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Captain
Join Date: Jun 2012
Posts: 1,350
# 61
08-22-2012, 04:08 PM
Quote:
Originally Posted by farktoid5000 View Post
Which channels are people in where they can't be unmuted?
pppSTF is one of them... I was on mute for less than a day when they two admins tried to unmute me, to no avail. We have tried to tinker with log/relogs, kick/invite and still didn't work. If you need someone for a guinea pig, I will most happily volunteer...

Last edited by whamhammer1; 08-22-2012 at 04:19 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,915
# 62
08-22-2012, 04:16 PM
From what I'm seeing in these replies, I'm getting the feeling that people are assuming ALL doff's don't give any Dil, CXP or anything now... when the patch notes only said the Fleet doffs don't give those out.

Or did I misread that?
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Starfleet Veteran
Join Date: Jun 2012
Posts: 25
# 63
08-22-2012, 04:18 PM
Quote:
Originally Posted by commodoreshrvk View Post
So wait, let me get this straight.
  • We can no longer turn unwanted ones in for dilithium or recruitment CXP
  • We cannot slot them in fleet missions.

The dilithium exploit explaination is false as dilithium is still time-gated and most likely the dilithium collected from these DOFFs would be used in Fleet Mission provisioning (which is also time gated). STO has enough safeguards in place.

Slotting them in fleet missions as an exploit is also false because the said mission is time gated, you have to get the appropriate DOFFs, and it is unsustainable.

Now I realize this was an unintended consequence but it actually turned out to be a positive consequence for the Fleet Advancement system. This actually served as a great purpose for Fleet Credits (which are fairly worthless, lets be honest), especially at lower tiers. There was something to spend them on, espcially for people who have already amassed hundreds of thousands. Stop saddling players with even more grinding. To borrow from Stephen King and adapt, "All grind and no play makes STO a very boring game". As it is, most people's playtime is now focused solely on the Starbase.

From a pure development and player perspective, if these Fleet DOFFs go live with these new restrictions then what is the purpose of having anything lower than Very Rare? It behooves the players not to buy anything other than Very Rares (perhaps Rares) because they serve a minimal purpose now. Keeping them as-is serves a larger purpose. Why would we even bother buying anything from Common - Rare? More to the point, why was anything less than Very Rare developed? Changing this now actually translates to a waste of time developing - you had to take time to develope them, hook them up, and now time to change them. It is exactly this type of development that is hurting the progress of this game.

Now let me ask you guys (devs) this since it appears this whole thing was not thought through very well. How do players distinguish between these DOFFs which are the "Cannots" and the DOFFs which they can: turn into dilithium, recruitment CXP, and use for fleet slotting? You have now created an additional problem which now creates a need for even more developer time to be wasted on a distinction. In addition, just wait until the GMs and Bug tickets start rolling in, so now that is even more staff time wasted.

It is obvious someone's priorities are in the wrong place and they panicked without thinking rationally and made a knee-jerk decision (not good in any MMO especially a struggling one). You do realize that to buy one you need 500 FCs which = 500 dilithium. If you convert them you only get 75 dilithium. That is an 85% loss in the player's resources. As it is, it is not sustainable and most likely this dilithium is exhausted in the system. Even if this dilithium enters the zen market you stand to lose money by restricting it. If that fleet DOFF dilithium is used to purchases Zen points, as more dilithium enters the system Zen prices drop, meaning you get less dilithium for your zen. The weaker zen becomes, the more players will need to buy to achieve their desired amount of dilithium (the lower the exchange rate the more money you make, same for the higher).

I don't know. I think this one was quite silly and a waste of time for no reason.
WOW! I agree with this completely, I will also return to being a silver player if this gets pushed to holodeck. This is nuts!
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 64
08-22-2012, 04:38 PM
Quote:
Originally Posted by trek21 View Post
From what I'm seeing in these replies, I'm getting the feeling that people are assuming ALL doff's don't give any Dil, CXP or anything now... when the patch notes only said the Fleet doffs don't give those out.

