Lt. Commander
Join Date: Jun 2012
Posts: 102
OK folks, the Regent/Sovereign refit has been out for a few days and I have been having loads of fun trying her out. Here is my feedback:


Boff layout: Very good. The LtCom Tac and Ens Tac really adds the punch may of us wanted for the Sovereign. The price for this gain is a slight loss in ENG from LtCom to Lt. I can still tank well...not as great as the original but good enough to survive, even against huge mobs in Fleet actions. The Lt Universal is awesome as it gives more versatility. I know majority of people will go for the balanced approach by slotting a science there. But by slotting another TAC there, it'll make it the most Tactical of all Fed cruisers without losing too much in the tanking department. I've been using this 3 tactical layout in Fleet actions and its been devastating. But the risk is not being able to clear debuffs from certain enemies...use this layout at your own risk, but the results are awesome. Of course, you can slot an ENG there for even more tanking. In a nutshell, sad to lose the LtCom ENG but the gains in Tac and increased versatility with the Lt Universal is well worth it.

Wide angle Quantum Torpedo Launcher: Great!!!! At least for the slow turning cruisers. It makes a torpedo build more viable for cruisers. May not be useful for fast turning ships as it doesn't have as high damage or DPS as other purple (very rare) Mark XII quantums. Perhaps it can use a little buff up. Just wish that this launcher allowed the torpedos to come out of the Launcher under the saucer in the sovereign model instead of under the deflector. This is a must have for cruisers as it allows you to fire torpedoes while broad-siding.

Metron gas cannister console: Very interesting and rather tricky to use. Its been hit and miss. Perhaps I need more practice in using this abilities effectively. I've never used eject plasma before so I'm not a pro in using this skill. So when I use it right, it can be pretty effective....but lots of time I "miss" and it does nothing but give a cool visual fireworks.

Visual design: good work JamJamz! Actually the model design looks better than I thought. It is a worthy 25th century version. However, I'm a purist and absolutely love the original sovereign design, so I swapped to original skin.

Compared to other Tactical cruisers: As I mentioned earlier, it has the potential to be the most tactical of all Fed cruisers (even than the tactically oriented Odyssey), if you slot another Tactical in the Lt Universal. But I know most will slot a Science there for balance. Still with the Science there, it is essentially similar to the Excelsior retrofit, but the sovereign has an extra ENS TAC while the Excelsior has the extra ENS ENG. However the big advantage the Excelsior retrofit has is its Turn Rate. But that can be mostly negated by the wide angle Quantum torpedo launcher. Captain Geko did an awesome job of giving us an improved Sovereign refit without making the other tactical cruisers obsolete. The Excelsior retrofit is slightly less tactical than the Sovereign refit now but it is still a viable tactical cruiser, as a fast-moving/turning and hard-hitting cruiser option. But if you slot a tactical in the Lt universal, it is a beast of a ship in terms of firepower but you may need support to clear debuffs.

Also we have to keep in mind that this Sovereign refit is a variant of the the classic sovereign. It is not the next tier up. So it does not make the original obsolete. It only offers a different option. The original sovereign is still in my mind the most balanced cruiser with a great balance of attack and defense. This new variant pushes this cruiser a little bit more in the "attack" direction in the continuum, losing a little in defense as a result.

Cost issue: I guess what people are having problem with it is the value they are get for the cost and also expectations. I believe this is the one of the first C-store release of a highly anticipated tier 5 ships. The Armitage was well received because it was a tier 5 release of a tier 3 ship, where the difference is significant. Also the Atrox was an entire new ship and ship class. The problem with the Sovereign refit is that it is a release of a ship that is already in tier 5, so the difference is not as significant. As a result people don't see as much bang for the buck. I think the devs in a way recognized this so they tried to make the ship more enticing by making the Wide-angle Quantum Torpedo Launcher useable on any ship.

