Captain
Join Date: Jun 2012
Posts: 702
# 11
08-20-2012, 10:30 PM
Im interested in them.
Survivor of Romulus
Join Date: Jun 2012
Posts: 70
# 12
08-21-2012, 02:14 AM
I would be but currently unable to play with the patch server issue going around


Original Join Date May 2009 - Real 1000 Day Veteran
Commander
Join Date: Jun 2012
Posts: 366
# 13
08-21-2012, 02:59 AM
Quote:
Originally Posted by amayakitsune View Post
Im interested in them.

Look out for "Canon Defiant (U.S.S. Defiant) Build" and "Canon Galaxy (Enterprise-D) Build" threads.

And avery, I really hope you can play again soon
Captain
Join Date: Jul 2012
Posts: 1,200
# 14
08-21-2012, 04:00 AM
Working towards one of these one the Fed side. Thank you for the suggestions
Ensign
Join Date: Jun 2012
Posts: 19
# 15
08-27-2012, 01:20 PM
Quote:
Originally Posted by asardetemplari View Post
With the release of the Metreon Gas Console (freaking finally!!!), I have decided to share my Sovereign/Enterprise-E canon build I made sometime ago. There's one for the Assault Cruiser, the Regent-class Assault Cruiser, and the Mirror Star Cruiser. There may be a few kinks in it but, I'm trying to perfect it the best I can. I mean, I'm making a build for a ship I probably won't get until Christmas.

For the Assault Cruiser and the Refit, it's pretty much the same, except put the Metreon Gas Module on the Refit. I know people like different modifiers (like Acc, Dmg, CrtD, CrtH) to I'll leave it up to you to pick what modifiers you want. And as for consoles, pick what you like, but I suggest an RCS Accelerator or two and fill the Tactical Consoles up with the Phaser Relay console.

Colors
The Left color has to be black, the left one I set as gray. All patterns need to be Andromeda, and the hull material is Type 2 with Windows Type 4.

Weapons
-Fore
Phaser Beam Array
Quantum Torpedo Launcher
Photon Torpedo Launcher
Phaser Beam Array

-Aft
Phaser Beam Array
Photon Torpedo Launcher
Photon Torpedo Launcher
Phaser Beam Array

Devices
Scorpion Fighters (a nod to Star Trek Nemesis)
Auxiliary Batteries
Shield Batteries
Weapon Batteries

Bridge Officer Layout (Assault Cruiser)
-Ensign Tactical
Tactical Team

-Lieutenant Tactical
Torpedo Spread
Beam Overload

-Lieutenant Commander Engineering
Emergency Power to Shields
Reverse Shield Polarity
Directed Energy Modulation

-Commander Engineering
Emergency Power to Shields
Engineering Team
Extend Shields
Directed Energy Modulation

-Lieutenant Science
Hazard Emitters
Science Team or Transfer Shield Strength


-----Assault Cruiser Refit------

Add the Wide Angle Quantum Torpedo Launcher in place of one of the Fore Quantum Torpedo Launchers.


-Ensign Tactical
Tactical Team

-Lieutenant Commander Tactical
Torpedo Spread
Beam Overload
Torpedo High Yield

-Lieutenant Commander Engineering
Emergency Power to Shields
Reverse Shield Polarity
Directed Energy Modulation

-Commander Engineering
Emergency Power to Shields
Engineering Team
Extend Shields or Aux2SIF3
Directed Energy Modulation

-Universal Station
This officer slot really depends on what you want out of your ship. If you want more of a healer type ship, put a Science Officer or Engineering. if you want a bit more damage, I suggest a Tactical Officer with Fire at Will trained.




-----Mirror Star Cruiser-----
This one was a little tricky, so I had to go and look at the regular Star Cruiser, and see what the difference is. In my opinion this is a really decent Sovereign, because of that extra Science Officer slot in place of the Tactical Officer Slot.

