I have a proposal for fixing the problem of people forgetting to change the rating from the default 3 stars when they enjoyed the mission.
Instead of a 3 star default, make it blank. If you exit without picking one, you leave no rating at all, and nothing counts toward the total. If you pick something, however, you get 5 dilithium ore.
This will encourage people to rate missions, without requiring it of them, and without unbalancing the economy since dil ore is non-transferable and subject to refining maximums.
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I very much like the idea of making it blank, so to rate a mission takes conscious thought, but I would be concerned about offering dilithium for it. I just have a vision of someone going through and 1-starring every mission he sees till he gets to his refining limit. Whatever we do, we must avoid rewarding drive-by star ratings.
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Think he means thumbs up, I want to put mine in for a thumbs up on it too.
Something like that, yes, but where replays from the same player would give more weight to that players' thumbs-up vote to reflect that players enjoy replaying the mission. This still leaves the problem of farm/grind-missions and balancing reward per time investment but at least a system like this is much less vulnerable to malicious voting meant to lower a missions' rating.
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* Dec 2007 (CO)
* Oct 2008 (STO)