Career Officer
Join Date: Jun 2012
Posts: 447
# 461
08-29-2012, 12:12 PM
Quote:
Originally Posted by phyrexianhero View Post
People thought it was outrageous to be able to not be able to contribute the doffs to starbase projects that a doff vendor on our starbase gave out. Borticus said they were looking into it and they reversed their policy while addressing their concern about it generating too much dilithium. This is a win.
Highlighted the relevant part for you.

The only winner is PWE. It's just that they didn't win at as great a cost to the playerbase as they could have. PWE's goal was to nerf Dil rewards so they could take more money from the playerbase. They've accomplished that goal.

Donating fleet doffs to starbases is a red herring. PWE groused they COULD have gouged the playerbase EVEN HARDER by more aggressively pushing the sale of doffpacks and other P2W economic aid. As it is, they're getting more money, just not as much more as they might like.
Lieutenant
Join Date: Aug 2012
Posts: 62
# 462
08-29-2012, 02:37 PM
lols still thinking it dill

man get this 200 diffs = 100k fleet cred = 15k dill not everyone has 100k fleet cred let alone half depening fleet size and u can only refine and use 8k umm

(most people will now be broke on fc and spending weeks rebuilding it)

now 5 hours play running just stfs
all 3 for 5 hours = 15k dill (now here the extra u got chips trashing then can gain anything from 3k to extra 10k depening chips) (still limited to 8k aday)

so lowing the dill count on trashing duffs dose that go for all duff?? ( or just sb duffs) as klinks get tons of prisoners and u can trash them too (also u can mail them to feds and have the same out come) ( trash them on klink and send the dill to ur fed) ( still have 8k aday limit)

so over all theres no differences between them, both takes aslong as each other.

2. if u have a few brians in ur head u can run the dill exchange and turn 15k in to 150k pre refined dill ( if u know how) so dose this mean they going to rework the dill exchange?
(and free zen)

now only idout noobs would wast money on duff packs

now if they wanted to get more money for duffs what they should do is make it more better to be a gold member or move the duff officer to be only unlockable by gold members

so over all there not realy making any more money then befor the only extra money they made is they noobs with no brains with bank cards and people with too much money and dont care!

Last edited by spacebreeder; 08-29-2012 at 02:47 PM.
Career Officer
Join Date: Jun 2012
Posts: 447
# 463
08-29-2012, 03:07 PM
If that were true it would not have been perceived as an issue.
Commander
Join Date: Jun 2012
Posts: 484
# 464
08-29-2012, 04:29 PM
Am I the only one who is refreshing the release notes section every hour hoping to see the patch posted for release tomorrow?
Captain
Join Date: Jun 2012
Posts: 1,642
# 465
08-29-2012, 05:30 PM
Quote:
Originally Posted by john98837 View Post
Am I the only one who is refreshing the release notes section every hour hoping to see the patch posted for release tomorrow?
At 5.30pm their time things are still "working as intended" - seems strange
Career Officer
Join Date: Jun 2012
Posts: 447
# 466
08-29-2012, 06:02 PM
They are working as intended. And they intend to change the intended workings next patch. The decision to nerf fleet doffs was deliberate if hasty.
Commander
Join Date: Jun 2012
Posts: 484
# 467
08-29-2012, 07:43 PM
http://sto-forum.perfectworld.com/sh...d.php?t=371891

Patch is going live tomorrow, you may now begin jumping up and down.
Career Officer
Join Date: Jun 2012
Posts: 725
# 468
08-30-2012, 07:18 AM
Quote:
Originally Posted by aestu View Post
Highlighted the relevant part for you.

The only winner is PWE. It's just that they didn't win at as great a cost to the playerbase as they could have. PWE's goal was to nerf Dil rewards so they could take more money from the playerbase. They've accomplished that goal.

