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Career Officer
Join Date: Jun 2012
Posts: 711
I would like to suggest that Cannon: Rapid Fire take a heavy nerf. Perhaps the damage bonus should be cut in half, and make the effect last for only 5 seconds.

Since PSW just got nerfed, I think its only fair we have a whole round of nerfing for everybody. I will have to think of what engineering skill should get nerfed too.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser
Captain
Join Date: Jun 2012
Posts: 2,409
# 2
08-17-2012, 08:17 AM
Nerf it to 16% of what it currently is ?
KBF Lord MalaK
Awoken Dead

Proudly inciting forum dissention since the 2013 St. Valentines day FM massacre

Last edited by lordmalak1; 08-17-2012 at 08:20 AM.
Commander
Join Date: Jun 2012
Posts: 404
# 3
08-17-2012, 08:26 AM
Trolling troll is troll.

PSW3 wasn't "nerfed", it was fixed due to a coding error. Whether you like it or not. Do I agree with the change? Not in the slightest in that PSW3 should keep the same or similar damage level, but it wasn't a nerf.

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant is not a fleet or a group of friends, it's a way of life.
Career Officer
Join Date: Jun 2012
Posts: 711
# 4
08-17-2012, 08:30 AM
Also Reverse Shield Polarity looks like it needs a good nerfing. I think it should only convert 25% of incoming enemy fire into shields. Also, it should have a 5 minute cooldown.
Member of the Vulcan Kolinahr Fleet [VKF]
Look at my idea for the Expeditionary Cruiser
Career Officer
Join Date: Jun 2012
Posts: 1,942
# 5
08-17-2012, 08:34 AM
Nerf the planet...
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - I would have used the 1000 Day forum title, but since everyone and their mother can now, I won't.
Commander
Join Date: Jul 2012
Posts: 312
# 6
08-17-2012, 09:40 AM
Somebody is mad.

Also, RSP already has a bad enough cool down at 3mins.

Kyle
Delta Fleet Command
Empire Veteran
Join Date: Jun 2012
Posts: 31
# 7
08-17-2012, 10:00 AM
Then we we nerf all healing abilites too since you want nerf any dps boost in this game. A cannon rapid fire is an effective nerfing of escorts and bops again. The nerfs need to stop along with sci nerfs we are losing more good abilties by the patch.
Lt. Commander
Join Date: Jul 2012
Posts: 233
# 8
08-17-2012, 10:12 AM
They should nerf everything. I want hours of shooting at each other without taking significant damage. That would be so exiting! Finally you can join an elite STF, start auto shooting and then go for a walk, take a nap or EVEN talk to other people! After some hours when you come back your shields are still at 75%. Woohoo!
Commander
Join Date: Jun 2012
Posts: 274
# 9
08-17-2012, 10:18 AM
Quote:
Originally Posted by daiouvegeta2 View Post
Trolling troll is troll.

PSW3 wasn't "nerfed", it was fixed due to a coding error. Whether you like it or not. Do I agree with the change? Not in the slightest in that PSW3 should keep the same or similar damage level, but it wasn't a nerf.
Correct.

However now that it's been fixed, how useless a power PSW is is now quite clearly on display. It needs a buff.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 10
08-17-2012, 10:19 AM
Quote:
Originally Posted by kamiyama317 View Post
I would like to suggest that Cannon: Rapid Fire take a heavy nerf. Perhaps the damage bonus should be cut in half, and make the effect last for only 5 seconds.

Since PSW just got nerfed, I think its only fair we have a whole round of nerfing for everybody. I will have to think of what engineering skill should get nerfed too.
I would like to suggest that the above suggestion be ignored completely by everyone, everywhere, and for all time.
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