Ensign
Join Date: Aug 2012
Posts: 28
# 1 Noob here with 2 questions
08-22-2012, 07:26 PM
I am relatively new to this game and already am hooked on it like I still am with its predicessor Star Trek Armada 2. I however am wondering 2 things; 1 - has anyone tried to bring the Missouri Class, Yamato, or Ulysses Class ships (from Starfleet Academy and Klingon Academy) to STO and 2 - has anyone made their own ships from scratch by kitbashing?
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 2
08-22-2012, 07:57 PM
Quote:
Originally Posted by hunterguyver4 View Post
I am relatively new to this game and already am hooked on it like I still am with its predicessor Star Trek Armada 2. I however am wondering 2 things; 1 - has anyone tried to bring the Missouri Class, Yamato, or Ulysses Class ships (from Starfleet Academy and Klingon Academy) to STO and 2 - has anyone made their own ships from scratch by kitbashing?
Licensing issues prevent question 1 from happening. They are currently in process of obtaining the Ambassador class licensing I believe. They even have the original designer helping them with it if I remember correctly.

2 - You can sort of do that in the ship tailor but its a little limited. If you mean import a ship you threw together outside of the game? nope.
Starfleet Veteran
Join Date: Jul 2012
Posts: 960
# 3
08-22-2012, 08:06 PM
Quote:
Originally Posted by hunterguyver4 View Post
I am relatively new to this game and already am hooked on it like I still am with its predicessor Star Trek Armada 2. I however am wondering 2 things; 1 - has anyone tried to bring the Missouri Class, Yamato, or Ulysses Class ships (from Starfleet Academy and Klingon Academy) to STO and 2 - has anyone made their own ships from scratch by kitbashing?
Pretty much what boglejam said, but regarding #2, if by "Kitbashing" you mean "taking parts from one type of ship and sticking them on another to make a new ship", that's not really possible. You can kitbash parts within the given type of ship, but not across classes.

Example: All ship types in the game come with 3 basic "classes" (meaning "skins"). You can get more classes by buying refits, retrofits, and Fleet variants. Class parts can be mixed and matched as you please, so long as the ship type remains the same.

For example, the Assault Cruiser ship type has the Sovereign (Enterprise-E), Noble, and Majestic classes available. You can get the Regent class if you buy the Assault Cruiser Refit, and the Imperial class was once available as a ship skin, but since they don't sell those separately anymore you can only access Imperial parts if you owned it before Season 6. Speculation suggests that Imperial parts will be reintroduced once a Fleet version of the Assault Cruiser goes live.

Anyway, you can put a Sovereign saucer on a Noble hull with Majestic nacelles, or any combination thereof, but you'll never get Galaxy nacelles or Intrepid pylons on there. Those parts are exclusive to the Exploration Cruiser and Long Range Science Vessel, respectively.

Last edited by unangbangkay; 08-22-2012 at 08:09 PM.
Ensign
Join Date: Aug 2012
Posts: 28
# 4
08-22-2012, 09:25 PM
Ok and thank you for your quick responce to both my questions.

I was just wondering because for the longest time I had designed a ship like everyone else has and thought it would be awesome seeing a ship I designed and redesigned over the years since 1995 come to life.
Captain
Join Date: Jun 2012
Posts: 975
# 5
08-22-2012, 09:33 PM
1). No. the only ships that appear in the game are canon ships from the movies and series. And a couple of ships that are from the Star Trek books (Luna class and soon to be Vesta Class). And of course, Cryptic's own creations.

2) No, but kinda yes. Most every ship "type" in the game has 2-4 "skins" (other ship costumes) in which you can mix and match the various parts to kit bash you own ship (i.e. hull, heck, naccelles, pylons, saucer, etc).

Last edited by lordfuzun; 08-22-2012 at 09:36 PM.
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