Donating fleet doffs to starbases is a red herring. PWE groused they COULD have gouged the playerbase EVEN HARDER by more aggressively pushing the sale of doffpacks and other P2W economic aid. As it is, they're getting more money, just not as much more as they might like.
That argument would make sense if there were people who made substantial sums of dilithium from dismissing officers -- I haven't seen much to support that case. As others have pointed out, you can make a lot of dilithium much faster. In 30 seconds doing the Foundry daily you can make more than dismissing 19 white doffs (under the old 75 ore per common) -- even if these only cost 20k EC a piece that'd still cost you 267 EC per 1 dilithium. And yes, while that means you could get 8000 dilithium for only 214k EC a day at that rate, if the zen/dil rate is 150 (I haven't checked lately) that means you're spending 40k EC per zen (or 4 million EC for 100 zen = $1 USD). That's still quite a bit more than the going rate from zen to EC via exchange.

These changes mean that there's a guaranteed way of getting certain department doffs at a fixed cost, greatly de-incentivizes removing doffs via dismissing (and thus lowering their prices on exchange), and makes it safe to buy on the exchange again. The only losers of note from this are those who wanted to make dilithium from dismissing duty officers and those wanted to price gouge duty officers. The big winners are those that want cheap doffs and those who wanted to advance their starbases. In terms of player size, I'd say the latter is several orders of magnitude that of the former.
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Career Officer
Join Date: Jun 2012
Posts: 447
# 469
08-30-2012, 08:11 AM
Quote:
Originally Posted by phyrexianhero View Post
That argument would make sense if there were people who made substantial sums of dilithium from dismissing officers -- I haven't seen much to support that case. As others have pointed out, you can make a lot of dilithium much faster. In 30 seconds doing the Foundry daily you can make more than dismissing 19 white doffs (under the old 75 ore per common) -- even if these only cost 20k EC a piece that'd still cost you 267 EC per 1 dilithium. And yes, while that means you could get 8000 dilithium for only 214k EC a day at that rate, if the zen/dil rate is 150 (I haven't checked lately) that means you're spending 40k EC per zen (or 4 million EC for 100 zen = $1 USD). That's still quite a bit more than the going rate from zen to EC via exchange.

These changes mean that there's a guaranteed way of getting certain department doffs at a fixed cost, greatly de-incentivizes removing doffs via dismissing (and thus lowering their prices on exchange), and makes it safe to buy on the exchange again. The only losers of note from this are those who wanted to make dilithium from dismissing duty officers and those wanted to price gouge duty officers. The big winners are those that want cheap doffs and those who wanted to advance their starbases. In terms of player size, I'd say the latter is several orders of magnitude that of the former.
I'll spell it out again for you.

Quote:
Originally Posted by aestu View Post
If that were true it would not have been perceived as an issue.
Career Officer
Join Date: Jun 2012
Posts: 725
# 470
08-30-2012, 09:19 AM
Quote:
Originally Posted by aestu View Post
I'll spell it out again for you.
The issue was that downgrading duty officers provided more dilithium than you would otherwise have.

Dismissing 1 very rare was 500 ore
Dismissing 3 rares was 250*3 = 750 ore
Dismissing 9 uncommons was 150*9 = 1350 ore
Dismissing 27 commons was 75*27 = 2025 ore

Thus you'd get more than 4 times as much dilithium by downgrading a very rare duty officer to 27 commons, along with Recruitment XP. Considering there were also missions to remove colonists and prisoners (say, 10 prisoners for chance at 1000 ore -- vs dismissing them immediately for guaranteed 750 ore) it didn't make much sense to do anything else if you didn't want them.

With today's patch,
Dismissing 1 very rare was 50 ore
Dismissing 3 rares was 25*3 = 75 ore
Dismissing 9 uncommons was 10*9 = 90 ore
Dismissing 27 commons was 1*27 = 27 ore (wouldn't 4 dilithium per be a little more in line?)

The most you could make would be less than 2 times as much dilithium, while the magnitude is 95% less than you would get under optimal conditions before.

As I've stated before, this is a big win for more people than the rather minor loss it is for a handful. The only issue was that some assignments generally weren't worth doing and that 4 very rare doffs could get you a day's worth of dilithium.
Fleet holding costs | Accolade Points: 18020 (Fed Engineer), 16400 (KDF Tactical)
Subscribe to Accolade thread | Join channel Accolades | Idea: Mail Revamp
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Last edited by phyrexianhero; 08-30-2012 at 09:21 AM.
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