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Ensign
Join Date: Jul 2012
Posts: 2
I'm thinking of using this loadout for the bortasq tac:

Front: 2x Disruptor DCCs + 2x Quantum torpedos ( with 2x purple torp doffs )

Aft: 4x Disruptor Turrets

Sets:
Borg Console + Deflector 2set.
KHG Engines + Shields

Consoles:
4x Neutr
Borg console

I'm wondering if i should go all torp consoles, all disruptor consoles or a mix between
the two.

( Or all hands down and go 4x disruptor DHCs and 5x disruptor consoles )
Career Officer
Join Date: Jun 2012
Posts: 1,737
# 2
08-10-2012, 08:54 PM
http://www.youtube.com/watch?v=mt8-lDmbpeQ&feature=plcp

I do like that cannon that comes with the tac Bortas, although I don't have it equipped in that video. Torpedoes are just to useful to ignore. There's this guy on here somewhere that says things like...

"LOL TORPEDOES BLOW UNLESS YOU SPEC INTO THEM WON'T BE CAUGHT DEAD LOL"

I'm not sure what that means. Anyways if you use the two piece KHG that's a nice bonus there toss in a console and you're running 4 / 2 on consoles. Not to shabby. Anyways cheers and happy killing of things Bortas Cannon style!

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Commander
Join Date: Jun 2012
Posts: 451
# 3
08-10-2012, 09:37 PM
that setup is a hammer in stf's. especially with purple torp doffs you can get a steady stream of quants being spit out.

my engineer uses the disruptors
tac, AP
sci, phased tet dc's borg tetryon turrets aft
all with dual fore quants, purple borg torp doffs, same setup as you're planning, 2 pc KHG, 2 pc borg, only differences is i have the war cruiser. 3x energy consoles, 1 zero point. 5 eng slots neut alloy x3, rcs x2. sci slot got the borg console.
Ensign
Join Date: Jul 2012
Posts: 2
# 4
08-11-2012, 04:34 AM
Thanks for the replies =)

I'll probably try both 4x DHCs and a torp build. Already have the Heavy Escort with 4x DHCs
so it would be nice with some torps for a little bit of variation.
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 5
08-12-2012, 09:02 AM
I used to have a Bortasqu set up with quad cannons and mk xii disruptor cannons but only one torp at the front.

It was great at less than 5km from target at the front but she is a big ship and slow to turn with a few blind spots so unless something is in front of you theres not much you can do, sure you can use tac patterns, evasive maneuvers etc to turn faster but in all honesty that ship is better off with beams so it can sit back as its just to big to get up close for maneuvers and as cannons are an up close and personal style weapon there really not good on that ship.

I ended up moving all my gear off that ship and onto a siege destroyer (Grumba) and it utterly kicks ass although it is a little bit more squishy than the Bortasqu but it can out dps it in a heartbeat not to mention comparing the Auto cannon to the Javelin, other than pvp the Javelin does easy 4 times the dps of the Auto cannon.
Career Officer
Join Date: Jun 2012
Posts: 1,737
# 6
08-14-2012, 08:31 PM
Quote:
Originally Posted by ariseabove View Post
I used to have a Bortasqu set up with quad cannons and mk xii disruptor cannons but only one torp at the front.

It was great at less than 5km from target at the front but she is a big ship and slow to turn with a few blind spots so unless something is in front of you theres not much you can do, sure you can use tac patterns, evasive maneuvers etc to turn faster but in all honesty that ship is better off with beams so it can sit back as its just to big to get up close for maneuvers and as cannons are an up close and personal style weapon there really not good on that ship.

I ended up moving all my gear off that ship and onto a siege destroyer (Grumba) and it utterly kicks ass although it is a little bit more squishy than the Bortasqu but it can out dps it in a heartbeat not to mention comparing the Auto cannon to the Javelin, other than pvp the Javelin does easy 4 times the dps of the Auto cannon.

Wrong. No really. Just wrong. If you can't point a Bortas and pull the trigger once or twice I really don't know what to say. No wait. I do.

Wrong.

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Career Officer
Join Date: Jun 2012
Posts: 141
# 7
08-15-2012, 01:48 AM
Quote:
Originally Posted by thissler View Post
Wrong. No really. Just wrong. If you can't point a Bortas and pull the trigger once or twice I really don't know what to say. No wait. I do.

Wrong.
Just wanted to add my voice to this. I have the command bortasqu and while I found I had problems with it on my sci character, in the hands of my tac character I'm finding it to be an incredible ship.