Or did I misread that?
You are misreading that. I am not assuming all doffs are quitting to give dil or cxp on dismissal. How you came to the conclusion that any of us are thinking that from reading the posts here that almost universally say FLEET DOFFS is a little surprising.

What we are saying (most of us anyway) is that we are meh with the fleet doffs not giving dil or csp when dismissed (think its dumb, but we can live with it). What is not ok is not being able to contribute fleet doffs to fleet projects. What else is not ok is not being able to tell a fleet doff from a non-fleet doff because both can posted to the exchange, but I only want to buy DOFFS i can use on projects. See the problem?
Empire Veteran
Join Date: Jun 2012
Posts: 1,915
# 65
08-22-2012, 04:42 PM
Quote:
Originally Posted by boglejam73 View Post
You are misreading that. I am not assuming all doffs are quitting to give dil or cxp on dismissal. How you came to the conclusion that any of us are thinking that from reading the posts here that almost universally say FLEET DOFFS is a little surprising.

What we are saying (most of us anyway) is that we are meh with the fleet doffs not giving dil or csp when dismissed (think its dumb, but we can live with it). What is not ok is not being able to contribute fleet doffs to fleet projects. What else is not ok is not being able to tell a fleet doff from a non-fleet doff because both can posted to the exchange, but I only want to buy DOFFS i can use on projects. See the problem?
I see and understand the problem.

But I got confused on a few of the reaction details. Now I know I read it wrong, and apologize
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.

Last edited by trek21; 08-22-2012 at 04:45 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 254
# 66
08-22-2012, 04:56 PM
Quote:
Originally Posted by zer0niusrex View Post
Does it seem like this problem only manifests if the player is muted for an extended period of time?

No, the length of time doesn't seem to have any effect. I've muted someone, and almost immediately tried to unmute them, with no success.

And I'm sure you know which channel I'm referring to, right?

I still want bare feet.... on ALL costumes.
Career Officer
Join Date: Aug 2012
Posts: 9
# 67
08-22-2012, 05:27 PM
Quote:
Originally Posted by zer0niusrex View Post
That's working as intended.
Lost for words.

commodoreshrvk summed up my feelings on this quite well, particularly:
Quote:
Originally Posted by commodoreshrvk View Post
From a pure development and player perspective, if these Fleet DOFFs go live with these new restrictions then what is the purpose of having anything lower than Very Rare? It behooves the players not to buy anything other than Very Rares (perhaps Rares) because they serve a minimal purpose now. Keeping them as-is serves a larger purpose. Why would we even bother buying anything from Common - Rare? More to the point, why was anything less than Very Rare developed? Changing this now actually translates to a waste of time developing - you had to take time to develope them, hook them up, and now time to change them. It is exactly this type of development that is hurting the progress of this game.

Now let me ask you guys (devs) this since it appears this whole thing was not thought through very well. How do players distinguish between these DOFFs which are the "Cannots" and the DOFFs which they can: turn into dilithium, recruitment CXP, and use for fleet slotting? You have now created an additional problem which now creates a need for even more developer time to be wasted on a distinction. In addition, just wait until the GMs and Bug tickets start rolling in, so now that is even more staff time wasted.
Starfleet Veteran
Join Date: Jun 2012
Posts: 25
# 68 yay!
08-22-2012, 05:46 PM
Well the release notes for this patch were posted, and it dosent appear that they are going to stop allowing you to contribute fleet doffs to projects... so thats awesome!
Career Officer
Join Date: Jun 2012
Posts: 297
# 69
08-22-2012, 05:50 PM
Quote:
Originally Posted by cameltoe02 View Post
Well the release notes for this patch were posted, and it dosent appear that they are going to stop allowing you to contribute fleet doffs to projects... so thats awesome!
Yes, the change isn't in tomorrow's patch notes, just like it isn't in the Tribble patch notes!

Hmm.
Career Officer
Join Date: Aug 2012
Posts: 9
# 70
08-22-2012, 05:56 PM
The last four or five Tribble patch notes made no mention of this ever being implemented, hence the bug reports. As the Holodeck patch notes are, more often than not, just a copy and paste I'm not as optimistic as you cameltoe02.
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