to the PvP daily wrapper missions while you were adding them to the foundry / PvE queued missions - it can't have taken any longer, after all we're only talking about the wrapper missions here.
The user formerly known as DogsBody.
Here before PWE (and hopefully) here long after PWE is gone.
Brandon "BranFlakes" Felczer | Community Team Lead for Perfect World Entertainment
Follow STO on Twitter: @trekonlinegame | "Like" STO on Facebook
Follow me on Twitter: @PWE_BranFlakes If you wish to speak to someone on the community team, please file a "Forums and Website" support ticket here.