Lt. Commander
Join Date: Jun 2012
Posts: 132
Dear Devs,

In regards to the ongoing concerns surrounding the current PATCH as relates to the changes made to Fleet Doffs..... could you say something / ANYTHING? At least acknowledge you are aware of our concerns.

So far the only response came yesterday, "working as intended". That clearly, in light of the player base response seen in the forums today, is not enough. Beyond that the only others actions have been the community mods closing, merging, and moving threads.

Are we of so little value to you?

Will it take us moving our time and Money somewhere else to illicit a response?

Join Date: Jun 2012
Posts: 1,642
# 202
08-23-2012, 04:27 PM
The official word from the Dev's when this problem was picked out yesterday on Tribble was:

Originally Posted by zer0niusrex View Post
That's working as intended.
This is the official response.

Enjoy the game!!!
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 203
08-23-2012, 04:28 PM

Not even 5 minutes and this was moved too. If onlythey could be as on top of other, more pressing concerns. Damn.

Last edited by wilsoncutter001; 08-23-2012 at 04:30 PM.
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 204
08-23-2012, 04:36 PM
This is the right place to discuss it. It's not ignored it's just they're trying to figure out how to deal with this. Given that they appear to have had no idea of the consequences they will first have to understand what they did and why it's so damaging to the doff market and perception of value of fleet credits.

They probably don't realise is that the doff sink that they'd made will now no longer function. They should be happy that players were actually using the fleet credits for something given that they have very little value, even when you have a tier 2 or tier 3 starbase.
Career Officer
Join Date: Jun 2012
Posts: 314
# 205 Starbase doffs
08-23-2012, 04:37 PM
Okay the previous thread got trolled down but the issue is still there.

In few words: after todays patch doffs that you can get from starbase are not usable in starbase mission. Yet they look, walk and quack absolutely the same as the normal doffs.

And they also tradeable on exchange.

Which is frankly creating a bit of an issue right now, cause you can buy sensor doff for 500k and find out that it's not usable for it's intended purpose. Read "you can not feed it to sb project".

I also believe this belongs in the general community feedback. Because well I am a member of general community. And the general community should be aware of such issue. And General Community clearly expressed its outrage (available here for those who are curious

The cryptic representative response in the patch notes tread was "This is working as intended". Available here:

And as a member of general community and also a paying customer I do believe that this was done in error, and certainly hope that this will be fix as soon as possible. Because frankly it is killing the exchange system completely.

Also I would kindly request all posters in the thread to keep the tread civilised because trolling won't solve an issue and most likely will make the tread to a trashbin.

Sincerely yours
STF Elite Advanced Tactics
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 206
08-23-2012, 04:44 PM
I think this thread does need to be here. There are a lot of players that have no way of knowing about the significant change that will hurt them in their ec wallet. Of course I'm taking advantage of that knowledge and dumping useless doffs for profit before my fleet credits become worthless.

The change is so significant that it should have been published in the patch notes rather than concealed when buying doffs from the exchange is an everyday activity. The Devs should have had some consideration for the poor GMs that are going to have to deal with a flood of tickets that this will generate.
Join Date: Jun 2012
Posts: 47
# 207
08-23-2012, 04:48 PM
I would actually disagree that this is the right place to discuss this issue. As it impacts the starbase system and the exchange more than the actual doff system. And a higher percentage of the community than warrants all threads being stuck in a lower traffic area.

I am also disappointed about the lack of response beyond a short working as intended. By this point in the day it really comes across as just ignoring / avoiding an issue.
Career Officer
Join Date: Jun 2012
Posts: 1,247
# 208
08-23-2012, 04:48 PM
My question is WHY? Seriously, other than SB projects... who really needs Common Doffs? This was a huge bonus to small fleets... and even medium fleets whose resources have begun to thin....

Is it intentional?
-----------------------------------------------------------------------Star Trek Online, Now with out the Trek....
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 209
08-23-2012, 04:49 PM
There's a separate thread in community discussion that's focused on alerting players to a major damaging change that was stealthed in.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 210
08-23-2012, 04:50 PM
Originally Posted by devian666 View Post
While I don't agree with some of your description there are some valid points. Fleet doffs look like doffs but aren't. They don't seem aware of the cost that goes into obtaining fleet credits, and that there's not much worth spending the credits on. Given that there are only a couple of ships and some ship/ground gear that I like most of my fleet credits will end up worthless.

When they added FC to doffs this actually gave me a reason to focus on fleet credits and it gave a shot in the arm to fleet projects. I could have sold the doffs on the exchange for ec but instead I put them in fleet projects and mashed up some of the useless ones for a limited amount of dil. The opportunity cost to me of putting them into fleet projects is that I could have sold them for a significant amount. The funny thing is they actually had it right the way it was, and they've broken the system for some bizarre ill-conceived idea.

Perhaps if they discussed the issues they were having people could have suggested some ideas. One of the ideas in there might have worked, unlike what they did in this patch. There was also no reason to do this as a stealth change. Nothing about this change makes any rational sense.

e: One thing I think they could be concerned about is the white doff to fleet credit effective rebate. That's a downward spiral even with fleet credit boost running. The fleet credits for white doffs is already disproportionately low. Going from 500 fc to 150 fc does not form a positive feedback loop that would lead to infinite doffs or other game breaking features.

There are also fleet projects and fleet store items which are one use-one event items that are worthless at their current prices. There's other stuff that should be rebalanced so that people actually buy them. There's a serious issue of the perception of the value of fleet credits at this time. They should be looking at the cause of the problem rather than fluff around on the surface.
FYI 500 fleet credits cost 10 fleetmarks only. This is the weak point of the system, it's not doff rewarding fleet credits. This means one doff every 4 minutes with a good team. A good 5 man team farming fleetmarks can get 75 in an hour. A lot more than the academy stuff.

Last edited by diogene0; 08-23-2012 at 04:58 PM.
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