Empire Veteran
Join Date: Jun 2012
Posts: 471
# 21
08-16-2012, 03:58 PM
Quote:
Originally Posted by doubleohnine View Post
Riker Maneuver. See YouTube and search for it, you'll see.


No, PvE isnt hard. But just now I flew up behind a siege destroyer to fart on it, and before I could come over top of it, the fat bastard one shots me with I dont know what. Im all for tough enemies, but when you are charging $20-25 for ships, their consoles should be giving their captains the same amount of smiles as the starbase attackers are getting after Al Rivera buffed them way over the top. Must be nice to have an inside man like Rivera working for the enemy, giving away all Starfleets secrets and how to get past our shields to one shot us. Id like to bring a pitchfork group to Al's house and try him for treason against starfleet, lol. If they can have mass destruction weapons, we should to. If you need to add more enemy ships to chew through, ok, but let us get a kick out of one shoting the enemy too. Its called FUN. I want more of it in battle for my money.
Interesting, I do not get offed with one shot in these events, even in my escorts.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
Lieutenant
Join Date: Jun 2012
Posts: 53
# 22
08-16-2012, 04:30 PM
All in all, surprised the the consol wasn't a bit more powerful, sounds like regular eject warp plasma is actually more effective. Not surprised by the weapon being fairly worthless, most of these unique weapons seem to be with the exception of the Bioneural warhead.
Seems like the Excelsior retrofit remains the best choice for an agile tactical cruiser for starfleet characters at level 50. It's cheaper, has the same hull, same shield mod, better turn rate, almost identical bridge crew and a special ability that's actually USEFUL and does not use up a consol slot.
Captain
Join Date: Jun 2012
Posts: 2,718
# 23
08-16-2012, 04:44 PM
It would be nice if these long-cooldown pay consoles got some kind of boost, even if only for PVE, not so much an I-Win Button as much as an Awesome Button. In the movies and shows, so many of a lot of people's favorite combat moments (this game is mostly combat after all) were the dramatic setup followed by an epic beatdown or reversal. The the mirror-Defiant first unleashed on Regent Worf's cruiser. Kirk's Enterprise laterally rising up behind the Reliant in Mutara Nebula. Or a couple of lines where for most of us I doubt I even need to cite the details.

Sulu: "Target that explosion and fire!"
or
Ensign: "Sir, there's another starship coming in. Its the Enterprise!"

Stuff like that. We've got lots of ways to be effective, but how many ways do we have to be awesome?
Career Officer
Join Date: Jun 2012
Posts: 79
# 24
08-16-2012, 08:57 PM
Arc torpedo was a bright idea as for the metron gas console not so bright .With or with out [Console - Tactical - Plasma Infuser Mk XII] it should be as broken as the metron gas in the briar patch system hell im not even near that and im losing 30-50 persent of my hull.STO put shame to Rikers name. Metron gas should of been

Metreon Gas Canisters Console Mod
bypass 55% of Shields
-40% Shields
-50% Engines
-disable all buffs


that should be as equal to that Console - Universal - Aceton Assimilator
Captain
Join Date: Jun 2012
Posts: 658
# 25
08-16-2012, 10:00 PM
Quote:
Originally Posted by wolvinator View Post
Ugh. Hearing these reports is really hampering my spirits. I've been waiting for a long time for the Sovereign refit, and I was ecstatic when I heard it was coming this week. But, now that I'm hearing about the Metreon Gas, and the Torp Launcher, I'm sort of on the fence. I still want to buy it, but I don't know.

One guy, in another thread, had a good report:


How does the Metreon Gas Detonate, can you detonate it? It sounds like you can. Can the enemy detonate it if they get stuck in it? And also, it looks like the enemy can get "stuck" also, sort of like the "Eject Warp Plasma" skill.

We tested this "dry" and then in combat later, here are my findings: -

- Used in a blank map with no enemies the Riker maneuver is visually impressive. You eject the cloud and it's a massive cloud that can cover a lot of volume. Once the ejection sequence is complete a timer starts on the gas canister ability button and you can manually detonate the cloud. Neato auxiliary phaser does a small FAW and Boom.