Therein lies the problem. How can you release a new refit of a ship that is already tier 5? What can you offer in terms of value without making other ships totally obsolete? Certainly in terms of boff layout, they would be limited as they don't want to make other cruisers totally obsolete. (Personally I think they did an awesome job of making it the most tactical without making other tactical cruisers obsolete) The easiest way to add value is through special consoles/abilities.

While the wide-angle Quantum Torpedo Launcher is excellent and very valuable for slow moving cruisers, it is not so valuable for people with fast turning ships as the damage is subpar to the higher end Mark XII Quantum launchers. Perhaps this needs to be buffed to add more value.

The Metron gas cannister console is pretty sweet, and visually nice...not sure if it is good enough to be of value. Of course, I'm still trying it out and have not yet explored its potential. So far, its fun with nice effects, I'm not totally sold on it.

Regardless, I still bought it and I'm really enjoying it.

Last edited by studleydoo; 08-21-2012 at 05:36 AM.
Lieutenant
Join Date: Jul 2012
Posts: 37
# 2 more thoughts...
08-21-2012, 06:27 PM
this isn't intended as support or criticism - just some thoughts that occurred while reading your post

I don't own the Regent, but based on feedback and the general stats, I think you've hit one of the major issues the Regent currently suffers from - 25$ is a LOT of money to pay for anything that is essentially a single digital-only product for an existing game - and it's not mission content or a new region - it's literally just one ship, that can arguably change your game experience, but ultimately begs the question is any one ship worth 25$

as you've pointed out, the Regent is 25$ for a marginally different ship. The cosmetic alterations are already a subject of heated debate (I'm currently on the fence - quite frankly, I think Star Trek started to fail cosmetically with all the squashy saucers of TNG and forward - I want my circular saucers and am eagerly awaiting the now near-mythical arrival of the Ambassador) with some people loving aspects of it, others hating it, and many simply wondering if it's cosmetically different enough to justify 25$

then, you have the boff arrangement - You're absolutely right - the new boff arrangement is only marginally different from existing setups, unless you choose to highly unbalance your ship by forgoing any sci-boff at all, in which case you have a dramatically different, but equally dramatically...dangerous...ship layout

all in all, I think I'll be passing on the regent, until...well, until I get married to an obnoxiously beautiful obscenely rich woman...or win the lottery. Yeah, that's gonna happen

sadly, for a brief moment, there was another thread where a guy was laying out his layout for a regent, and had both a commander eng setup AND a lt com eng setup - if that were true, I'd be buying the thing in a heartbeat, as a 3-1-4-3-2 boff layout would just about be the best possible of any world I could imagine - but of course, it turns out, that was a misspost.../sigh
Lieutenant
Join Date: Jun 2012
Posts: 53
# 3
08-22-2012, 04:42 PM
Quote:
Originally Posted by kermit1013 View Post
this isn't intended as support or criticism - just some thoughts that occurred while reading your post

I don't own the Regent, but based on feedback and the general stats, I think you've hit one of the major issues the Regent currently suffers from - 25$ is a LOT of money to pay for anything that is essentially a single digital-only product for an existing game - and it's not mission content or a new region - it's literally just one ship, that can arguably change your game experience, but ultimately begs the question is any one ship worth 25$

as you've pointed out, the Regent is 25$ for a marginally different ship. The cosmetic alterations are already a subject of heated debate (I'm currently on the fence - quite frankly, I think Star Trek started to fail cosmetically with all the squashy saucers of TNG and forward - I want my circular saucers and am eagerly awaiting the now near-mythical arrival of the Ambassador) with some people loving aspects of it, others hating it, and many simply wondering if it's cosmetically different enough to justify 25$

then, you have the boff arrangement - You're absolutely right - the new boff arrangement is only marginally different from existing setups, unless you choose to highly unbalance your ship by forgoing any sci-boff at all, in which case you have a dramatically different, but equally dramatically...dangerous...ship layout

