In ground combat if I have a target selected my character won't be able to turn away and basically run like hell. And that's what I want. Is there any way to make that happen or is that not currently a capability of the game engine?
Always face forward is checked.
Not focus off screen targets is checked.
I basically don't want to **** around with losing my target so I can move, and then trying to pick it back up again. So doing that and using a target last target isn't an option. Just want to know if there is some simple step right in front of me that I'm missing.
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