Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Closed Thread
 
Thread Tools Display Modes
Captain
Join Date: Jun 2012
Posts: 668
# 201
08-27-2012, 06:47 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
ok i don't know if this is an official panda hax or just a well kept secret of those that have figure it out, but any escort can 'defeat TT', hell i could proboly do it in my fleet vorcha. it is done by flying really fast at your target, nearly outpacing the speed of your DHC shots so they all land at once. TT cant out pace every one of those shots hitting at basically the same 2 or 3 server ticks. sorry if i just blew that secret, but im all about full disclosure.

from what ive experienced, the bug doesn't even need to use that hax to defeat TT, but when it does, thats when your hulls half gone after the first volley. a bug going fast enough, and with a delicate enough user, can have turned around in time to fire the second volley in the same manner as the first was fired, and the 3rd, and the 4th.

this is in the category of advanced reasons why the bug is an overpowered i win button.
Ok thats a load of bs lol.

There is no secret about weapon timings and time to target... people do the same thing to evasive into someone and land 2 hy patterns into a hull.... its no secret, and its no hax.

Last I checked Tac Team was NOT a RSP... it was a redistribution of shield power... I can outstrip Tac Team 1 with a defiant or any other 4 tac console escort... wth does that have to do with the bug ?

I fly my defiant at 100 engine power, and rail road HY 3 x 2 into a target.... is that hax then ? lmao
Banned
Join Date: Jun 2012
Posts: 846
# 202
08-27-2012, 07:08 AM
Quote:
Originally Posted by husanakx View Post
Ok thats a load of bs lol.

There is no secret about weapon timings and time to target... people do the same thing to evasive into someone and land 2 hy patterns into a hull.... its no secret, and its no hax.

Last I checked Tac Team was NOT a RSP... it was a redistribution of shield power... I can outstrip Tac Team 1 with a defiant or any other 4 tac console escort... wth does that have to do with the bug ?

I fly my defiant at 100 engine power, and rail road HY 3 x 2 into a target.... is that hax then ? lmao
It's much easier to do it with a bug and a 5th mk12 console which by the way adds more than 7 dps. It adds something like 9, from what I remember.

By they way yes that is a Huge Advantage doing another 9 percent. Most MMOs you **** your pants over a 2 to 4 percent gain. 9 is yeah. Especially when it has no opportunity cost in either spec, or ability use. With 5 slots you get -alot- more damage that pierces TT at the start of your evasive charge.

The whole point of TTs existence is because Distribute Shields doesn't work anymore to keep up with damage. Now TT doesn't even reliably keep up. That's a problem with the game mechanics, that part may or may not be Bug specific. But it's still an issue, and the bug can most easily use it because of it's impulse mod, Inertia and 5th slot. I don't count that in the "Bug is OP" debate, because in theory any ship with a 5th slot can do it.

Last edited by ghostyandfrosty; 08-27-2012 at 07:11 AM.
Captain
Join Date: Jun 2012
Posts: 668
# 203
08-27-2012, 07:21 AM
Quote:
Originally Posted by ghostyandfrosty View Post
It's much easier to do it with a bug and a 5th mk12 console which by the way adds more than 7 dps. It adds something like 9, from what I remember.

By they way yes that is a Huge Advantage doing another 9 percent. Most MMOs you **** your pants over a 2 to 4 percent gain. 9 is yeah. Especially when it has no opportunity cost in either spec, or ability use. With 5 slots you get -alot- more damage that pierces TT at the start of your evasive charge.

The whole point of TTs existence is because Distribute Shields doesn't work anymore to keep up with damage. Now TT doesn't even reliably keep up. That's a problem with the game mechanics, that part may or may not be Bug specific. But it's still an issue, and the bug can most easily use it because of it's impulse mod, Inertia and 5th slot. I don't count that in the "Bug is OP" debate, because in theory any ship with a 5th slot can do it.
Not sure that was the reason Cryptic gave when they redesigned tac team, I think it was more the olive branch they extended to all the cruiser noobs when they did the first nerf on RSP.

Frankly it seems everyone is honestly upset about the 5th tac console... frankly its a non issue. in 1-2 months 90% of the fed escorts flying around are going to be 5 tac console ships.

I as well as likely everyone else with a klink is more then annoyed that there is no 5 console klink escorts... really though, that has nothing at all to do with the bug.

