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Captain
Join Date: Jun 2012
Posts: 1,865
# 51
08-22-2012, 02:26 PM
Am I getting it right that in a couple days, you'll be able to buy doffs off the exchange that can't be contributed to fleet projects and don't reward dil. and recruitment cxp when dismissed? And still looking exactly the same as "normal" doffs?

Because that would be very, very wrong. It's like buying a car without even knowing if it has an engine! Just what exactly is one supposed to do with such doffs thn resell them (god forbid one binds them in active duty).

Either make those fleet doffs somehow distinct, or make them bound on pickup so they can never actually see the exchange.
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Captain
Join Date: Jun 2012
Posts: 1,642
# 52
08-22-2012, 02:39 PM
Will these changes go live on Holodeck tomorrow or next week?
Career Officer
Join Date: Jun 2012
Posts: 442
# 53
08-22-2012, 02:49 PM
Quote:
Originally Posted by zer0niusrex View Post
That's working as intended.
So wait, let me get this straight.
  • We can no longer turn unwanted ones in for dilithium or recruitment CXP
  • We cannot slot them in fleet missions.

The dilithium exploit explaination is false as dilithium is still time-gated and most likely the dilithium collected from these DOFFs would be used in Fleet Mission provisioning (which is also time gated). STO has enough safeguards in place.

Slotting them in fleet missions as an exploit is also false because the said mission is time gated, you have to get the appropriate DOFFs, and it is unsustainable.

Now I realize this was an unintended consequence but it actually turned out to be a positive consequence for the Fleet Advancement system. This actually served as a great purpose for Fleet Credits (which are fairly worthless, lets be honest), especially at lower tiers. There was something to spend them on, espcially for people who have already amassed hundreds of thousands. Stop saddling players with even more grinding. To borrow from Stephen King and adapt, "All grind and no play makes STO a very boring game". As it is, most people's playtime is now focused solely on the Starbase.

From a pure development and player perspective, if these Fleet DOFFs go live with these new restrictions then what is the purpose of having anything lower than Very Rare? It behooves the players not to buy anything other than Very Rares (perhaps Rares) because they serve a minimal purpose now. Keeping them as-is serves a larger purpose. Why would we even bother buying anything from Common - Rare? More to the point, why was anything less than Very Rare developed? Changing this now actually translates to a waste of time developing - you had to take time to develope them, hook them up, and now time to change them. It is exactly this type of development that is hurting the progress of this game.

Now let me ask you guys (devs) this since it appears this whole thing was not thought through very well. How do players distinguish between these DOFFs which are the "Cannots" and the DOFFs which they can: turn into dilithium, recruitment CXP, and use for fleet slotting? You have now created an additional problem which now creates a need for even more developer time to be wasted on a distinction. In addition, just wait until the GMs and Bug tickets start rolling in, so now that is even more staff time wasted.

It is obvious someone's priorities are in the wrong place and they panicked without thinking rationally and made a knee-jerk decision (not good in any MMO especially a struggling one). You do realize that to buy one you need 500 FCs which = 500 dilithium. If you convert them you only get 75 dilithium. That is an 85% loss in the player's resources. As it is, it is not sustainable and most likely this dilithium is exhausted in the system. Even if this dilithium enters the zen market you stand to lose money by restricting it. If that fleet DOFF dilithium is used to purchases Zen points, as more dilithium enters the system Zen prices drop, meaning you get less dilithium for your zen. The weaker zen becomes, the more players will need to buy to achieve their desired amount of dilithium (the lower the exchange rate the more money you make, same for the higher).

I don't know. I think this one was quite silly and a waste of time for no reason.
Career Officer
Join Date: Jun 2012
Posts: 442
# 54
08-22-2012, 02:51 PM
Quote:
Originally Posted by toiva View Post
Am I getting it right that in a couple days, you'll be able to buy doffs off the exchange that can't be contributed to fleet projects and don't reward dil. and recruitment cxp when dismissed? And still looking exactly the same as "normal" doffs?

Because that would be very, very wrong. It's like buying a car without even knowing if it has an engine! Just what exactly is one supposed to do with such doffs thn resell them (god forbid one binds them in active duty).

Either make those fleet doffs somehow distinct, or make them bound on pickup so they can never actually see the exchange.
Currently the only way to distinguish them beforehand is to look at their bonus or buff. That means you will have to sit with STO WIKI up everytime you need to purchase DOFFs from the exchange.
Career Officer
Join Date: Jun 2012
Posts: 442
# 55
08-22-2012, 02:56 PM
Quote:
Originally Posted by levi3 View Post
Will these changes go live on Holodeck tomorrow or next week?
Hopefully they will re-assess the DOFF changes or it will be back to silver for me. I am getting quite tired of bugs being pushed through and ill-thought-out changes like these being rushed through. There are still so many bugs and issues with Season 6 that deserve far more attention.
Empire Veteran
Join Date: Jun 2012
Posts: 8,511
# 56
08-22-2012, 03:04 PM
No dilithium, CXP, and the ability to donate to projects for starbase doffs have made them worthless now.
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Career Officer
Join Date: Jun 2012
Posts: 442
# 57
08-22-2012, 03:22 PM
Quote:
Originally Posted by boglejam73 View Post
he sells random common doffs for 500 fleet creds a pop. You can buy uncommon/rare/very rare at higher base tiers. You can also unlock buying particular doff fields (sci/tac/ops).

So far, the only useful applictionI have found for this functionality has been spending fleet creds buying "random" common doffs hoping to get sensor/security officers. Bought over 800 doffs and goten 4 secutiry and 0 sensor doffs.

So already, the usefulness of this guy was questionable, but now not being able to dismiss for recruitment xp or even to use the Doffs you buy from him in fleet projects makes his presence pretty much pointless for a lot of players.
You will never find a Sensors Officer in those packs. The reason is, these DOFFs are the ones with the new special bonuses (same as the C-Store reinforcements pack). Because there is no new Sensors Officer ability, there is no Sensors Officer. If this was your goal in purchasing them, well you are wasteing your Fleet Credits.

Also, you must have had very bad luck, I bought over 1,000 of them to determine which science officers had bad tags (slotted as medical) for both factions. I had 30-40 security doffs, considering how many more Flight Deck, Ground Warfare, and Space Warfare DOFFs there were, I had expected about that many.
Captain
Join Date: Jun 2012
Posts: 1,642
# 58
08-22-2012, 03:24 PM
Quote:
Originally Posted by commodoreshrvk View Post
Currently the only way to distinguish them beforehand is to look at their bonus or buff. That means you will have to sit with STO WIKI up everytime you need to purchase DOFFs from the exchange.
that won't work because some of the ones you got from the Starbase guy - you also get from the junior officer cadre
Career Officer
Join Date: Jun 2012
Posts: 442
# 59
08-22-2012, 03:57 PM
Quote:
Originally Posted by levi3 View Post
that won't work because some of the ones you got from the Starbase guy - you also get from the junior officer cadre
I did not know that, thanks. It then looks like you will have to sit down with a physical list of their names and compare when you want to make purchases. That is just tedious.
Starfleet Veteran
Join Date: Jun 2012
Posts: 202
# 60
08-22-2012, 04:03 PM
Quote:
Originally Posted by zer0niusrex View Post
That's working as intended.
what are you guys thinking over there. Not dismissible for dilithium.... ok....I accept that change...but not being able to donate them...what the hell's the point of them now? This was a FC sink! You pay 500 for a doff....donate it and get 150 back......just like those FM boosts you are selling now. ridiculous!
STOP THE
Quote:
Originally Posted by tacofangs View Post
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
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