all in all, I think I'll be passing on the regent, until...well, until I get married to an obnoxiously beautiful obscenely rich woman...or win the lottery. Yeah, that's gonna happen

sadly, for a brief moment, there was another thread where a guy was laying out his layout for a regent, and had both a commander eng setup AND a lt com eng setup - if that were true, I'd be buying the thing in a heartbeat, as a 3-1-4-3-2 boff layout would just about be the best possible of any world I could imagine - but of course, it turns out, that was a misspost.../sigh
Would point out that Z-store ships are account wide unlocks, so you're not necessarily paying $25 for one ship, you could have multiple copies if you really wanted a cruiser option for every federation character you have.

However, Personally I think the Excelsior retro I got was better value, And I happen to like the older designs before Starfleet started melting all the hull parts on their designs into each other.

After all, for Excelsior retro you get; Identical hull, identical shield modifier, faster turn rate, near identical bridge layout (unless you run the Regent totally devoid of any science capability). As for specials Regent has a Console that's barely more than Eject warp plasma in a different colour, while the Excelsior retro gets free fast travel to every sector block baring Omega Leonis, Gama Orionus, Orellius and Zeta Andomidae.
Last of all, the Excelsior Retrofit's cheaper than the Regent, and you can start flying it at rank 40.
Captain
Join Date: Jun 2012
Posts: 750
# 4
08-22-2012, 06:16 PM
The wide angle quantum launcher doesn't need a buff. You trade some damage for an enormous angle of fire. Also, the angle can be used to make up for the loss in damage because you can fire it constantly while broadsiding without wasting time turning a front or rear arc towards your target. Throw in a couple of purple projectile doffs and you have the perfect broadsiding weapon to go with your beam arrays.

It's useless for escorts though, but then most tactical captains will tell you anything that isn't an antiproton DHC is useless for escorts.
Captain
Join Date: Jun 2012
Posts: 1,343
# 5
08-22-2012, 07:03 PM
My only issue is that the basic stats are the same. I would've liked either a hull increase or shield mod increase or a half a degree turn-rate increase (just one of these).

The Universal console ins't very sensible, it almost HAS to be used for a science boff. If the universal had been the tactical ensigns slot, it would've given better options, keeping the Lt science.

The console is cute, but I haven't found it useful enough to have it take a console slot regularly, but the console wasn't a big deal for the purchase anyways.
Career Officer
Join Date: Jun 2012
Posts: 1,418
# 6
08-22-2012, 07:31 PM
Makes a GREAT cannon ship. I use the Imperial skin as I very much like the looks.

The console is rather good if you spec for it and equip some sci consoles to assist it. Combine it with Warp Plasma for extra good times.

The torpedo is good. The arc matches perfectly with cannons. If I wasn't using a shield bypass build I might even use it. Well I'm not going to toss it out, just not using it now.

Having acquired the Borg 4 piece set for stf's I may revert back to a Tactical heavy build and trust the Borg set to clear hazards. Kinda sorta why bother as its nice to have a couple of team heals in there and the ship pumps out a lot of damage with DEM, Spreads, and Salvos.

Cheers and happy flying!

http://www.youtube.com/watch?v=LZfTwMQRIOE&feature=plcp


Going to leave this here. This was from the first day. Maybe some haven't gotten to see the ship at all and will like a look. And also for those that may be a bit cannon curious as to how that works. It works very well. The high ROF cannons plus the added DEM damage is charming in any case. Now toss on torpedo spreads and scatter volleys and general plasma burns on everything its just funtastic.

And DEM is adding damage to each hit. Not just each hit on something with shields. Just bang right on the hull. So it is pretty nice for a 30 second effect.
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 7
08-22-2012, 08:22 PM
Quote:
Originally Posted by whamhammer1 View Post
My only issue is that the basic stats are the same. I would've liked either a hull increase or shield mod increase or a half a degree turn-rate increase (just one of these).
The basic stats are the same for ALL the refits. The only times they change are for Retrofits (since those are low-tier ships upgraded to high-tier) and for Fleet ships.