It can be argued that the bug didn't need the 5th console... and to be honest we won't really know that until we start seeing some defiant 5 console powered evasive out of cloak alpha dirty strike ... or 5 console powered Fleet Mvams.

Ya honestly I don't think the bug needed the 5th console.... however I hardly think its game breaking in anyway.

As for the extra speed that allows you to pump up spike dmg by heading right into your target.... again that is far from limited to the BUG... every good PvPer in the game runs there escort engine power over 80 for a reason... well there are a few reasons... but sure being able to chase your cannons and torps into targets for added spike is one of them... it works on ANY ship including cruisers if you get the speed up high enough. Frankly the BOP does the 7k-3k DMG loadup better then the jem does... it even gets that nice Cloak dmg bonus on the whole wad. (god help us all when good defiant pilots start flying the fleets and scream in on you with 8 torpedos following them.)

Last edited by husanakx; 08-27-2012 at 07:23 AM.
Rihannsu
Join Date: Jun 2012
Posts: 1,718
# 204
08-27-2012, 07:27 AM
Quote:
Originally Posted by husanakx View Post
Frankly it seems everyone is honestly upset about the 5th tac console... frankly its a non issue. in 1-2 months 90% of the fed escorts flying around are going to be 5 tac console ships.

I as well as likely everyone else with a klink is more then annoyed that there is no 5 console klink escorts... really though, that has nothing at all to do with the bug.
they really have no clue what they are doing with escorts, why bother with them just give us the kill all button so we can grind more doffs
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Banned
Join Date: Jun 2012
Posts: 846
# 205
08-27-2012, 07:28 AM
Nah TT changed way after RSP did.

What bothers me isn't so much the 5th tac console slot. It's that the ship has far too much hull and shields for the gains it gets.

See my post about everything the bug has over the defiant, fleet fleet escort, and mvam.
I would make another one about the KDF Fleet Scorts but they are even more woefully inadequate.

Also yes the bug does the high speed charge better, again it has superior Inertia to every Escort in the game, and a superior Impulse modifier, making the ship faster, and more capable of changing directions, including the old "Imma break your TT charge"

Last edited by ghostyandfrosty; 08-27-2012 at 07:30 AM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 206
08-27-2012, 07:34 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Nah TT changed way after RSP did.
yup, I remember a gap of about 12 months
Career Officer
Join Date: Jun 2012
Posts: 374
# 207
08-27-2012, 07:42 AM
Quote:
Originally Posted by ghostyandfrosty View Post
See my post about everything the bug has over the defiant, fleet fleet escort, and mvam.
I would make another one about the KDF Fleet Scorts but they are even more woefully inadequate.
Oh yeah, that bit about compairing the bug with non fleet ships.

You're right that it's not exaggerated, but it's not necessarily relevant either.
Fancy an exclusive, extended 21 day trial of eve online?
Sign up (heck, it's free for almost a full month, using the link) and see what you think.
Banned
Join Date: Jun 2012
Posts: 846
# 208
08-27-2012, 07:45 AM
Quote:
Originally Posted by dantrainor View Post
Oh yeah, that bit about compairing the bug with non fleet ships.

You're right that it's not exaggerated, but it's not necessarily relevant either.
Actually if you had read all of that I also compared them to the Fleet versions of those ships.

the Fleet Defiant has no more shields and hull than the standard, the fleet mvam only gains a tac console, and the .09 gain in shield mod still means the mvam has to eat 3 consoles to keep up in Command modes still etc.

The only thing they equal the bug in, respectively is the 5th tac console, and in the case of the Fleet Fleet Escort it doesn't even get that going for it.
Captain
Join Date: Jun 2012
Posts: 668
# 209
08-27-2012, 07:52 AM
Quote:
Originally Posted by dassemsto View Post
yup, I remember a gap of about 12 months
Was it that long damn... STO time just runs together. lol

Not to change the topic but man I would love if tac team would just go back to as it was.... perhaps we would even need engi healers again. lol
Banned
Join Date: Jun 2012
Posts: 846
# 210
08-27-2012, 07:54 AM
Quote:
Originally Posted by husanakx View Post
Was it that long damn... STO time just runs together. lol

Not to change the topic but man I would love if tac team would just go back to as it was.... perhaps we would even need engi healers again. lol
if they **** can the Color DPS bonus, mk 12 purp consoles, put us back to MKX, restore old SDR gains by heal abilities we can go back to pre current TT.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:54 AM.