Commander
Join Date: Jul 2012
Posts: 312
# 1 Dual Heavy or Dual Cannons?
08-17-2012, 05:59 AM
Like the title says I am wondering what would be better for the Atrox carrier. I am running 3 Phaser DHC cannons with TT 1 and CRF 1. Would Dual Cannons be better?
Also, If bonuses don't effect fighters, should I go to, say, Anti-Proton?
Thanks!

Kyle
Delta Fleet Command
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 2
08-17-2012, 06:16 AM
Dual heavy cannons are the best damage but I didn't think the Atrox could equip them.

As for weapon type that's up to you, personally I think the carriers are better off with phasers, disruptors or tetryons then AP. The carriers are their own team so choosing to take a hit on your personal DPS to boost your fighters/teammates may not be a bad idea.

Phased tetryon's are what I have on mine right now, the random subsystem disable and shield stripping make the torpedo's from my Advanced Peregrines and Runabouts hit much harder. Disruptor's would work better for STFs but a carrier with the right set up shouldn't have a problem with it's assigned role in a STF.
Commander
Join Date: Jul 2012
Posts: 312
# 3
08-17-2012, 08:59 AM
Yeah they can equip them. I use them because I like doing DPS and this lets me DPS close to a set up escort.

I don't play support if that helps. I am the main battleship for the 5 person team. I do a lot of DPS and tank most of the enemies. Wanted to know if something besides phasers would be better for that role.

Kyle
Delta Fleet Command
Captain
Join Date: Jun 2012
Posts: 1,114
# 4
08-17-2012, 10:16 AM
The DPS is the same, for either, but the DHC gets an extra boost to Critical Severity.

If your main role is DPS, then I'd go for the DHCs.

It seems like the dual cannons are more for proc activation. That may benefit you if you're using Phasers, but if your main role is DPS, stick with DPS.
Commander
Join Date: Jul 2012
Posts: 312
# 5
08-17-2012, 10:36 AM
OK thanks shookyang! could not find the difference between the 2.

Kyle
Delta Fleet Command
Captain
Join Date: Jun 2012
Posts: 1,114
# 6
08-17-2012, 01:18 PM
Quote:
Originally Posted by kylesal24 View Post
OK thanks shookyang! could not find the difference between the 2.

Kyle
Another difference is the number of bolts shot.
DHCs shoot 2 bolts, while DCs shoot 4.

There's more of a chance for proc, but also for missing, I suppose.
Captain
Join Date: Jun 2012
Posts: 2,693
# 7
08-17-2012, 01:32 PM
Oddly, despite the tooltip, dual-heavies seem to do about 10-15% more damage than duals. Maybe its because the shots cycle faster so the power recovery begins sooner, maybe because of the crits, not sure. I just know that when I did some testing a few months ago, running KASE repeatedly with the same patrol escort changing only the 3 forward weapons cannons, the parsed damage was consistantly slightly higher with heavies. The only reasons I can think to run duals over dual-heavies then are for extra procs, extra drain with the tetryon glider, or style.
Career Officer
Join Date: Jun 2012
Posts: 1,292
# 8
08-17-2012, 01:49 PM
Quote:
Originally Posted by kylesal24 View Post
Like the title says I am wondering what would be better for the Atrox carrier. I am running 3 Phaser DHC cannons with TT 1 and CRF 1. Would Dual Cannons be better?
Also, If bonuses don't effect fighters, should I go to, say, Anti-Proton?
Thanks!

Kyle
If for some reason you're using Cannon abilities instead of torpedo abilities, you use DHC.

If you use the torpedo abilities you use DC's and then use DEM.

You don't really need TT. Torpedo Spread 1 and 2, will be far more useful and do more damage than what you are running.

Cheers.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Captain
Join Date: Jun 2012
Posts: 1,114
# 9
08-17-2012, 02:04 PM
Quote:
Originally Posted by reginamala78 View Post
Oddly, despite the tooltip, dual-heavies seem to do about 10-15% more damage than duals. Maybe its because the shots cycle faster so the power recovery begins sooner, maybe because of the crits, not sure. I just know that when I did some testing a few months ago, running KASE repeatedly with the same patrol escort changing only the 3 forward weapons cannons, the parsed damage was consistantly slightly higher with heavies. The only reasons I can think to run duals over dual-heavies then are for extra procs, extra drain with the tetryon glider, or style.
It's probably doing more damage because of the extra 10% of critical severity the DHCs have.
Captain
Join Date: Jun 2012
Posts: 2,693
# 10
08-17-2012, 02:16 PM
Quote:
Originally Posted by shookyang View Post
It's probably doing more damage because of the extra 10% of critical severity the DHCs have.
Maybe, but the ship isn't particularly heavy into critting, and a 10% bonus to an occasional lucky shot wouldn't be enough to account for the differences entirely. Thats why I think something about energy management has more to do with it.
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