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Captain
Join Date: Jun 2012
Posts: 1,427
# 11
08-17-2012, 12:29 PM
Quote:
Originally Posted by pottsey5g View Post
Nothing is wrong with transphasic since the boost, if anything they are the highest DPS torp now.

I do 2,200 none crit damage to hull with shields up without BO skills or 3,200 against Borg. Hardly low damage. It is easy to do 10k+ hull in the first 10seconds of battle.


"They only do about twice the bleed that bog-standard quantums will, and once someone's shields down they're almost useless"
That is incorrect they now do a lot more then that twice the bleedthough. If I recall correctly transphasic do x4 more Bleedthough then quantums.
Are you sure you're not using Borg weapons?

Can you post parser logs if you keep them? I'd be really interested to see these.
Starfleet Veteran
Join Date: Jun 2012
Posts: 902
# 12
08-17-2012, 02:04 PM
Quote:
Originally Posted by shimmerless View Post
Are you sure you're not using Borg weapons?

Can you post parser logs if you keep them? I'd be really interested to see these.
I am sure I am not using Borg as I have DMGx3. Well when I said 3200 that was assuming swapping to a Borg mod but 2200 is without Borg mod.

My Transphasic Torpedo is 4669.1 damage which will hit for around 2000 damage on hull when shields are up. The Cluster Torpedo is 30,966 if everything hits that is around 15k on hull with shields up. I really like the Cluster as that?s 15k per target or 30k if shields are down and you can hit more than one target due to AoE. Those numbers are without BO skill buffs. Crits end up at around 5k hull when shields are up.

If you would like to meet in game I can shoot a few volleys at you.

Last edited by pottsey5g; 08-17-2012 at 02:12 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 13
08-17-2012, 02:42 PM
I thought they didn't buff the cluster torp?

When I toyed with my transphasic dervish torp boat, it hit ~4k raw dps when using copious amounts of disruptor turrets and AP:B. There's a thread in the Tribble area that discusses the torp changes, and while the conclusion was they are buffed enough to be effective, they aren't nearly as worthwhile as say a Quantum. Since shields can drop so quickly in PvE, you'll get more chances to hit higher crits with a quantum/photon. Though if anyone can point me to a 6k dps escort using a non-tac officer for a transphasic torp boat, I'd love to see the build.
Starfleet Veteran
Join Date: Jun 2012
Posts: 902
# 14
08-17-2012, 03:43 PM
The Cluster had its damage boosted a lot but left at 40% shield pen unlike the rest which got changed to 80%. Every time I do a DPS test Quantum come out way behind.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 15
08-17-2012, 07:11 PM
Quote:
Originally Posted by pottsey5g View Post
I am sure I am not using Borg as I have DMGx3. Well when I said 3200 that was assuming swapping to a Borg mod but 2200 is without Borg mod.

My Transphasic Torpedo is 4669.1 damage which will hit for around 2000 damage on hull when shields are up. The Cluster Torpedo is 30,966 if everything hits that is around 15k on hull with shields up. I really like the Cluster as that?s 15k per target or 30k if shields are down and you can hit more than one target due to AoE. Those numbers are without BO skill buffs. Crits end up at around 5k hull when shields are up.

If you would like to meet in game I can shoot a few volleys at you.
How are you getting that much damage through shields? I'm lucky if I get 400-500 if the shields are up when I use my transphasics.
Starfleet Veteran
Join Date: Jun 2012
Posts: 902
# 16
08-18-2012, 05:46 AM
Quote:
Originally Posted by dashuk2381 View Post
How are you getting that much damage through shields? I'm lucky if I get 400-500 if the shields are up when I use my transphasics.
I use Transphasics MK XII DMGx3, x3 Transphasics tactical consoles at 30% damage, x2 Breen set for another 30% damage. x2 Tac teams cycling for another damage boost.

My favorite tactic is to load torp spread come out of full impulse, hit tac team and 2nd torpdeo spread, then unleash a deadly volley followed by a Cluster torpedo. If done right you can end up with over 40 torpedoes in the air within 10 seconds.
Captain
Join Date: Jun 2012
Posts: 1,427
# 17
08-18-2012, 06:56 AM
Quote:
Originally Posted by pottsey5g View Post
I am sure I am not using Borg as I have DMGx3. Well when I said 3200 that was assuming swapping to a Borg mod but 2200 is without Borg mod.

My Transphasic Torpedo is 4669.1 damage which will hit for around 2000 damage on hull when shields are up. The Cluster Torpedo is 30,966 if everything hits that is around 15k on hull with shields up. I really like the Cluster as that?s 15k per target or 30k if shields are down and you can hit more than one target due to AoE. Those numbers are without BO skill buffs. Crits end up at around 5k hull when shields are up.

If you would like to meet in game I can shoot a few volleys at you.
Sure, my handle is @Shimmerless
Lt. Commander
Join Date: Jun 2012
Posts: 235
# 18
08-18-2012, 09:47 AM
Also, isn't DMGx3 nigh-worthless on torpedoes? Might be better off using the borg'd ones.
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 19
08-18-2012, 10:47 AM
For PVP it's pretty bad a single [acc] might be worth more than all three [dmg] mod's while shooting at certain people. For PVE where high defense is a mythical beast reported by some but doubted by the many, it's just fine.

Personally I still think transphasic's suck. They do subpar damage to exposed hull, have a 10 second recharge, receive less of a damage bonus from BOFF abilities (unless something has changed sense season 6 launch) and "increased shield penetration" weapons/builds really put the "I in team" moderately boosting their own DPS at the expense of other weapons not getting to exposed hull quicker.

Also to add to the more on topic discussion.

Plasma Torpedoes: The Plasma HY:T is destroyable and plasma fire is extinguished by Hazard emitters. Most people have at least some resistance to plasma damage on their hull because of STF grinding. Torpedo's are more of a spike damage weapon and D.O.T abilities have to overcome what ever H.O.T. system's are in place, so the Plasma fire tends to be reduced by a good 20% or more and then is either put out by HE or out healed any way.

Tricobolts: Tricobolts have very low DPS, are always destroyable and CAN MISS. This means that for about 60 seconds at a time you have one dead weapon slot, when the torp is fired it could kill you for being too close to the target with low shields and hull or miss completely making a weapon slot on your ship do nothing for up to 120 seconds. An unmodified quantum will spit out 14 torps in that time, an unmodified photon can shoot 18, with unrealistically perfect DoFF's in place all other torpedoes have a theoretical upper limit of 80 torpedoes fired in 120 seconds, a tricobolt can shoot twice in that same time frame with the same perfect DoFF's.

What ever system is in place for determining what targets get hit by AOE's seems to have a real problem with destroyable torpedo's and will target them over nearly anything else.
Lieutenant
Join Date: Jun 2012
Posts: 71
# 20
08-19-2012, 08:25 AM
Plasmas are really good in PvE, especially if you're using disruptors. With High Yield I, you're almost doing damage as a tricobalt and in half the time. Also, Attack Pattern Beta and Disruptor Procs really help with the plasma fires. I don't think it's that good in PvP as Photons or Quantums, but hey, it's my choice to use them.

Last edited by denliner1701; 08-19-2012 at 08:41 AM.
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