Go Back   Star Trek Online > Test Servers > Tribble - Announcements and Release Notes
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 437
# 11
08-17-2012, 05:21 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2

General:[list]Duty Officers:
  • Fleet Duty Officers:
    • The variety of Duty Officers received by opening packs has increased.
    • Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
I am glad the first one was fixed, but the second was really a problem? So now what do I do with the unwanted ones I cannot slot into starbase projects? Sell them on the exchange? Well have the categories at least for Spce and Ground Warfare specialists been added to it yet?

I dunno, there are several more pressing bugs in THIS LIST that are more problematic to players, such as the bad flagging of some fleet Science DOFFs as Medial.
Career Officer
Join Date: Jun 2012
Posts: 661
# 12
08-17-2012, 08:02 PM
I'll ask the same question..

When will we see a fix for the Klingon Marauding Boff reward?

This question is always ignored, I understand KDF players are a small portion of the whole. But, I'm curious now if the message is bluntly

"As a small company Cryptic struggled to stay afloat, with this they've decided to ignore 20% of their player base."

I understand this may just be viewed as "flaming" and removed, but to be fair.. I've asked nicely several times.. We've all entered tickets..

We were told on Jan 16, 2012 this was being looked into....

8 months later.... well...

It's easy to reproduce.. simply try to change the costume of your boff.. it reverts...
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.
Career Officer
Join Date: Jun 2012
Posts: 205
# 13
08-17-2012, 11:29 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2


General:
  • Added the TOS Bridge and TOS Ship Interior template maps to the Foundry.
I cannot tell you how happy I am to see this!!! I hope this means we'll get it back in the Holodeck soon as well!
http://img.photobucket.com/albums/v516/BuffyFanForever/Misc%20Pics/CustomSizeforSTOSignatureImagesSelection3.jpg
Starfleet Veteran
Join Date: Jun 2012
Posts: 471
# 14
08-18-2012, 03:51 AM
Has the infameows typo of "not" and "now" stroke again? Didn't you wish to say: Fleet Duffs now grant Recruitment CXP and Diliffium when dismissed?
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Commander
Join Date: Jun 2012
Posts: 463
# 15
08-18-2012, 06:02 AM
So if this was from August 17th on Tribble...when will we see these changes on Holodeck? The 23rd?

[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent

Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Career Officer
Join Date: Jun 2012
Posts: 352
# 16
08-18-2012, 06:34 AM
Quote:
Originally Posted by eristhevorta View Post
Has the infameows typo of "not" and "now" stroke again? Didn't you wish to say: Fleet Duffs now grant Recruitment CXP and Diliffium when dismissed?

No they originally GAVE CXP and Dilithium, People were Exploiting it buying the Doffs and dismissing them for dil and CXP. they were purchasable for 500 credits. So I believe it is will "NOT" grant the CXP and DIL. Because Currently they do.
Proud Fleet Commander in Garfon's Renegades!
Proud Leader of the Massive Chaos Group
Proud Listener of Subspace-Radio.net The Voice of Star Trek Online.
http://massivechaos.enjin.com/
Rihannsu
Join Date: Jun 2012
Posts: 1,442
# 17
08-18-2012, 06:43 AM
Quote:
Originally Posted by zer0niusrex View Post
Increased the base turn rate of the Science Vessel, Science Vessel Refit, Science Vessel Retrofit, and Fleet Science Vessel Retrofit from 14 to 15.
It's nice to see that at least one "older" ship is getting its stats modified, thus making it at least somewhat more desirable for a Fleet variant, but can we expect the same for other vessels as well? I mean, the Fleet Science Vessel Retrofit is basically the only lower tier Fleet ship that's worth any attention, while the rest is so underpowered they can barely stand up to the RA ships. I would gladly fly the Fleet Escort Retrofit (Sabre/Gladius), but its stats are way worse than your standard RA Patrol Escort, yet it costs the same as the superior Fleet Patrol Escort... What's the logic here?

I honestly don't get the purpose behind those lower tier retrofits. Are they there only to satisfy those few people who just want a ship for looks, and not performance? Why would anyone ever say to himself "oh gee, I surely want to spend 20$ for a ship that is worse than the one I got for free at RA"?

The Klingons suffer the most from this... No Fleet Marauder, no Fleet Kar'Fi, no Fleet Varanus, no Fleet B'Rel... yet they get a lot of lower tier retrofits, many of which could barely function as a BG (RA) ship...

Still:
Quote:
Originally Posted by zer0niusrex View Post
Resolved issues with HUD UI options not remembering changes for Mouse Over selections.
Finally.
Rihannsu
Join Date: Jun 2012
Posts: 314
# 18
08-18-2012, 11:45 AM
Can you guys add the Account Bank to the lockbox ships? My Orb Weaver doesn't have it.
Starfleet Veteran
Join Date: Jun 2012
Posts: 471
# 19
08-18-2012, 12:28 PM
Any chance of adding "Advanced Fleet Tetryon Turret MK XII [Acc] [Dmg]x3" to the fleet space store soon?
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Captain
Join Date: Jun 2012
Posts: 1,241
# 20
08-18-2012, 02:46 PM
Quote:
Originally Posted by zer0niusrex View Post
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2

Systems:
The initial Crew loss from torpedo hits is no longer unresistable.
If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
Umm... forgive me if this sounds silly but WHAT 'initial' crew loss? You get hit by two or three photon torpedoes and your entire crew is DEAD. Really old bug/design flaw that has never been fixed.

I would understand to have heavy crew losses if the torpedo hits the hull but this is happening when the torpedo hits the shields. Pow pow pow your crew is dead and your captain is heroically running back and forth all the stations in the bridge like a ferret on meth.


Quote:
Updated Melee Combat:

Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
Increased the base damage of all melee attacks.
Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
The maximum total bonus is still the same as before.
Unarmed combat still does not benefit from Weapon Proficiency.
I would suggest unarmed combat gets a benefit from weapon proficiency because it is a viable means to fight and most tactical melee abilities do not use the weapon but rather unarmed (aka lunge = unarmed) combat type.



Finally, thank you for the fix to flight deck doff flickering on and off. it was *really* annoying.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:08 AM.