-Lieutenant Tactical
Tactical Team
Torpedo Spread (Or Beam Overload or Torpedo High Yield)

-Lieutenant Commander Engineering
Emergency Power to Shields
Reverse Shield Polarity
Directed Energy Modulation

-Commander Engineering
Emergency Power to Shields
Engineering Team
Reverse Shield Polarity
Directed Energy Modulation

-Ensign Science
Polarize Hull

-Lieutenant Science
Hazard Emitters
Science Team or Transfer Shield Strength




I really hope you all enjoy and if you have any questions, please ask away, or mail me in-game @asardetemplari
Thanks for posting this, I am working on a new toon, and this is what I want to do. One question though. How does this build really work in-game? Cause I have always heard either 8 beam array, or 6 beam arrays and 1 torp. So with this build, how much damage do you really do? Is it comparable to other builds? Or does it not have any DPS at all.
Playing since: Feb 2011.
Rihannsu
Join Date: Jun 2012
Posts: 298
# 16
08-27-2012, 02:43 PM
I run 4 arrays and 4 torpedos it works fine now that global torp cooldowns are 1 sec not 3. It made torpedo boats viable.

Id highly suggest FAW3, HYT2, Tac 1 if you want to mimic nemesis. The E went for faster firing shots over single powerful phaser hit. And since it didnt really fire torpedos at a lot of targets at once it would be more single target torpedo attackish. And tac team 1 to clear those pesky reman boarding parties =). Also to help rebalance the shields for tanking which jordy did a lot of during the fight.

Since the E was in a heavy weight slugging match itd be built a lil tankish so, Emergancy power to shields 2x 2. Eng team 3, Extend shields 3, Emerg to weapons 1, and engines 1. For faster turn id use evasive + doffs. For faster torpedo firing projectile doffs x 2-3.

2 fore arrays, 2 rear arrays, 1 photon, 1 quantum fore and aft. Sci is kinda toss up since E didnt do much sci stuff in movies.

This is how i have mine set up, i use PH1 and HE2 for extra resist and heal, but Sci team or TSS also works.

Lastly dont forget to have a consular doff with ramming speed for the finisher.

Last edited by jtoney3448; 08-27-2012 at 02:47 PM.
Commander
Join Date: Jun 2012
Posts: 366
# 17
08-28-2012, 10:15 PM
Quote:
Originally Posted by hamradio18 View Post
Thanks for posting this, I am working on a new toon, and this is what I want to do. One question though. How does this build really work in-game? Cause I have always heard either 8 beam array, or 6 beam arrays and 1 torp. So with this build, how much damage do you really do? Is it comparable to other builds? Or does it not have any DPS at all.

It's really torpedo heavy, so it requires most of the time for a target's shields to be down. I reduced the beams because I tried 6 beams, and the power drain was too much, even with weapon power all the way up... the Enterprise-E build does decent damage and the power drain isn't as bad.

I do not know about other builds, I just figured I would make something completely off the wall and different, you know? I got bored with "You should put this this and this on your ship and run with it.", so I made this, despite any negative criticism.
Commander
Join Date: Jun 2012
Posts: 366
# 18
08-28-2012, 10:16 PM
Quote:
Originally Posted by jtoney3448 View Post
I run 4 arrays and 4 torpedos it works fine now that global torp cooldowns are 1 sec not 3. It made torpedo boats viable.

Id highly suggest FAW3, HYT2, Tac 1 if you want to mimic nemesis. The E went for faster firing shots over single powerful phaser hit. And since it didnt really fire torpedos at a lot of targets at once it would be more single target torpedo attackish. And tac team 1 to clear those pesky reman boarding parties =). Also to help rebalance the shields for tanking which jordy did a lot of during the fight.

Since the E was in a heavy weight slugging match itd be built a lil tankish so, Emergancy power to shields 2x 2. Eng team 3, Extend shields 3, Emerg to weapons 1, and engines 1. For faster turn id use evasive + doffs. For faster torpedo firing projectile doffs x 2-3.

2 fore arrays, 2 rear arrays, 1 photon, 1 quantum fore and aft. Sci is kinda toss up since E didnt do much sci stuff in movies.

This is how i have mine set up, i use PH1 and HE2 for extra resist and heal, but Sci team or TSS also works.

Lastly dont forget to have a consular doff with ramming speed for the finisher.
I was thinking about making a Nemesis build since both Es were different in those two movies.
Career Officer
Join Date: Jun 2012
Posts: 127
# 19
08-29-2012, 09:04 PM
In all actuality, the window texture should be Type 2 as the Enterprise-E has always had blue/white windows, not the yellow/orange ones that come with the Type 4 texture.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,686
# 20
08-29-2012, 10:25 PM
hmm i may need to try this out with my tac captain VA in a mirror star crusier (which is BA, )

Thanks.
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