First, the Interact with Object objective she was using had advanced options. It's hard to make out, but I can pick out the 3rd field which says Failure Text. Now this is interesting because for us, it isn't possible to fail an Interact objective.
Also in addition to the long lost Dialog with Object, they have another new objective. It looks like Unlock Door. Could be specific to Neverwinter or it could have something to do with custom interiors.
You'll also notice that in the map editor, they have a couple extra tabs. I can just make out that they have a Traps tab and a Teleporter tab. Now these could be object type unique to Neverwinter, but I can't help but think of hazards and in-map transfers.
I'm a little sorry they didn't have time to go deeper, I would have loved to seen they're trigger options and NPC behaviors.
Last edited by thegreendragoon1; 08-19-2012 at 06:42 PM.