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Lt. Commander
Join Date: Aug 2012
Posts: 229
Most everyone tells me to use Quantum or Photon, but what about Plasma, Chronition, etc, etc?
Captain
Join Date: Jun 2012
Posts: 1,395
# 2
08-16-2012, 06:12 PM
Plasma = on paper the highest total damage (though not the highest burst). These can be really sick if you build around them properly and play to their strengths (hint: the plasma DoT benefits from Tac buffs/KHG bonus)

Chroniton = utility torps (although ironically they're about as strong as photons over enough time), proc is extremely strong, bear in mind that a chroniton proc lowers an opponent's speed which lowers his defence score, meaning he takes a lot more damage from other sources

Transphasics = not really worth it outside of very exotic builds, even then their viability is arguable. Phasic mines are better

Tric = suicide runners.
Lt. Commander
Join Date: Aug 2012
Posts: 229
# 3 What about the last two?
08-16-2012, 06:13 PM
Whats wrong with transphasic torps and tricobalt ones?
Captain
Join Date: Jun 2012
Posts: 1,395
# 4
08-16-2012, 06:37 PM
The problem with transphasics is both a conceptual and a mechanical one. From a conceptual standpoint, trying to kill someone by spitting a low-damage (even before resistances) torp through their shields every second (if we're using proper DOffs) just isn't realistic... no one is going to sit around waiting for you to finish killing them from bleedthrough. From a mechanical standpoint, their base damage is just too low. They only do about twice the bleed that bog-standard quantums will, and once someone's shields down they're almost useless. Quantums synergize so much better with crits and HY/spreads that there's just no real reason to take phasics over them.

Trics are... well, they're special. Let's just say you'll get the funniest numbers as well as victories (and deaths) out of them. It's actually possible to end up vaporizing yourself and not your opponent through a tric mega-crit.
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 5
08-16-2012, 07:56 PM
I ran a transphasic torpedo boat for giggles a lil' while back, and it pulled a "decent" 4k raw dps. Not amazing, but still better than a lot of builds out there.

So if you're not worried about min/maxing, there are worse things to use.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 6
08-17-2012, 03:25 AM
Chroniton torpedos combine very well with torpedo spread. Not only will it almost gurantuee your target will be slowed, it will do the same to anything else it hits as well. It's like, a gravity well for escorts.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Starfleet Veteran
Join Date: Jun 2012
Posts: 828
# 7
08-17-2012, 03:32 AM
Nothing is wrong with transphasic since the boost, if anything they are the highest DPS torp now.

I do 2,200 none crit damage to hull with shields up without BO skills or 3,200 against Borg. Hardly low damage. It is easy to do 10k+ hull in the first 10seconds of battle.


"They only do about twice the bleed that bog-standard quantums will, and once someone's shields down they're almost useless"
That is incorrect they now do a lot more then that twice the bleedthough. If I recall correctly transphasic do x4 more Bleedthough then quantums.

Last edited by pottsey5g; 08-17-2012 at 03:36 AM.
Captain
Join Date: Jun 2012
Posts: 750
# 8
08-17-2012, 05:26 AM
Transphasics are worthless in STFs where the important targets are unshielded.

The best torpedo right now is the 180 degree arc quantum that comes with the Regent class. Now cruiser captains can broadside forever and keep using torps without ever having to get their front or rear arc on target. The torp does a bit less damage than a Mk XII quantum but it compensates for this by being always ready to fire from the broadside, meaning you waste no time between shots.
Starfleet Veteran
Join Date: Jun 2012
Posts: 828
# 9
08-17-2012, 05:48 AM
Quote:
Originally Posted by fulleatherjacket View Post
Transphasics are worthless in STFs where the important targets are unshielded.
Transphasics are good at STFs a single cluster Transphasics will do 32k in an AoE and the shielded targets you do over 3200 to hull per shot with Borg Transphasics. EDIT: Perhaps Transphasics are not the best but far from useless.

Last edited by pottsey5g; 08-17-2012 at 06:04 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 10
08-17-2012, 06:00 AM
I find transphasics to be great for science captains that have heavy shield drain builds. I run a Tetryon/Rapid-Fire Transphasic build on my DSSV with 3 purple torpedo DOFFs and I can pump out some awesome burst damage with torpedo spread. The Rapid-Fire launcher makes a big difference too in the amount of torps you can put out there as well and with a nimble science ship, you can get lots of your burst on unshielded sides easily.

I think the biggest problem is in this game Quantums are just better overall than anything else and if you are running STFs a lot you're not going to find a better torpedo. In the 3 years I've played the game I can honestly count the times I've used Chronitons on one hand. Just never seem to get anything out of them. I use plasma as I'm leveling up as the heavy torp. does some nice damage, but end game they really aren't that special unless you are going for the Reman set, in which case you are sacrificing a lot of survivability vs. the MACO and Borg sets. Tricobalts do some epic damage, but the recharge is way too long and the heavy ones more often than not get shot down. They can be effective in STFs with the unshielded targets, but I just don't find them that reliable compared to photons/quantums.
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