- In combat it works in theory like it can do the job of EWP to stall enemy ship movement, with a bonus detonation mode.

- In combat there is a tendency for the volatile gas cloud to prematurely detonate and when it does, you lose the 'slow' effect on enemy ships immediately. Most of the damage, as pointed out by other posts, is superficial at best due to shielding and the fact that PvE enemies usually have massive hitpoints by endgame/ESTF level. The clouds seem to go off when weapons fire goes anywhere near it. I am not sure of this but doing formation gas runs the other Regents in formation appeared to detonate my clouds for me after we ejected a huge load of diarrhea on STF enemies.


- While the damage is small and can't take down a starship it did blow up small craft coming out from the Assimilated Carrier in cure space. So it has some suppression fire use in theory.

- The conclusion is that if you really want a guaranteed chance to stall enemy ships, stick to EWP and Theta Radiation. The Riker Maneuver is currently too weak to do any harm other than make very nice movie fireworks. Chalk it up to lack of pre-test before release. Even without the 'flak barrage' detonation, standard EWP does a great job stopping fighters from pursuing ownship.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel

Last edited by carmenara; 08-16-2012 at 10:05 PM.
Captain
Join Date: Jun 2012
Posts: 622
# 26
08-16-2012, 10:25 PM
Quote:
Originally Posted by wolvinator View Post
Ugh. Hearing these reports is really hampering my spirits. I've been waiting for a long time for the Sovereign refit, and I was ecstatic when I heard it was coming this week. But, now that I'm hearing about the Metreon Gas, and the Torp Launcher, I'm sort of on the fence. I still want to buy it, but I don't know.
In reality most people aren't interested in the ship because they like the class. They just want an instant I-Win, Godmode button like the OP. And when Godmode isn't delivered, they lose interest.
All cloaks should be canon.
Starfleet Veteran
Join Date: Jul 2012
Posts: 957
# 27
08-16-2012, 10:28 PM
Quote:
Originally Posted by bloctoad View Post
They just want an instant I-Win, Godmode button like the OP. And when Godmode isn't delivered, they lose interest.
And start complaining here.
Commander
Join Date: Jun 2012
Posts: 463
# 28
08-16-2012, 10:34 PM
I've slammed warbarge siege ships in starbase defense for 21k with the wide angle, dunno wtf you people are talking about it not being comparable to end game quantums. It does just as much as my MK XII ACC CRD CRH quantum. Hits just as hard with HY3 as well.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Captain
Join Date: Jul 2012
Posts: 2,192
# 29
08-16-2012, 11:29 PM
LOL, this thread is a just pure FAIL. Gimme gimme gimme iWin button, because I paid 25 bucks. LOL, grow up little gamer and welcome to the reality.
Captain
Join Date: Jun 2012
Posts: 658
# 30
08-16-2012, 11:56 PM
Quote:
Originally Posted by dalnar83 View Post
LOL, this thread is a just pure FAIL. Gimme gimme gimme iWin button, because I paid 25 bucks. LOL, grow up little gamer and welcome to the reality.
Which is somewhat true - However, have you tried out the new devices and console for real?

The torpedo is very useful tactically, as we all expected.

But, the gas cloud doesn't do anything to an Elite level NPC target, nor does it fulfill the function of stopping the enemy, since it's easily triggered by stray weapons fire.

That would indeed support the argument that $25 for fancy visual effects = not worth it. It's also IMO helpful to point out these flaws and other aspects of the ship's functions, so everyone can make an educated guess on whether this ship is worth it or not.

My opinion is that the Regent, even without the consoles and special launcher is great.

However, this enthusiasm may very well wear out rapidly because for the same $25 you can get a Heavy Escort Carrier with more potent Tactical boff powers, functional pets/toys, can also be made very rugged (an improvement to the Escort sub-type, not like de-proving a Cruiser's tanking power in lieu of Tactical ability) and has DHCs.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

My Youtube Channel
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