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Commander
Join Date: Jun 2012
Posts: 423
# 21
08-22-2012, 08:54 AM
Quote:
Originally Posted by syberghost View Post
Something like this actually happened to celebrate the end of beta.
I was there for it
Lieutenant
Join Date: Jul 2012
Posts: 34
# 22
08-30-2012, 12:34 PM
Didn't think so.
Career Officer
Join Date: Jun 2012
Posts: 660
# 23
08-30-2012, 06:10 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
You'd be awesome. Hope you get it. Hope my endorsement doesen't hurt your chances
Empire Veteran
Join Date: Jun 2012
Posts: 3,402
# 24
08-30-2012, 08:17 PM
Quote:
Originally Posted by hurleybird View Post
You'd be awesome. Hope you get it. Hope my endorsement doesen't hurt your chances
well the position is still listed on the website so i hope im still in the running. i just want the game to be as good as it can possibly be, and id like to help! and by paid fairly
______________________________________
the pvp build and help thread
galaxy class 3 pack proposal common cryptic, the galaxy model prints money at this point, give us a version that isn't so terrible and charge us $50 for it
gateway links -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim
Commander
Join Date: Jun 2012
Posts: 494
# 25
08-30-2012, 08:19 PM
Any random KDF PvP PUG will wipe the floor with Cryptic any day of the week.
Commander
Join Date: Jun 2012
Posts: 423
# 26
08-31-2012, 04:45 AM
Quote:
Originally Posted by dontdrunkimshoot
i applied to Game Designer - Systems a mouth ago, why not right? got a computer science bachelors and game moding experience, 1 game being a star trek game with similar tall ship style combat. practicality rewrote the combat in it from the ground up, its perfectly balanced and as close to canon looking as possible, that the game engine would allow
Anyway, say you do get the job? I?d love to help test out new system changes! Also, what game/mod did you work on? I know the Birth of the Federation II game could use some people of talent!!
Empire Veteran
Join Date: Jun 2012
Posts: 3,402
# 27
08-31-2012, 12:47 PM
Quote:
Originally Posted by teleon22 View Post
Anyway, say you do get the job? I?d love to help test out new system changes! Also, what game/mod did you work on? I know the Birth of the Federation II game could use some people of talent!!
if i were hired, i wouldn't forget were i came from, and what a resource you guys can be. but, i can only work on what they let me work on of course.

it was star trek legacy, a truly abysmal game stock based on the armada engine. only instead of controlling fleets you controlled individual, or between 4 ships at the same perspective you control ships in STO. you control 1 ship at a time though, and you could switch at will, all others were npcs that followed you around when not directly controlled. 1 thing i like about it though is that there isn't tiers, each ship has its own ability level and price point. say if you wanted to set up a skirmish, you set a price limit and choose a combination of 1-4 ships not exceeding that total price point.

it was the price point that the ships were balanced against, if you did a 1v1 against 2 ships with the same price point, it should be a close match. if you did the battle again but using the opposite ship this time, it should once again be close. then i had to make sure in large 8 player free for alls that certain ships or certain similar weapons profiles didn't prove more effective there then they did in just a 1v1 fight.

federation ships used mainly wide firing arc phaser arrays with the same constant level of damage at all arcs, but the klingons and romulans used more low arc, high power forward cannons, i have to make sure their long range bombardment wasn't too overpowered. piloting skill is important, a galaxy class can dominate a negvar if you stay out of its forward arc, but if the neg's forward guns get the opportunity to fire most of the match, its gonna win. a romulan war bird has similar forward firepower, but from a huge rapid fire single cannon. it also has several power beam banks covering every other arc. overpowered? no, like in canon it has issues with survivability in fleet battles and long fights. though it has the strongest shields of those 3 ships, its hull is noticeably more brittle, the longer the fight the more at a disadvantage it is, though it has the most total firepower.

everything had be completely different from each other, but absolutist balanced as well. nothing was a clone of something else for ease of balancing. 2 completely differently setup ships at the same price point had to be at the same level as each, look and have stats as canon as possible, and not be under or overpowered in single combat or fleet combat. the game contains all 3 eras too, i had to makes sure ships actual combat level didn't overlap between eras, cause you can set up matches against ships from different eras to. all these criteria had to be met for me to be satisfied.

weapons were completely re done. thats a big part of why the game was so terrible stock. it had fat ugly beam sprites and the duration would last for 5 seconds or more. thats the opposite of correct, beam shots in star trek last as long as it takes for the beam to make contact with its target for half a second. ships also don't fire 3 or 4, or 8 in STO's case, beams at a time. they fire 1 very powerful shot at a time. cannon weapons arent machine guns ether, ships don't have 10 forward guns that fire fully automatic. the less is more, less is canon approach was used here, and it looks much more like the combat in the shows then it looks like a video game.

ive been working on it off and on since like 06, but haven't released any complete version for quite a few years now. i don't know why anyone would want to play the game in its stock form, there wouldn't be many to download it any more. so its just a thing for me to enjoy, and tinker with and perfect ever since.
______________________________________
the pvp build and help thread
galaxy class 3 pack proposal common cryptic, the galaxy model prints money at this point, give us a version that isn't so terrible and charge us $50 for it
gateway links -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim
Starfleet Veteran
Join Date: Jun 2012
Posts: 417
# 28
08-31-2012, 01:31 PM
Why would you limit it to only KDF players?

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
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