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Join Date: Jul 2012
Posts: 290
I don't know if this is a problem with all raptors or just the Qin but, seriously, this ship's turn axis is annoyingly set way too far back. In my opinion, it's the only thing that prevents it from being the perfect strike ship.

I thought I was the only one who feels that there is something wrong with how awkwardly the Qin Raptor turns. Then I come here and find out that this issue has been brought up before (several times by the looks of this "archived" thread) and yet nothing has been done after more than a year.

Cryptic, please fix this. Thanks!
Husker - RugBurn
Zaan - Mel'Kor - Zarek
Career Officer
Join Date: Jun 2012
Posts: 4,171
# 2
09-03-2012, 08:19 AM
Since it's considered a bug by Cryptic


I think it's high time.
Join Date: Jul 2012
Posts: 1,273
# 3
09-03-2012, 02:31 PM
Yeah, it's been brought up by myself and other forum regulars. And, in all honesty, it's an obvious problem to anyone who tries to fly raptors against Fed escorts or other KDF escort-level ships. Maybe the devs will deal with it at some point in the future. . .we'll see. In the meantime, I just won't be flying the Qin raptor or the fleet Raptors (assuming they have the same pivot problem). There's nothing it can do that can't be done BETTER by either the BoPs, the Guramba, or a escort-built Vorcha.

Last edited by travelingmaster; 09-03-2012 at 02:35 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 4
09-03-2012, 02:48 PM
Its high past time the Qin was fixed.
Leonard Nimoy, Spock.....

Career Officer
Join Date: Jun 2012
Posts: 572
# 5
09-07-2012, 02:56 PM
Agreed... though I still think it needs more love than just a pivot fix... particularly the underwhelming Fleet Qin.
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Lt. Commander
Join Date: Aug 2012
Posts: 160
# 6
09-10-2012, 09:49 AM
It's been broken since Beta. But it's A klingon ship, so it will never get fixed.
Time played in game. as of 9/12/12 (on my mains) Total 2907 hours.K'zoontite has been on active duty for 34 days, 3 hours, Bot Fly has been on active duty for 55 days, 4 hours, Poppa Capp has been on active duty for 4 days, 12 hours, B'zooka has been on active duty for 12 days, 22 hours,Tater(fed) has been on active duty for 14 days, 10 hours,
Join Date: Jun 2012
Posts: 273
# 7
09-10-2012, 02:38 PM
+1'ing this thread for great justice.
Career Officer
Join Date: Aug 2012
Posts: 20
# 8
09-10-2012, 04:00 PM
Have you filed an in game bug report? I know that sounds like a stupid question, but if you file one, and then you have everyone who complains about it file one. they are going to end up with alot of bug tickets for an issue and THAT will get noticed alot more likely than a forum thread.

those tickets have to be read by someone, where this thread might be missed. So that should be the new motto. "if it's broken, report it with a bug report".

And everytime you see someone complaining about it, have them submit a ticket on it. Squeeky mouse gets eaten by the targ.
Join Date: Aug 2012
Posts: 44
# 9
09-10-2012, 05:03 PM
Our turn rate will be much slower if they share leech console with feds and drain effects are cancelled while feds maco shield will keep on boosting them +10power.

Just saying thats its more important to keep leech console on KDF only rather just fixing just one ship's turn rate or axis bug.

And it will be worst turn on all ships we fly not just raptor which already suffers from low turn rates if u ask me and thats the reason i prefer fleet scourge destroyer and i recommend it instead of a fleet raptor.
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 10
09-11-2012, 06:07 AM
One rumor I heard is that teh Qin is designed over a cruiser frame and thats why its pivot point in so far back, becuase the raptor once once refered to as a cruiser-like vessel.

What ever the reasoning for its poor design it needs to be fixed. I'm finding its poor turn is disruptive to my friends and fleet in STO and it makes me wish to play less.
Leonard Nimoy, Spock.....


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