The VKF is recruiting Vulcans and other races who use cold logic, insightful analysis, and superior intellect to defeat our enemies, protect the Federation, and support our fellow Fleet-mates. If you desire to belong to a formidable force in STO, join the VKF! If you wish to belong to a Fleet that actively allies with other Federation forces, come to the VKF. If you wish to have Fleet-mates who will help you in-game and offline, who will watch your back and be there in the crunch, and who will share their knowledge with you (as you will too), then the VKF is your Fleet!
Visit www.vulcankolinahrfleet.com and open hailing frequencies. To our friends, allies, and Fleet-mates, we say Live Long and Prosper. To our enemies, know that we will Live Long and Subdue.
From Fleet Admiral Kuhr:
The year is 2409. You will be entering a hostile time in Federation history. The Course is set. War is the answer for our time! This is taken from "Episode Missions Explained" and I do quote:
"As the story develops, the stakes increase. While Episodes later in the game don't take longer in terms of time or the number of in-game objectives, plot itself accelerates to a dramatic pitch. The threats you'll face are as great as any you've seen in the Star Trek movies. That's not to say early missions are anything to scoff at, however; the early Episodes are designed to be intriguing and dangerous, too.
The Episodes are based on conflict, much like the main storylines in the Star Trek franchise. Conflict drives drama - will your negotiations with the captain of a Klingon Bird of Prey break down and come to blows? How far do you need to go to apprehend a spy on another vessel? 2409 is a time of war, which means even the most resolute captains will need to make tough choices and come to blows to ensure the survival of their faction.
We do, however, want to make the battles you fight believable. You can make diplomatic overtures toward characters in Episodes, but on the front lines it's very rare to avoid confrontation when dramatic forces have guided you into hostile territory with combat-ready antagonists nearby. While there are missions in Star Trek Online that don't feature combat at all, Episodes will by and large demand your abilities as a tactician be put into play."
Even if your by nature a peacful race, you will be engaged in this time period. Their is no neutral ground. You must choose your destiny. VKF is seeking Vulcans who wish to engage their true essence in their blood. To be the best in the sciences, research and War! We need Vulcans who do not fear the edge or the unknown. Logic dictates what action we must chose....VKF choses aggression. Many say we Vulcans are peacful. That we are weak. To much into our logic and beliefs. A change has come. VKF, an all Vulcan Fleet will specialize in Universal Warfare! Total Domination! Complete Annihilation of the Klingons dungy Houses that fester the known Quadrants of Space! Who wish to join VKF on this Epic Journey into a new era of Enlightenment? VKF is organizing the greatest Vulcan Fleet known to VULCAN! Brothers! Will you be part of this? VKF doors are open! At this time, other species may join us! Its up to YOU! Come! My Brothers! Go through this door which is open to you and take hold of your true DESTINY!
SEARCH AND DESTROY MISSIONS
ANNILIATION OF ALL KLINGON HOUSES
DEEP SPACE EXPLORATION
PACTS AND TRADE AGREEMENTS
CONQUERING HOSTILE NEW WORLDS
BUILDING STATE OF THE ART STAR SHIPS
The VKF is growing quickly, but there are still a number of open positions in leadership. If you are an experienced leader in MMOs, if you enjoy helping others, or if you just want to be involved in the management of a Fleet, look us over!
We are medium RP. We respect RL considerations and don't enforce constant group activity. We only require that you provide valuable contributions to the Fleet, in terms of information on gameplay, career progression, mission tips, resource hints, and any other information that you or any other Fleet member would find useful and helpful. Your Fleet-mates will help you with everything from basic concepts to complex tactics and battle strategy, to help you progress in the game and have a thoroughly enjoyable and enriched in-game experience.
We are worldwide and have players in many timezones. We actively pursue alliances with other Federation Fleets. Plus, we all game at varying schedules, so there's always a fleet member (or ally) available to team with in-game.
Our Fleet is organized for matrix management:
We have Four Wings:
Fleet Matters Wing
Our Fleet is headed by our Fleet Admiral, Sybok Kuhr.
