Captain
Join Date: Jun 2012
Posts: 993
# 11
08-23-2012, 04:40 PM
Quote:
Originally Posted by borticuscryptic View Post
Slow week on the PvP front, but we've been discussing some ways we may be able to increase the viability of Science ships, Science captains, and Science consoles. No solid plans yet, so nothing to discuss openly. A lot of the feedback from this forum goes into those discussions, though.
Nice to see the weekly dev message!
Division Hispana
www.divisionhispana.com
Lieutenant
Join Date: Aug 2012
Posts: 87
# 12
08-23-2012, 04:55 PM
Quote:
Originally Posted by borticuscryptic View Post
Slow week on the PvP front, but we've been discussing some ways we may be able to increase the viability of Science ships, Science captains, and Science consoles. No solid plans yet, so nothing to discuss openly. A lot of the feedback from this forum goes into those discussions, though.
Do you have any idea when things will move beyond simply discussion?
Career Officer
Join Date: Jun 2012
Posts: 797
# 13
08-23-2012, 05:00 PM
Quote:
Originally Posted by stof4nb0y View Post
Do you have any idea when things will move beyond simply discussion?
well considering its only just recently been shown just how bad science in this game is with the final nail in the coffin in fixing photonic shockwave... this is actually quite a big step.

i just hope these talks havent put aside the talks about adding fleet marks to pvp matches.
Empire Veteran
Join Date: Jun 2012
Posts: 2,283
# 14
08-23-2012, 05:39 PM
I know how hard this must be for Cryptic because without any additional programming or what not I'm drawing a serious blank on this.

I guess best constructive statement I could make on this is provide insight from my point of view on different aspects of science skills and science ships. One issue is beams is as time goes on they seem to do less and less compared to cannons. So thats a majority of the federation ship fleet and then to a lesser extent the KDF carriers, Orion Marauder, and Varanus.

On that note being that its hard to disable a system completely and is not something anyone really wants to be on the recieving end of... Maybe a suggestion on trying to find a way that when using subsystem abilities or a proc that lands a hit to a specific subsystem that it gets something like a boos of damage or a high chance of landing a critical hit possibly?

A seperate issue in relating to this when it comes to fed and kdf is making their abilities more unique to each faction like the sensor scan and photonic fleet is something more I would think the federation would use it just doesn't seem like a KDF tactic someone in the area of Science would use that being the KDF in lore does not view science as an honorable career in the first place. The KDF in lore only uses science mostly when it comes to its application in weapons. I'd just suggest cutting the fat on the sci abilities we have now and push them all to all federation and then redesigning from a True KDF perspective of how a Warrior in Persuit of using Weaponized application of Science to replace that... Some may not agree but I think it would put more integrity into the game imo. It would give the federation more of a sense of uniqueness and also work towards giving the KDF some uniqueness since it seems every time there needs to be a money making turn in the game that KDF loses another aspect of uniqueness.

In conclusion though too in the series where you are refering to science there is usually some kind of anomaly or constant like a moon, sun, etc where we saw most science taking place where we do not have that in the game anywhere unless its a specifically tailer object in a mission/episode. That could be the cornerstone of science to changing that too...
Captain
Join Date: Jun 2012
Posts: 516
# 15
08-23-2012, 05:40 PM
I wonder what mavairo's doing.
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http://www.youtube.com/watch?v=rMm_VoKkuco - Needs more female relief ops ensign.
Banned
Join Date: Jun 2012
Posts: 846
# 16
08-23-2012, 05:56 PM
Quote:
Originally Posted by sovereignman View Post
I wonder what mavairo's doing.
I hear he plays alot of Endless Space and Sins of a solar empire rebellion these days, while he awaits the next major patch for mechwarrior.
Captain
Join Date: Jun 2012
Posts: 855
# 17
08-23-2012, 06:01 PM
Quote:
Originally Posted by fakehilbert View Post
The Extend Shields graphics have been changed. Instead of the blue line it's now a red swirly thing which doesn't go all the way to the extend target. This means that there is no indication which ship you need to shockwave to break the extend.
I really wish the "Extend Shields" effect would be more reminiscent of the series.

Something along the lines of this. In this image, the "bubble" is under attack by subspace aliens, but the overall bubble "size" shows how an extended shield could look.

Might even make the ability more tactical, requiring players to be in closer proximity to provide the greatest benefit of the extended shield.
Career Officer
Join Date: Jun 2012
Posts: 797
# 18
08-23-2012, 06:22 PM
Quote:
Originally Posted by meurik View Post
I really wish the "Extend Shields" effect would be more reminiscent of the series.

Something along the lines of this. In this image, the "bubble" is under attack by subspace aliens, but the overall bubble "size" shows how an extended shield could look.

Might even make the ability more tactical, requiring players to be in closer proximity to provide the greatest benefit of the extended shield.
that visually looks awesome but the game wouldnt be able to support that.

i always thought it was weird that the ship doing the extneding suffers no downside what so ever. it needs to maybe suffer slower natural shield regen to represent the strain of sending the shields elsewhere....
Captain
Join Date: Jun 2012
Posts: 993
# 19
08-23-2012, 06:26 PM
Quote:
Originally Posted by meurik View Post
I really wish the "Extend Shields" effect would be more reminiscent of the series.

Something along the lines of this. In this image, the "bubble" is under attack by subspace aliens, but the overall bubble "size" shows how an extended shield could look.

Might even make the ability more tactical, requiring players to be in closer proximity to provide the greatest benefit of the extended shield.
No way! a whale like me (heal boat) will never follow a dolphin! (escort), we will never be so fast or maneuverable as they are and if they are going to slow down to get the extend they will be losing a lot of bonus defense. The blue line is fine.
Division Hispana
www.divisionhispana.com
Empire Veteran
Join Date: Jun 2012
Posts: 650
# 20
08-24-2012, 12:35 AM
Yeah, blue line is good.

I miss the "cast line" the old transfer shield strength graphics had, that way the receiver knew who gave it to them and can acknowledge appropriately. Now you have to search to see who else's shields are "pulsing", even then it might not be the guy.
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