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Captain
Join Date: Jun 2012
Posts: 1,241
Currently the Attack Pattern Omega provides too many defensive and offensive bonuses with one click. It is the reason why escorts have such ridiculous advantages and thus the entire balance of the game is shot.

With one click, Atk Pattern Omega provides:

(Omega 1 info from STO WIKI)

+10% All Damage strength for 15 sec
+15% All Damage resistance for 15 sec
+106% Flight Speed strength for 5 sec
+106% Flight Turn Rate strength for 5 sec
Immunity to Movement Debuffs for 15 sec
+18% Defense strength for 5 sec


In essence:

Damage boost
Resist boost
Speed boost
Turn rate boost
Immunity to snare
Defense rating boost.


With one click the escort's primary weakness is eliminated and its primary advantages are massively boosted. This is not balanced and it is one of the major reasons why escorts perform so superbly.

To make matters worse, the availability of Omega at Lt. Cmdr level removes access to such bonus from almost every other non-escort ship out there. In contrast, escorts get access to what is essentially 80% performance of the highest level science and engineering bonuses at Lt. level when it comes to healing, resists, countermeasures and tractor/repulsor abilities.

How about splitting Omega into two different sets? Evasive Pattern and Attack Patterns.


Evasive Pattern Gamma

Available at Ensign, LT and Lt. Cmdr rank (Boff).

+All Damage resistance for 15 sec
+Immunity to Movement Debuffs for 15 sec
+Crew resist & recovery rate for 15 sec


Evasive Pattern Rho

Available at Ensign, Lt and Lt. Cmdr rank (Boff)

+Flight Speed strength for 15 sec
+Flight Turn Rate strength for 15 sec
+Defense strength for 15 sec


Attack Pattern Omega

Available at Lt, Lt Cmdr and Cmdr rank (Boff)

+All Damage strength for 10 sec
+Flight Turn Rate strength for 10 sec
+Targeting Systems for 10 sec


And we still have Atk Pattern Beta and Delta. Only change to those would be to have the duration of those abilities increased to 20 seconds (proc on target would last 10 seconds but the player has 20 seconds to trigger the procs on targets).

Evasive patterns do not trigger global cooldown on the attack patterns and viceversa. They do trigger global cooldown on their own (evasive on evasive, attack on attack).

This change would allow non-escort ships to not only have the benefit of attack patterns for defensive purposes but also access to the lowest tier of damage boost @ Lt level Omega, Beta and Delta. Escorts still can have most of the old Omega benefits by using two attack patterns but to do so they need to use two tactical boff slots and very likely the defensive portion of it will be lower tier so they would not be receiving a big a boost as before with the all-in-one high level omega.


What this would do to escorts:


Their damage is still boosted which is the escort's primary role. However their defenses and speed boosts are no longer available with Omega. An escort would rely on its own speed and other abilities to make the attack run (or stack omega with a lower tier evasive pattern). Escorts still retain access to LT level science and engineering heals/resist/movement buffs.


Science and Cruiser ships gain defensive patterns and low level omega damage boost but they'd have to sacrifice their very limited tac slots to use them so the gain is very limited but it is there. Tank builds and science support builds would benefit greatly from the evasive maneuvers while more damage focused cruisers and science ships can benefit from omega... albeit they sacrifice one of their one-to-three tac slots for that.


All in all the one-click all-advantage giving Omega needs to go. It is unbalanced.
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Captain
Join Date: Jul 2012
Posts: 2,086
# 2
08-17-2012, 04:25 PM
In pvp I have no idea how good/bad it is.

In pve if your not running attack pattern beta your being selfish and doing it wrong. +50% to team damage is better than everything omega has.
Captain
Join Date: Jun 2012
Posts: 989
# 3
08-17-2012, 04:32 PM
AP Omega pays for that versatility with a much longer cool down than other Attack Patterns. So it balanced out.
Lt. Commander
Join Date: Jun 2012
Posts: 103
# 4
08-17-2012, 04:38 PM
tbh Omega is OP
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Career Officer
Join Date: Jun 2012
Posts: 103
# 5
08-17-2012, 04:44 PM
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 6
08-17-2012, 04:44 PM
Quote:
Originally Posted by bareel View Post
In pvp I have no idea how good/bad it is.

In pve if your not running attack pattern beta your being selfish and doing it wrong. +50% to team damage is better than everything omega has.

A massive rant against, basically escorts, completely thwarted with the second post.


APB > APO for what the OP is most likely concerned about (I'm guessing PvE).
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
08-17-2012, 04:57 PM
Attack Pattern Omega is one of the things that keeps BoPs in the competitive, by adding quite a bit of speed and defensive ability. . .enough to get in, deliver the strike, and get out without being swatted by whatever the Feddies are running due to moving too slow and getting tractor-beamed to Gre'thor and back. As a BoP pilot, I oppose the OP's suggestion
Captain
Join Date: Jun 2012
Posts: 1,241
# 8
08-17-2012, 07:08 PM
Quote:
Originally Posted by lordfuzun View Post
AP Omega pays for that versatility with a much longer cool down than other Attack Patterns. So it balanced out.
That is not a balanced payoff. You can cycle omega 1 and 3 and get nonstop damage boost to all weapons and nonstop speed,defense, etc every time your weapon ability is up (same timer when cycled).

Quote:
Originally Posted by bareel View Post
In pvp I have no idea how good/bad it is.

In pve if your not running attack pattern beta your being selfish and doing it wrong. +50% to team damage is better than everything omega has.
Beta and Delta are excellent examples of what an attack pattern can do without it needing multiple critical boosts with one click.


Quote:
Originally Posted by lpthomasmarik View Post
How does your proposed Attack pattern Omega differ from Attack Pattern Alpha?
Not much except for the fact that it is available in a minor form at Lt level to all ship classes. Tactical captains would just get a double-up alpha if they stack these.
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Captain
Join Date: Jun 2012
Posts: 1,241
# 9
08-17-2012, 07:13 PM
Quote:
Originally Posted by travelingmaster View Post
Attack Pattern Omega is one of the things that keeps BoPs in the competitive, by adding quite a bit of speed and defensive ability. . .enough to get in, deliver the strike, and get out without being swatted by whatever the Feddies are running due to moving too slow and getting tractor-beamed to Gre'thor and back. As a BoP pilot, I oppose the OP's suggestion
As a BoP pilot, I find Omega quite overpowering. Its almost an I-Win button.
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Empire Veteran
Join Date: Jun 2012
Posts: 471
# 10
08-17-2012, 07:36 PM
Quote:
Originally Posted by cmdrskyfaller View Post
That is not a balanced payoff. You can cycle omega 1 and 3 and get nonstop damage boost to all weapons and nonstop speed,defense, etc every time your weapon ability is up (same timer when cycled).
I run escort most of the time. I run APO for pretty much one reason. The two sci slots I have are taken with heals that can be used for my team, Hazards and transfer shield strength.

There is no room for a BO skill like Polarize Hull. APO's ability to negate a root is a very important feature for sci light escorts.

I run APO1 and APO3 in a key bind that cycles them automatically, (gotta negate those tactor beams somehow). There is no constant up time like you suggest. There are times I have to wait fifteen more than evil seconds for a tractor to wear off or a one of my APOs come off cool down. That is far from constant up time.

Given it's cooldown and the effectiveness of APB, (which I also pack), APO is not as OP as you suggest. At least not in my experience.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
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