Captain
Join Date: Jun 2012
Posts: 598
# 1 Cure the Idiots.
08-25-2012, 02:55 AM
Cure Elite

I know everyone could agree that Cure Elite lately has been attracting dumb noobs who are "hell bent" on destroying the cubes before destroying all the probes. By doing this they release an armada of reinforcements bound for the IKS Kang. They can barely keep the Birds of Prey away, let alone the Raptors and Negh'Vars. They don't listen to the other players when we yell in the mic or type in chat, not to destroy Cubes before all probes are gone. There needs to be an anoying bridge officer prompt wanring them that gets in the way of their view everytime they prematurely attack the Cube.
Commander
Join Date: Jun 2012
Posts: 384
# 2
08-25-2012, 05:14 AM
and what you want now?

tell in forum that anyone kill a cube and not listen to you?
Commander
Join Date: Jun 2012
Posts: 321
# 3
08-25-2012, 06:05 AM
First off, here's a solution for you. Don't PuG.

If you're getting a group from a chat channel then establish the tactics in the game lobby beforehand, and don't proceed until everyone is clear.

Expecting 4 complete strangers to use the same tactics, or even speak the same sodding language as you and then screaming at them in voice chat when they don't makes you a bellend.


And secondly, your tactic of destroying the probes at all the shipyards before touching a cube isn't something I've seen a competent group attempt in months. The two methods I see, which, I might add work on a consistent basis, are the slower and safer RMMRL (Right probes, Mid probes, mid cube, right cube, left probes & cube) and the faster, but a little riskier RML (Right probes & cube, Mid probes & cube, Left probes & cube. And this does work if your Kang Guardian is good enough and the other players pick up the spawns at their own shipyard). More than one way to complete the mission, eh? Fancy that?

Suggesting that the game enforce specific tactics is silly at the best of times. Suggesting that the game enforce sub-optimal tactics is ludicrous.

Last edited by skhc; 08-25-2012 at 06:12 AM.
Commander
Join Date: Jun 2012
Posts: 384
# 4
08-25-2012, 06:20 AM
Quote:
Originally Posted by skhc View Post


And secondly, your tactic of destroying the probes at all the shipyards before touching a cube isn't something I've seen a competent group attempt in months. .
i do only random stfs and that was the only way to save alot from them.

today i am in and noticed 4 players without firepower that says nobody can handle a raptor or nevh gar ship.

so we clear first all nanites it have needet 25 min afther that we try to hold kang alive against bops yes it was a hard job with full nuub group but anyone read teamchat so we have a chance to win the mission.

then ea side anyone?makes the cube down to ~20% then blow them at once and call kang instantly so we win and not risk to fail on the armee of raptors.

its the perfect taktik if you are in a nuub group and grants a sucess mission.

i have seen tonns of mission failing only coz 1 cube was killed and the players cant handle the raptors.
Commander
Join Date: Jun 2012
Posts: 321
# 5
08-25-2012, 06:22 AM
Quote:
Originally Posted by lostmoony View Post
its the perfect taktik if you are in a nuub group and grants a sucess mission.
That's true, but if you're in that noobish a group then chances are you're in a PuG, and have no grounds to expect them to be able to tie their own shoelaces, much less figure out when to blow a cube.

Which brings me back to the first piece of advice I offered alexindcobra: don't PuG.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 6
08-25-2012, 06:29 AM
Striking the cubes (in fast order) can achieve mission success
using a mic rarely does

firstly 90% of people have the voice chat disabled anyway (because its Rubbish)
Secondly we don't all speak the same language
Thirdly there is no chain of command
Lt. Commander
Join Date: Jun 2012
Posts: 160
# 7
08-25-2012, 06:30 AM
skhc is right. When you have so many different tactics and people that learned on specific ones, PUGing Cure can be a nightmare and expecting everyone to do the same tactic each time is ridiculous. It happens rarely; I went into a group last week who were all using mrrml (which I prefer over rmmrl) without coordination (as in someone directing) and it was an absolutely beautiful sight. Sadly though, I know it was an extreme rarity and will never expect it.
-It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.-- Mark Twain.
Commander
Join Date: Jun 2012
Posts: 384
# 8
08-25-2012, 06:36 AM
in a powerfull group MRRLL MRLLRM or whatever taktik is not importend all what is needet one shows that bops will not kill kang and other clear all on ANY way.

with totaly nuub groups what happend many times you must play specific to the players say check out what players do how fast and.....
then decide how you can save a teoretily dead mission.

if you have a high sucess ratio with you MRL taktik in random missions gz for you i fail so many on run a stupidly one way and play now how its importend with a really good win ratio.

Last edited by lostmoony; 08-25-2012 at 06:43 AM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 4,593
# 9
08-25-2012, 07:56 AM
Our Team tactics (and we ran this several times with different alts in my case) go something like this

Heavy guy (Carrier usually) sits on Kang and flys guard
Everyone else drops a turret near by

Team moves left to right Omega striking each cube in turn and Zeroing its launch from behind

This has a high success rate
and is Fast

however this is a team of people who know each other and planned in advance

our Best time was 8 minutes dead on to clear all cubes and clutter

(admittedly our worst time was over 25)
Lt. Commander
Join Date: Jun 2012
Posts: 138
# 10
08-25-2012, 08:16 AM
Just got out of CSE with an idiot.

No one talked as usual, I went middle, some escort went left, and the rest went right. It went great for a while, all BoPs were cleared, so I was thinking this could be the first awesome PUG that got the optional I've been in a very long time.

Probes are cleared out of the right, everyone except 1 person came to the middle (which is fine, I dont care about the 10% rule or not). Then the right cube blows... and the escort on the left starts ranting and whining that we are going to loose the optional because all us "noobs" blew the cube... and while ranting, he lets all the raptors fly by him. In the mean time, I locked down the middle, and kept all the raptors put. But of course didnt matter, one of the other good players had to go over and assist the noob-escort-on-the-left, but lost the optional anyway. Meh

And then of course, after the fact, he started attributing the fact we didnt loose to his awesome escort-ness, bashing on beam boats and everyone else (to which I pointed out I kept the middle clear, and he is the one that actually lost us the optional, to which of course he becomes overly defensive).

Point is, people need to learn to be flexible and adapt if you want to play PUGs. We (for once) didnt actually loose CSE "because someone blew the cube early", but if people would just play instead of complain of any little thing that went differently, we may not be loosing CSE so much... I honestly have all the ground and space MKXII sets, and just play in PUGs because I enjoy doing so. It's interesting, and sometimes you find some really awesome people (and some real idiots) while doing so.
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