My setup:

LT tac: tt1, ts2
LTC tac: tt1, ts2, csv 2
COM eng: eptw1, aux2ID, rsp 2, aux2sif3
ENS eng: epts 1
LT sci: he1, tbr1

Consoles, all are mk11 rare:

ENG: Mono mk 11, electro mk11 x2(will swap one to the borg console once I get it), RCS mk11
SCI: plasmonic leech, field generator
TAC: 3x Disruptor, 1x quantum

Borg deflector
KHG mk11 engines
KHG shield(currently reman)

3x Disr DHC, 1x quantum, all borg mk 11
4x turrets, 3 white mk8-10 and 1 borg

I seem to be having no problems using aux2id and evasive for keeping my ship pointing in the right direction, especially when used with liberal applications for reverse.
Empire Veteran
Join Date: Jun 2012
Posts: 3,070
# 8
08-15-2012, 03:16 AM
Quote:
Originally Posted by tetonica View Post
Just wanted to add my voice to this. I have the command bortasqu and while I found I had problems with it on my sci character, in the hands of my tac character I'm finding it to be an incredible ship.

My setup:

LT tac: tt1, ts2
LTC tac: tt1, ts2, csv 2
COM eng: eptw1, aux2ID, rsp 2, aux2sif3
ENS eng: epts 1
LT sci: he1, tbr1

Consoles, all are mk11 rare:

ENG: Mono mk 11, electro mk11 x2(will swap one to the borg console once I get it), RCS mk11
SCI: plasmonic leech, field generator
TAC: 3x Disruptor, 1x quantum

Borg deflector
KHG mk11 engines
KHG shield(currently reman)

3x Disr DHC, 1x quantum, all borg mk 11
4x turrets, 3 white mk8-10 and 1 borg

I seem to be having no problems using aux2id and evasive for keeping my ship pointing in the right direction, especially when used with liberal applications for reverse.
Odds are well pretty much reasoning behind why your tactical is doing more damage with this than the science officer is the only thing you really have going for damage with a sci with this setup is the damage consoles for disruptor and sensor scan. As far as tactical options with science your beta and delta patterns mesh better and primarily it is the evasive that is turning the ship and not the aux to dampeners. Although the dampeners help the way a negh var and to lesser extent the vorcha drift as well as pivot thats more beneficial to those two ships but as a dev stated when bortas launched is that it wasn't designed for torpedoes or cannons it was just allowed to have cannons although with my numerous hours of testing I ended up using a quad and a combination of either 2 single cannons and a beam or 2 beams and a single cannon the quad is just there for head on damage/to save weapons power rather than reduced damage from 4 weapons on the front fireing all the time. For the rear i ended up using 2 turrets and 2 single beams.

Not saying it doesn't work for you but in any kind of gameplay I like to keep the ship moving to keep defense up to be on offense and not having to keep myself from being on the defensive. Although its my opinion though that this can work for you if per say you have someone taking all the agro where you could just sit there without taking in any damage.
Career Officer
Join Date: Jun 2012
Posts: 1,737
# 9
08-15-2012, 06:53 AM
Quote:
Originally Posted by zeuxidemus001 View Post
Odds are well pretty much reasoning behind why your tactical is doing more damage with this than the science officer is the only thing you really have going for damage with a sci with this setup is the damage consoles for disruptor and sensor scan. As far as tactical options with science your beta and delta patterns mesh better and primarily it is the evasive that is turning the ship and not the aux to dampeners. Although the dampeners help the way a negh var and to lesser extent the vorcha drift as well as pivot thats more beneficial to those two ships but as a dev stated when bortas launched is that it wasn't designed for torpedoes or cannons it was just allowed to have cannons although with my numerous hours of testing I ended up using a quad and a combination of either 2 single cannons and a beam or 2 beams and a single cannon the quad is just there for head on damage/to save weapons power rather than reduced damage from 4 weapons on the front fireing all the time. For the rear i ended up using 2 turrets and 2 single beams.

Not saying it doesn't work for you but in any kind of gameplay I like to keep the ship moving to keep defense up to be on offense and not having to keep myself from being on the defensive. Although its my opinion though that this can work for you if per say you have someone taking all the agro where you could just sit there without taking in any damage.

I'm sorry but I don't even really understand what you're saying. You can see actual evidence here in this very thread of a Bortas doing mean things with cannons and torpedoes. And doing it well.

So what is it you're trying to say? That you can't do it? Do you need tips on power management? How can we help?

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Lt. Commander
Join Date: Jun 2012
Posts: 185
# 10
08-16-2012, 09:12 AM
Quote:
Originally Posted by thissler View Post
Wrong. No really. Just wrong. If you can't point a Bortas and pull the trigger once or twice I really don't know what to say. No wait. I do.

Wrong.
You may need to re-read what I said I didn't say you can't do it I just said the Bortasqu is a large ship with not much maneuverability unless you use evasive maneuver, tac patterns etc and even then cannons need to be at close range to be effective and often its not just point and pull the trigger twice especially in such things as pvp or elite stf's.
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