Commander
Join Date: Jun 2012
Posts: 432
# 1 Buff Quad Cannons
09-05-2013, 09:26 AM
I'd like to take a short break from some of the incredibly serious discussions to draw attention to a forgotten issue. Quad Cannon DMGx4 mod might be ok in other parts of the game but it's rather underwhelming in PvP. While I'd have preferred them to have been a console that modified DCs and DHCs, could we at least see some different variations? I thought I saw Andorian weapons with different mod options somewhere.

Think about it! ^^
__________________________________________
Foundry: Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.
Career Officer
Join Date: Aug 2012
Posts: 282
# 2
09-05-2013, 09:34 AM
my name is Mrgrocer, and I approve of this post.
Captain
Join Date: May 2013
Posts: 1,010
# 3
09-05-2013, 09:39 AM
Quad cannons aren't endgame weapons, and they already have 4x modifiers like Elite Fleet weapons, there is no reason to buff them further.
Survivor of Romulus
Join Date: Apr 2013
Posts: 189
# 4
09-05-2013, 09:40 AM
Sounds like a good idea for an Advanced or Elite Fleet weapon. Or maybe a Lobi store upgrade console that affects Quads....
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 5
09-05-2013, 09:41 AM
So you are saying you would like them to be DMGx6 then?


Here's my proposal:

Make an Adv Fleet Version
ACCx2 DMGx2

Same number of mods
Now has ACC
Balanced vs. Other comparable weapons
Requires minimal development effort
Has an inherent cost (dilithium & fleet credits)

Survivor of Romulus
Join Date: Apr 2013
Posts: 189
# 6
09-05-2013, 09:46 AM
Quote:
Originally Posted by ussultimatum View Post
So you are saying you would like them to be DMGx6 then?


Here's my proposal:

Make an Adv Fleet Version
ACCx2 DMGx2

Same number of mods
Now has ACC
Balanced vs. Other comparable weapons
Requires minimal development effort
Has an inherent cost (dilithium & fleet credits)
I like this, I'd also keep the 1X per ship limit and possibly up the power drain cost.
Ensign
Join Date: Jun 2012
Posts: 26
# 7
09-05-2013, 09:46 AM
I am more interested in them making them available to other energy types. I don't care if the proc is still that of phasers, I just want to be able to put one on my disrupter using (fed aligned) Scimitar without it looking and sounding stupid. Additionally, why not sell them as fleet weapons to those who have the T4 ship. I would love to have three of them on the defiant.
Captain
Join Date: Nov 2012
Posts: 1,416
# 8
09-05-2013, 09:51 AM
Quote:
Originally Posted by johnny1051 View Post
I like this, I'd also keep the 1X per ship limit and possibly up the power drain cost.
Up the power drain? You know it already has the highest power drain right?

10 from engines and 10 from weapons when fired with other weapons...
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Survivor of Romulus
Join Date: Apr 2013
Posts: 189
# 9
09-05-2013, 09:54 AM
Quote:
Originally Posted by maicake716 View Post
Up the power drain? You know it already has the highest power drain right?

10 from engines and 10 from weapons when fired with other weapons...
You're right, I forgot it takes from the engines as well, was just thinking of the weapon drain by itself. My bad!
Captain
Join Date: Aug 2012
Posts: 12,773
# 10
09-05-2013, 10:32 AM
Crafting Revamp...Craftable Mods of Varying Qualities!

Crafting Reputation...Ultra Rare Mod Recipes!

The ability to slot weapons with different mods, destroying the current mod while replacing it with the new mod.

Etc, etc, etc...they could monetize the Hell out of something like this, no? Think how wonderfully unbalanced the game could become with non-standard mods as well, eh? How about slapping in [Acc]x3[SDisrupt] or [Acc]x2[SDisrupt][ShH] on there, eh?
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