Captain
Join Date: Feb 2013
Posts: 1,061
# 111
05-17-2013, 06:13 PM
Quote:
Originally Posted by canisanubis View Post
If you're advocating running transphasics as a pure gimmick torp build, and you want to solo gank people in Kerrat or something, enjoy. If you're doing group missions with people using energy weapons, however, leave the transphasics at home.


Kerrat is like the Bermuda triangle, where the outcome is almost always a big unknown, depending on which side has more ships. It usually ends up being a spawn camp massacre for either side. In other words, it's hard to assess the value of any builds in Kerrat

In Arenas, I have been running on Transphasic builds for quite some time in a Science ship. Regardless of whether my side wins or lose, in 80-90% of the cases, my total damage is by far the highest of any participants on both sides, outdoing those pesky escorts. Numbers aside, I have defeated countless number of escorts, including lots of Bug ships. In fact, my build is designed to defeat Escorts and less effective against tanky cruisers. Escorts put so much emphasis on their offensive abilities that unless they get heals from someone else, they are fairly easy to kill. I would even fake damage to draw out escorts to pursue me to make sure he is alone and far from others. Once we were alone, hehehe... Let's just say they quickly realized my unconventional build is unlike anything they have seen before. With so much talk about the Transphasic Torps, I purposely do not want to discuss the more intimate details and build construction. Clearly, this is not the only thing I use and technically, I am not a pure Transphasic build. After all, if it were so easy, anyone reading this thread could have easily copied and duplicated what those people who have success with Transphasics. The reality is, it ain't so easy as it depends on how they fit with your skills, styles, boff and etc.

What I think you have in mind, which is a common misconception, is that those using Transphasic build on the Federation side = Fed BoP. I get that a lot but they are seriously mistaken. There is literaly nothing alike between Klink BoP and a Federation Starship using Transphasics. For one thing, BoP really can't fight under broad daylight and is heavily reliant on Alpha. Once their Alpha is thwarted, they quickly duck away and cloak. Unlike the BoP, Federation Starships don't have natural cloak excluding Defiant, therefore in most cases, it can't evade an Escort marking it for kill by hiding. In truth, I am only a beginner in incorporating cloak alpha. For the longest time, I have developed without it and am accustomed to fight those seizure inducing escorts and their DHC + CRF III. In most cases, the Escorts pilots are only good but not great. They can be taken care of easily, like the other day in a Capture & Hold map. Player Leto was in his Bug Ship, and has just killed several players. Overconfident, he started to stray from the rest of his team. My Wells cloaked and alpha him from behind, causing him to panic but scored only minor hull damage, like 10-15%, so he was still mostly intact. Predictably, APO was activiated and he regrouped and prepared for his super burst. Anticipating that was coming, I activated FBP 3 about 2-3 seconds before he made a U turn. End result = His Super Burst was incredibly powerful. Know that each of my shield facing has over 20,600 in strength and shield damage resistance of about 47% because Shield Power = 125 + EPtS at that time, effectively the shield facing has about 30,000 hp in strength. His sudden burst managed to pierce that shield, brought it down and damaged about 10% of my hull in a split second. But, on the other end, Leto and his bug ship exploded in flames. Leto just oneshot himself to death. This is a very common WTF moment that many Escorts go through by targeting a Federation Starship with Transphasic build. Later in the same match, Leto got smarter - he still came after me while I was already engaged with others. Outnumbered, I put some distance so he followed. But this time, he no longer goes for the sudden damage burst, fearful to one-shot himself again + he can see FBP was activated. Too bad, he didn't know the Cluster Transphasic Torp was waiting for him. It went Critical so Leto and his Bug exploded again. Suffice to say, with the toughest shield of any existing ship in STO, we are not like a BoP at all. Bug and Escorts can't kill us because our shields are so tough and resistant and they risk shooting themselves to dead. While they hesitate, the Transphasics will get them.
Captain
Join Date: Jun 2012
Posts: 1,035
# 112
05-18-2013, 02:07 AM
Quote:
Originally Posted by canisanubis View Post
If you're advocating running transphasics as a pure gimmick torp build, and you want to solo gank people in Kerrat or something, enjoy. If you're doing group missions with people using energy weapons, however, leave the transphasics at home.
What if you're doing missions/pvp with other people that are all using transphasics?
----
@DevolvedOne
Starfleet Veteran
Join Date: Jun 2012
Posts: 932
# 113
05-18-2013, 02:36 AM
Quote:
Originally Posted by canisanubis View Post
If you're advocating running transphasics as a pure gimmick torp build, and you want to solo gank people in Kerrat or something, enjoy. If you're doing group missions with people using energy weapons, however, leave the transphasics at home.
I found the opposite as the people with energy weapons often take pattern beta so your Transphasic end up doing large damage. I could often get non critical hits at 30k or higher with NPC?s at -50% resistances or lower. A crit hit would be well over 60k.
Starfleet Veteran
Join Date: Jun 2012
Posts: 588
# 114
05-27-2013, 10:01 AM
Quote:
Originally Posted by pottsey5g View Post
I found the opposite as the people with energy weapons often take pattern beta so your Transphasic end up doing large damage. I could often get non critical hits at 30k or higher with NPC?s at -50% resistances or lower. A crit hit would be well over 60k.
I found that using Torpedo: Spread and Attack Pattern Beta would yield favourable results, especially when dealing with the ISE Nanite Probes.
Lt. Commander
Join Date: Jun 2012
Posts: 118
# 115
06-10-2013, 12:31 PM
Cryptic should add another feature for the ablative hull generator console. In addition to its regular features, when you activate it all transphasic damage is increased 1000% for the duration of the ablative hull armor ��
Starfleet Veteran
Join Date: Jun 2012
Posts: 588
# 116
06-10-2013, 12:54 PM
Quote:
Originally Posted by edwarlord View Post
Cryptic should add another feature for the ablative hull generator console. In addition to its regular features, when you activate it all transphasic damage is increased 1000% for the duration of the ablative hull armor ��
You know that the transphasic torpedoes were independent of the Ablative Hull Armour, right?
Captain
Join Date: Sep 2012
Posts: 733
# 117
06-10-2013, 01:11 PM
Myself, I find the best way to utillise transphasics on my rommie ha'nom (I love spamming grav wells so I need max aux) is to synergise them with a more rapid firing torp - namely the plasma torpedo. Both have hull damage thus are highly effective at the 'kill through shield'