Quote:
The Universal console ins't very sensible, it almost HAS to be used for a science boff.
Not necessarily, I've gotten good mileage out of PvE by eschewing science entirely and using the Universal Lt slot for more tac skills. Now I can run a full Tactical Team cycle while still having decent attack patterns and beam skills. I'm squishier than the average cruiser, but that's the tradeoff, right?

Quote:
I don't own the Regent, but based on feedback and the general stats, I think you've hit one of the major issues the Regent currently suffers from - 25$ is a LOT of money to pay for anything that is essentially a single digital-only product for an existing game - and it's not mission content or a new region - it's literally just one ship, that can arguably change your game experience, but ultimately begs the question is any one ship worth 25$
You can ask the same of nearly every C-store ship. Yes, the Regent's value proposition is lower compared to buying an Ody, Armitage, Atrox or Gal-X, since those four ships are effectively new classes, whereas the Regent is a tweaked standard Assault Cruiser. And yes, $25 is high for DLC of any kind (even full downloadable games cost roughly $15), but I like to think of it this way:

I don't know any artists or 3D modelers, but if I commissioned some to design me a spiffy starship and render it, I'm sure they'd charge me a hell of a lot more than $25. AND I wouldn't be able to use it in my cool videogame.
Captain
Join Date: Jun 2012
Posts: 1,343
# 8
08-23-2012, 09:00 AM
Quote:
Originally Posted by unangbangkay View Post
The basic stats are the same for ALL the refits. The only times they change are for Retrofits (since those are low-tier ships upgraded to high-tier) and for Fleet ships.
For 2500 Zen, there should've been a small enhancement to something, stat-wise. The ship is nice, but not 2500 Zen nice

Quote:
Originally Posted by unangbangkay View Post
Not necessarily, I've gotten good mileage out of PvE by eschewing science entirely and using the Universal Lt slot for more tac skills. Now I can run a full Tactical Team cycle while still having decent attack patterns and beam skills. I'm squishier than the average cruiser, but that's the tradeoff, right?
Not all of us are dedicated to PvE, I also PvP. Eschewing science in PvP (even just a Lt. Science Boff) might as well be the kiss of death.
Commander
Join Date: Jun 2012
Posts: 267
# 9
08-23-2012, 06:29 PM
Quote:
Originally Posted by studleydoo View Post
OK folks, the Regent/Sovereign refit has been out for a few days and I have been having loads of fun trying her out. Here is my feedback:


Boff layout: Very good. The LtCom Tac and Ens Tac really adds the punch may of us wanted for the Sovereign. The price for this gain is a slight loss in ENG from LtCom to Lt. I can still tank well...not as great as the original but good enough to survive, even against huge mobs in Fleet actions. The Lt Universal is awesome as it gives more versatility. I know majority of people will go for the balanced approach by slotting a science there. But by slotting another TAC there, it'll make it the most Tactical of all Fed cruisers without losing too much in the tanking department. I've been using this 3 tactical layout in Fleet actions and its been devastating. But the risk is not being able to clear debuffs from certain enemies...use this layout at your own risk, but the results are awesome. Of course, you can slot an ENG there for even more tanking. In a nutshell, sad to lose the LtCom ENG but the gains in Tac and increased versatility with the Lt Universal is well worth it.

Wide angle Quantum Torpedo Launcher: Great!!!! At least for the slow turning cruisers. It makes a torpedo build more viable for cruisers. May not be useful for fast turning ships as it doesn't have as high damage or DPS as other purple (very rare) Mark XII quantums. Perhaps it can use a little buff up. Just wish that this launcher allowed the torpedos to come out of the Launcher under the saucer in the sovereign model instead of under the deflector. This is a must have for cruisers as it allows you to fire torpedoes while broad-siding.