Our Fleet Matters Wing is headed by our Fleet Admiral and is where we discuss game strategy and tactics, as well as internal Fleet Management and Leadership.
Our Administrative Wing is headed by our Fleet XO, and is where we discuss issues such as career progression, recruiting, foreign relations (including alliances with other Fleets), Intelligence, Fleet Forum management, and Supply.
Our PvP Wing is where our Battle Group Commanders and Strike Team leaders and Fleet members discuss PvP activity.
Our PvE Wing is where our Task Force Commanders and Patrol Team Leaders and Fleet members discuss PvE activity.
For most Fleet members, you will report to the officer in charge of your career field, plus the officer in charge of your PvP group, and the officer in charge of your PvE group. This matrix management is set up to help you progress in your career field, and enrich your in-game experiences in both PvP and PvE. Fleet members can choose whether to focus on PvP or PvE, or work both. Our PvP and PvE Wings are primarily for in-game activity, but you'll find lots of good information on their forums that can help you whether you are in group play or playing solo.
Fleet members can also rely on the officers of the Administrative Wing to assist them with all aspects of STO. You'll get good intel from the Chief Intelligence Officer, access to the Fleet Bank and lots of game resources from the Chief Supply Officer, and of course elp with your career field progression from your Chief Engineering Officer, Chief Science Officer, or Chief Tactical Officer.
Vulcans rock, in a calm and placid way of course. Or is that just the Pon Farr?
Thank you Subcommander! We are hearkening back to Vulcan's ancient days, when our race was more like Earth's ancient Spartan civilization structure. We are readying a new Fleet forum, and will be working our alliances to help enrich all our in-game experiences.
The VKF is growing, and is looking for Vulcans and members of other races who value cold logic, insightful analysis, and superior intellect. We are active in-game and are committed to enriching the in-game experience of our members and allies. See us in-game, or at our Fleet Forum at www.vulcankolinahrfleet.com
It is Launch Day, and the VKF has been busy working since Open Beta and through Head Start. We're ready to go, and ready to help you. I can say with absolute conviction that completing missions such as those assigned by Commader Sulu in Admiral Quinn's office are so very much more satisfying when done with my Fleet-mates. Having a Vent server to communicate allows us to coordinate our efforts to accomplish mission objectives with relative ease. Grinding on your own through these missions can be fun, but it's so much better with group play.
Visit us at www.vulcankolinahrfleet.com and see a formidable force in 2409 - join us as we take shape in the sectors of STO. Live Long and Prosper!
Yesterday was pretty smooth I thought, I saw many Fleet-mates in-game, spoke to in vent, and did alot of mission work. Hope your experience was positive - I'll look for you in-game today, maybe we can to a mission together?
We will be building our Fleet starbase at some time in the near future, that's still a game mechanic to be worked out. If you find any good intel on that, please post in our forum so everyone can benefit, thanks!
For folks looking for a Fleet to join, consider the VKF! Read a few posts here, or pose some questions and we'll answer 'em. We're not large, but are growing fast - there are leadership positions if you want that, or just mates to team with in STO - we aim to have the Fleet be what you want (not the other way around).
We don't require much from our members, just some participation (on your terms, not ours), and sharing of knowledge in all things STO or Fleet-related. We are readying a new, better organized Fleet forum and will unveil it soon - to help you find the info and intel you want and need, quickly and without having to spend a lot of time reading posts. The VKF exists to enrich the in-game experience of our members. We are logical, analytical, and have superior intellect (imho). We don't camp, grief, kill steal, or do anything that would diminish the experience of any STO player. We are honorable and will defend the Federation and the highest ideals of the ST genre, this MMO, and fun gameplay for everyone. That includes engaging in glorious PvP battles with enemies, to the mutual enjoyment of all.
To our members, our allies and our friends (and any Federation player), we say Live Long and Prosper! To our enemies, enemies of our allies, and anyone who wants to diminish another's in-game experience, we say Live Long and Subdue!