Like most my builds, I tend to use 'off the shelf' parts

Fore: 2x plasma torps, 1 transphasic (transphasic fires first, using the plasmas to proc cds)
Aft: Breen cluster, chroniton torpedo, plasma mine (breen cluster first, then chroniton torpedo)

Set: Breen engine, Breen deflector, jemmie shield
Only two tac consoles, so one transphasic, one plasma (chroniton torp is there for proc)

as to sci skills for damage ...tractor beam (doffed to serve as a tachyon beam of sorts), tractor beam repulsor with atb..oh, and a gw3/gw1 with as much particle power as possible (tac buffed on top)
and to tac... spread 1 and 2 (I spam sci team, cycle epts1 and tss3 often and have distribute on my fire keybind)

basic attack is spread transphasic, plasma torp spam, tbr and tb to soften targets as needed, when all three torps are on cd despite doffs; hit evasive, turn, launch trans cluster and a chroniton spread (usually into a group of mobs trapped by a grav well/singularity jump combo)
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 118
06-12-2013, 08:25 PM
Quote:
Originally Posted by shimmerless View Post
Nope:

http://www.stowiki.org/Ability:_Torpedo:_High_Yield



Also bear in mind that photons are just under a third more powerful than phasics in terms of base damage, meaning crits will scale at a lower rate (a phasic crit is about on par with the base damage of a regular photon).

Wow. Ok, this bothers me.

I *kinda* get having transphasic torps not buffed quite as much as quantums from T:HY so you don't have a bleed-through frenzy, but why the frak were Chronitons nerfed in the same way?!?! It makes no sense.

Last edited by badname834854; 06-12-2013 at 08:29 PM.
Career Officer
Join Date: Jun 2012
Posts: 90
# 119
06-12-2013, 10:06 PM
"...These are the voyages of the stoship Nerfaprise - its continuing mission, to benefit the forum cliques - to keep the unbalanced status quo and homogenise the game.. and to boldly screw over cruisers, engineers, scientists, KDF (sometimes) and science ships like no other game has done before!"

This is the best signature I have seen in a long while. You made my day thanks man.
"No more wire hangers, Christina"
Career Officer
Join Date: Jun 2012
Posts: 3,659
# 120
06-20-2013, 02:48 PM
Speaking as someone who flies a tac fleet defiant with 5 transphasic launchers and 2 cluster torps on 1 of my characters I must say that if you're comparing a single shot of quantum vs transphasic well then quantum is the clear winner. But there's more to it than just a single crit.

Transphasics will give you consistent hull dps on even unbuffed volleys. Then for the big strike the cluster andwhen it crits can hit just as high as any quantum strike. There have been so many times in pvp when i hit someone with a buffed cluster, HY3 and the target is still not dead albeit close... Then my single transphasic torp follows up and BOOM. All this while the target's shields are still near 100%.

Now I feel that most feel negative about Transphasics because it's not something you can just slap on half ass'd and go. If you're going to do it then you have to commit to it.

I'm running 5 transphasic consoles, breen engines and deflector and working towards the rule "62" I think it's called console. Running full power to engines and shields with EPTS, and high Aux. I don't have to keep people in my forward arc as I can drop a cluster and HY3 from my rear. Keeps my defense rating high. Full spec into projectiles and nothing to energy weapons. Tac buffs, APB, HY3, CLUSTER and if it lands someone's going to have a bad day.
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