Commander
Join Date: Jun 2012
Posts: 271
# 11
08-17-2012, 02:20 PM
Or mabey you might have to upgrade your ship or something like that if that help's
Lt. Commander
Join Date: Jul 2012
Posts: 176
# 12
08-17-2012, 02:45 PM
No upgrade necessary, that is right. No one I know of has been able to determine exactly why but there is a noticeable difference between DHC's and DC's that gives DHC's an advantage in DPS. The improved proc rate and steadier damage offered by DC's might be seen as the balance of this design decision but most of us will chose more damage over an increased proc rate.

Edit: Just to clarify are we talking about an Armitage here? I can't see ever getting the front end of an Atrox aimed at anything else that was moving.

Last edited by razellis; 08-17-2012 at 02:47 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,335
# 13
08-17-2012, 05:16 PM
Quick question.

Are you using tactical powers on the cannons? If so that may be it. If you're using engineering abilities it generally goes the other way.

Cheers happy flying.

http://www.youtube.com/watch?v=WBo6o1l501g&feature=plcp Engineering

http://www.youtube.com/watch?v=mt8-lDmbpeQ&feature=plcp Tactical
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 581
# 14
08-18-2012, 12:41 AM
Dual Cannons. Not only do they do the same DPS as the Dual Heavy Cannons, but since they fire faster, they have a better proc chance.
Commander
Join Date: Jul 2012
Posts: 312
# 15
08-19-2012, 06:07 AM
I am talking about the Atrox carrier. With end lvl gear it turns pretty fast. I use DHC right now because I am always facing my target. I am not going to run beams on it. Also, I don't PVP so I don't care which is better for that.

Since it is the Atrox and I only get 2 tac spots I need TT 1 thissler. It is the best tanking skill and since I am usually the main tank. I need that skill.

Thanks for the info.

Other question. What weapon type would be better? Phaser or something else?

Kyle
Delta Fleet Command
Lt. Commander
Join Date: Jun 2012
Posts: 223
# 16
08-19-2012, 06:39 AM
Single cannons. Because due to their larger arc, you can keep firing a lot longer.
Don't fall for the fake advertising: Guild Wars 2 is a WoW clone and a poor one too.
Captain
Join Date: Jun 2012
Posts: 855
# 17
08-19-2012, 09:59 AM
Dual Heavy Cannons for greater damage and Dual Cannons for procs.

From tests done by Nagorak, the DHC is the greater damage dealer. The reason for this is that due to the dual heavy cannons lower firing rate, they actually draw upon less power overall. This means each shot has a greater power pool.

Personally speaking though, I wouldn't put either on a carrier. Bad enough putting them on a Gal-X.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Empire Veteran
Join Date: Jul 2012
Posts: 5,430
# 18
08-19-2012, 10:04 AM
Quote:
Originally Posted by kylesal24 View Post
I am talking about the Atrox carrier. With end lvl gear it turns pretty fast. I use DHC right now because I am always facing my target. I am not going to run beams on it. Also, I don't PVP so I don't care which is better for that.

Since it is the Atrox and I only get 2 tac spots I need TT 1 thissler. It is the best tanking skill and since I am usually the main tank. I need that skill.

Thanks for the info.

Other question. What weapon type would be better? Phaser or something else?

Kyle
They are all good. Really, as others mentioned, you want dual cannons if you are going for a proc (phaser, tetryon, polaron, and plasma) or dual heavies for power (disruptor and antiproton).

Commander
Join Date: Jul 2012
Posts: 312
# 19
08-19-2012, 10:56 AM
thibash, I don't care about firing arcs. Doing fleet and STFs I am pointing at my target most of the time.

Thanks mimey2. My try anti-protons out.

Kyle
Delta Fleet Command
Ensign
Join Date: Oct 2012
Posts: 19
I think its because the cooldown they share. All cannons must have a universal 1 sec cooldown. So if you're using 3 dual cannons, which has a 2 sec cooldown each, you can only fire 2 cannons for a continuos stream of damage.
Example
1st sec dual cannon #1
2nd sec dual cannon #2
3rd sec (you can fire dual cannon #1/#3)
So one cannon will go to waste if you use 3 dual cannons
However, if you use dual heavy cannons, they have 3 sec cooldown each:
1st sec Dual Heavy Cannon #1
2nd sec Dual Heavy Cannon #2
3rd sec Dual Heavy Cannon #3
4th sec Dual Heavy Cannon #1
You get a continuos stream of fire and you dont waste any cannons
I think thats why
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