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Career Officer
Join Date: Jun 2012
Posts: 735
# 21
08-24-2012, 01:01 AM
Quote:
Originally Posted by borticuscryptic View Post
Slow week on the PvP front, but we've been discussing some ways we may be able to increase the viability of Science ships, Science captains, and Science consoles. No solid plans yet, so nothing to discuss openly. A lot of the feedback from this forum goes into those discussions, though.
Winning tip: Go for abilities that negate others damage and healing!

(not abilities that increase the sci or sciships damage or healing)

(cause the sciship/capt is inferior to the escort/tac in damage, and to the cruiser/eng in healing. It should be able to bring the others down to it's own level )
Career Officer
Join Date: Jun 2012
Posts: 735
# 22
08-24-2012, 01:03 AM
Quote:
Originally Posted by sovereignman View Post
I wonder what mavairo's doing.
I heard he finally turned into a full-time forum-pvp'er!
Empire Veteran
Join Date: Jun 2012
Posts: 7,702
# 23
08-24-2012, 01:05 AM
seen the new extends graphics, don't understand the change. its nearly invisible, theres nothing visible linking the extender and extendee. its got stealth mode now, the enemy team wont be able to react appropriately to it anymore. what, did it look to much like tach beam? well make the extend beam green, thats already associated with highly enhanced shields.

also A2S appears to just make your ship glow yellow for a second now, no more round spinney thing anymore
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 993
# 24
08-24-2012, 01:41 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
seen the new extends graphics, don't understand the change. its nearly invisible, theres nothing visible linking the extender and extendee. its got stealth mode now, the enemy team wont be able to react appropriately to it anymore. what, did it look to much like tach beam? well make the extend beam green, thats already associated with highly enhanced shields.

also A2S appears to just make your ship glow yellow for a second now, no more round spinney thing anymore
Yeah , those changes were not in the patch notes. The new red extend shields is awful, and besides you cant see who is getting extended
Division Hispana
www.divisionhispana.com
Captain
Join Date: Jun 2012
Posts: 2,507
# 25
08-24-2012, 04:24 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
seen the new extends graphics, don't understand the change. its nearly invisible, theres nothing visible linking the extender and extendee. its got stealth mode now, the enemy team wont be able to react appropriately to it anymore. what, did it look to much like tach beam? well make the extend beam green, thats already associated with highly enhanced shields.

also A2S appears to just make your ship glow yellow for a second now, no more round spinney thing anymore
I don't dislike new graphics at all (new extend looks really nice, in that regard), but it's true that loosing the line makes it harder to realise the relative positions of players. Might be bad for enemy teams in PvP, but it's also unpleasant to some degree for the team itself.
TOIVA, Toi Vaxx, Toia Vix, T'vritha, To Vrax: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, T'Vira, To'Vrak: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Rihannsu
Join Date: Jun 2012
Posts: 1,742
# 26
08-24-2012, 06:10 AM
Any chance we will ever get more then "simply talking cannot be shared". I mean who is doing the talking anyway and from what perspective do teams even figure into it? is QnA part of it (not sure if i should hope that they are or not)?


what about that map DSTahl was referring to that is being played on internally, the new background tech, does Gecko still believe that there are always counters, how about snix leader boards in testing since S1.2, or the freighter sortie, the space assault map???

this whole nothing is moving forward is getting tiresome.

Balance problems abound, in the meanwhile, how about addressing some of the longtime issues so we get a sense of where they are at?

Extend animation passed QnA, so no i take it DStahl's improvement to QnA are working as intended. Can we just revert them, or is animations now trumping systems when it comes to combat mechanics, as intended?

Huzzah!
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 08-24-2012 at 06:15 AM.
Commander
Join Date: Jun 2012
Posts: 423
# 27
08-24-2012, 12:13 PM
I have no issue with the new extend shields. Most abilities, when cast on another player from an ally simply only show up on that ally! Just pay attention to what abilities are stacked on your target. SNB still clears them all so who even cares that there is no ugly blue beam attached to the friendly target?

At least, I don't care anyway.
Commander
Join Date: Jun 2012
Posts: 423
# 28
08-24-2012, 12:15 PM
Quote:
Originally Posted by dassemsto View Post
Winning tip: Go for abilities that negate others damage and healing!

(not abilities that increase the sci or sciships damage or healing)

(cause the sciship/capt is inferior to the escort/tac in damage, and to the cruiser/eng in healing. It should be able to bring the others down to it's own level )
BTW, I totally agree with that train of thought!
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 29
08-24-2012, 12:22 PM
Quote:
Originally Posted by borticuscryptic View Post
Slow week on the PvP front, but we've been discussing some ways we may be able to increase the viability of Science ships, Science captains, and Science consoles. No solid plans yet, so nothing to discuss openly. A lot of the feedback from this forum goes into those discussions, though.
not far from the point but youve slightly missed it. Science CAPTAINS have snb, and are utmost import regardless of ship type faction or build spec. Science SHIPS have surely seen better days, but are what they are given inherant shield boosts, innate subs targeting, and lolfail instadie status vs hard alphas. Science consoles? are you serious? Epic fail compared to p2w, even tac dmg boost ones or engineer resists, sci consoles are epic fail. (not havign any boost subspace decompiler being a glaring "error")

No, none of that. The problem is SCIENCE BRIDGE OFFICER POWERS. These have been systematically reduced to ill effect as a result of several "unrelated" changes over the course of recent sto history. Since the powers are fail, boosting them with sci consoles becomes fail. Thus ships with less sci consoles and powers slots (bug ships) ascend the throne of dominance over scis. Not becus sci captains, ships, or consoles. YA DIG?
Empire Veteran
Join Date: Jun 2012
Posts: 471
# 30
08-24-2012, 12:26 PM
Quote:
Originally Posted by dassemsto View Post
Winning tip: Go for abilities that negate others damage and healing!

(not abilities that increase the sci or sciships damage or healing)

(cause the sciship/capt is inferior to the escort/tac in damage, and to the cruiser/eng in healing. It should be able to bring the others down to it's own level )
Agreed. It's a good line of logic that would give us a novel reason to play sci/sci again. If sci can't do area denial de-buff is a good alternative.
If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
They taste the same.
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