Career Officer
Join Date: Jun 2012
Posts: 7,045
# 71
08-23-2012, 02:21 PM
Originally Posted by meurik View Post
I agree wholeheartedly that a piece of Concept Art, will never EVER look 100% true to what the finished product ends up being. However it's also been stated in other threads (by devs), that there ARE limitations in the way maps are made, such as not being able to create entire cities. I'm not entirely sure if that's true, if you look at things like the Defera ground maps. But I doubt you'll be able to re-create the Romulan Colony AND surrounding areas without seriously taxing the limitations of map size for the game.

Please correct me if i'm wrong...

I have no beef with the "Ops" level of the Starbases. They look pretty nice. My beef is with the lower levels which could use some SIGNIFICANT updating, so as to appear "less copied" from other sources.
Well, Manhattan's circumference is 31 miles. So, no, you won't see that. You won't see WoW sized continents without loadscreens either.

You could easily have something like the concept art with a city visible in the distance or a Mayberry sized chunk of city with more visible behind a wall IF there's time to produce that.

If it helps, look at something like Universal Studios theme park:

That's probably about as big as it could get or a bit bigger.

Bigger than the sets or areas used as location shoots for Star Trek. But not as big as a fully city unless there are loadscreens.
Career Officer
Join Date: Jun 2012
Posts: 7,045
# 72
08-23-2012, 02:30 PM
For reference's sake, here's a comparison shot of several games:

The extreme upper limit for a single STO map would probably be about the size of Grand Theft Auto 3's entire game world, if not a bit smaller.

That IS an engine limitation. But it's not a hard or permanent limitation. The Cryptic engine could be made to support bigger maps with changes in terms of rendering and such. They could make an offline game that supported much bigger worlds.

But consider, GTA3 is a whole game. And is a sandbox game in certain respects.

Making that for a 15 minute mission would be impractical. Making 40+ hours of content for one zone would be impractical.
Lt. Commander
Join Date: Jul 2012
Posts: 118
# 73
08-23-2012, 03:18 PM
Sorry for my post eariler, I've edited. Sorry if I came off being too harsh.
Join Date: Jun 2012
Posts: 4,221
# 74
08-23-2012, 03:28 PM
3 toons, daily playtime aprox 3-4 hours

#1- fed lvl 31 engineer:
daily 3
academy lore and quiz
He hasn't left the starbase in 3 months, but has levelled up 6 ranks.

#2- KDF lvl 50 Engineer (My main toon) Grind,grind,grind to buy fleet modules
daily 3
academy lore and quiz
3 defera dailies
Traelus repair
defense contract
aid transport near Zibal
Fleet daily
Path of the warrior (if 8k daily nut hasn't been reached from above)
Alpha sorte
Bravo sorte
Salvage dispute (when able)
Vault event- EVERYTIME I can
Academy event (whenever available)
Borg dailys (whenever available)
STF missions (IF still awake after above is complete)

#3-KDF TAC (My PvP toon)
Nothing yet- still working on initial skill point allocation.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Career Officer
Join Date: Jun 2012
Posts: 209
# 75
08-23-2012, 03:42 PM
Originally Posted by tacofangs View Post

My beef is when someone says that my work is going to look like #*@!.
No, it won't match the concept perfectly, but I'm at least 23.45% sure my work isn't @*!#.

A. Your stuff is "THE" *&$#, aka awesome.

B. My day usually starts with DOFFing on my main then doing the Foundry daily on my alts to get them some XP.

From there I move onto STFs or Fleet Marks depending on what events are in effect.
Career Officer
Join Date: Jun 2012
Posts: 468
# 76
08-23-2012, 03:57 PM
load sto
manipulate the lockbox key market for 14hrs while grinding stfs, starbase defend, and other stuff
log off
Career Officer
Join Date: Jun 2012
Posts: 141
# 77
08-23-2012, 04:24 PM

Manipulate the entire EC market throughout the day making an average of 15 mil per day.


Solo starbase.

Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 78
08-23-2012, 04:32 PM
Play around with doff missions, sell loot from said missions.

Then move onto farming some dil and transfering between characters. Sometimes involving myself in zen trade depeneding on market conditions.

Then chat to a few people and maybe play some STFs or fleet events depending on mood.

Any other spare time is tinkering with builds or ships.
Join Date: Jul 2012
Posts: 423
# 79
08-24-2012, 07:47 AM
Originally Posted by stof4nb0y View Post
Simple question: what do you do on a daily basis in STO? How many characters do you play, what missions do you do, etc.
  • Log-on, crash mere moments later.
  • Taskmaster, end STO.
  • Turn laptop off.
  • Turn laptop on.
  • Log onto STO, crash moments later.
  • Send ticket, if I get a response, asks the basic "Do you have XYZ updated? If so then try to uninstall" answer.
  • Post on forums, get smart alec responses or none at all that really help.
  • Gives up and continues to level characters on TOR even though I felt like playing STO at that moment :/ .

Dec '07 Account
I EARNED 1000 days...I didn't BUY it! New LTS=Death to Vet.System: 10/10/12 Never Forget
Something should be done for those who cared enough to have a 1000+ day sub.
Survivor of Romulus
Join Date: Jun 2012
Posts: 3,220
# 80
08-24-2012, 08:12 AM
Average day:

Log onto Starbase UGC chatroom
Check STO forums, sigh heavily
Check TOR forums, contemplate suicide
Log into STO
Check Foundry reviews
log onto commander level character and withdraw Foundry tips, so close to a new ship!
Log out.
Play TOR, or GW2 after this weekend

Above average day:
Log onto Starbase UGC chatroom
Check STO forums, see signs of humanity
Check TOR forums, there's no intelligent life here captain
Log into STO
Fall asleep at keyboard
Log out
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