Metron gas cannister console: Very interesting and rather tricky to use. Its been hit and miss. Perhaps I need more practice in using this abilities effectively. I've never used eject plasma before so I'm not a pro in using this skill. So when I use it right, it can be pretty effective....but lots of time I "miss" and it does nothing but give a cool visual fireworks.

Visual design: good work JamJamz! Actually the model design looks better than I thought. It is a worthy 25th century version. However, I'm a purist and absolutely love the original sovereign design, so I swapped to original skin.

Compared to other Tactical cruisers: As I mentioned earlier, it has the potential to be the most tactical of all Fed cruisers (even than the tactically oriented Odyssey), if you slot another Tactical in the Lt Universal. But I know most will slot a Science there for balance. Still with the Science there, it is essentially similar to the Excelsior retrofit, but the sovereign has an extra ENS TAC while the Excelsior has the extra ENS ENG. However the big advantage the Excelsior retrofit has is its Turn Rate. But that can be mostly negated by the wide angle Quantum torpedo launcher. Captain Geko did an awesome job of giving us an improved Sovereign refit without making the other tactical cruisers obsolete. The Excelsior retrofit is slightly less tactical than the Sovereign refit now but it is still a viable tactical cruiser, as a fast-moving/turning and hard-hitting cruiser option. But if you slot a tactical in the Lt universal, it is a beast of a ship in terms of firepower but you may need support to clear debuffs.

Also we have to keep in mind that this Sovereign refit is a variant of the the classic sovereign. It is not the next tier up. So it does not make the original obsolete. It only offers a different option. The original sovereign is still in my mind the most balanced cruiser with a great balance of attack and defense. This new variant pushes this cruiser a little bit more in the "attack" direction in the continuum, losing a little in defense as a result.

Cost issue: I guess what people are having problem with it is the value they are get for the cost and also expectations. I believe this is the one of the first C-store release of a highly anticipated tier 5 ships. The Armitage was well received because it was a tier 5 release of a tier 3 ship, where the difference is significant. Also the Atrox was an entire new ship and ship class. The problem with the Sovereign refit is that it is a release of a ship that is already in tier 5, so the difference is not as significant. As a result people don't see as much bang for the buck. I think the devs in a way recognized this so they tried to make the ship more enticing by making the Wide-angle Quantum Torpedo Launcher useable on any ship.

Therein lies the problem. How can you release a new refit of a ship that is already tier 5? What can you offer in terms of value without making other ships totally obsolete? Certainly in terms of boff layout, they would be limited as they don't want to make other cruisers totally obsolete. (Personally I think they did an awesome job of making it the most tactical without making other tactical cruisers obsolete) The easiest way to add value is through special consoles/abilities.

While the wide-angle Quantum Torpedo Launcher is excellent and very valuable for slow moving cruisers, it is not so valuable for people with fast turning ships as the damage is subpar to the higher end Mark XII Quantum launchers. Perhaps this needs to be buffed to add more value.

The Metron gas cannister console is pretty sweet, and visually nice...not sure if it is good enough to be of value. Of course, I'm still trying it out and have not yet explored its potential. So far, its fun with nice effects, I'm not totally sold on it.

Regardless, I still bought it and I'm really enjoying it.
Do you work for Cryptic? I know 4 players who purchased it and they say it was a huge waste of $$$. Just sayin'
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 10
08-23-2012, 06:57 PM
Quote:
Originally Posted by paragon92518 View Post
Do you work for Cryptic? I know 4 players who purchased it and they say it was a huge waste of $$$. Just sayin'
So, a person likes something your friends did not like, and suddenly he's a plant? How very internet of you.

Quote:
Not all of us are dedicated to PvE, I also PvP. Eschewing science in PvP (even just a Lt. Science Boff) might as well be the kiss of death.
I don't PvP, so I wouldn't know. I'm sorry that you feel that PvPers are obliged to use science, which makes the Regent less attractive, but them's the breaks, right? The worst you could do is not buy it, I guess.
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