Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 1 New KDF Ship Line?
08-18-2012, 12:52 AM
Back on the 2nd Anniversary of STO, the KDF side was awarded with the Bortas class which later was re-released as the Bortasqu'. It was to go along side the new Federation Odyssey class. But lets face it, while a beautiful design it's not what we hopped. It seems a lot of Fan fans don't like it, it's a brick a slow turning brick.

We are told they the KDF ships don't sell, that they don't have time to make models and such for the KDF etc. Well when ships like this are released is it any wonder? I recommend that we are due for a flagship(s) that live up to the KDF population expectations while remaining balanced. We don't want god ships, we want new fun and competitive vessels.

So we're told they don't have the time to spend on the KDF faction, yet they found the time to produce 3 new ships for season 6. These designs are great looking designs that could be re-purposed for players as perhaps a new line of flagships or heavy battlecruisers.

http://www.stowiki.org/Warbarge_Dreadnought
http://www.stowiki.org/Balaur_Dreadnought
http://www.stowiki.org/Ravager_Dreadnought

I would like to suggest to the Dev's and KDF Fan community that these models which seems very well done be worked in and released as C-store ships for the KDF. I for one would love some new ships and half the work is already done as they are already in-game. I feel that the current NPC ships for the Gorn, Orions and Nausicaans should be added as playable ships, including the three linked above. It would give us KDF players something new and bring in more money for Cryptic, that's got to be a win-win.

So my fellow warriors of the empire and any Dev's who wish to respond, what do you think?
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Empire Veteran
Join Date: Jun 2012
Posts: 132
# 2
08-18-2012, 01:01 AM
I don't think they ever said they will never make any more content or any more ships, just that its going to be slow.

I do like your ship ideas though, but it would be nice to see an escort type carrier for the KDF too.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 3
08-18-2012, 01:05 AM
Yeah I just wish they would open up some communication and devote some time to developing the under-targ faction. They are really missing out on a huge market by just ignoring us. More and more people are leaving over the disappointment and frustration that exists with the lack of KDF development.

The possibility also exists to add Fek'lhri ships as well. We already have one and there are numerous others:

http://www.stowiki.org/Drek%27Hi_Dreadnought
http://www.stowiki.org/K%27Norr_Escort
http://www.stowiki.org/Fer%27Jai_Frigate
http://www.stowiki.org/S%27Kul_Fighter
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Captain
Join Date: Jul 2012
Posts: 1,273
# 4
08-18-2012, 02:39 AM
Or, they could dump the pointless raptor class and buff the BoPs to be able to do the work of BoPs and raptors combined. Then put in a dedicated science vessel line. That'd be a great improvement, right off the bat. BoPs that don't crumple in the face of Fed Escorts, and actual science ships (not the varied C-store only ships they've passed onto us).
Lieutenant
Join Date: Jun 2012
Posts: 48
# 5
08-18-2012, 05:42 AM
Quote:
Originally Posted by travelingmaster View Post
Or, they could dump the pointless raptor class and buff the BoPs to be able to do the work of BoPs and raptors combined. Then put in a dedicated science vessel line. That'd be a great improvement, right off the bat. BoPs that don't crumple in the face of Fed Escorts, and actual science ships (not the varied C-store only ships they've passed onto us).

The Raptor class ships are not pointless, they are the KDF's escort class of ship, your thinking of it being pointless is being very narrow minded in regards to them.

The bops do ~not~ need to be buffed to fill a hybrid role, they are perfect for what they are, also, what they are is a raider, not an escort. and I'm sorry, but if can't deal with a single fed escort in your bop, then you lack the ability, mindset, skills, and loadout to effectively use a bop. Small hint, you don't come at any ship head on in a bop, you use cloak to get behind them, or to your favoured attack vector, same with the raptor, and battle cruiser.

As for those ships in the links, sure, they would be interesting ships to use, but they would either be put in at lower tiers, or need a lot of work to get them to t5 standards.
Captain
Join Date: Jul 2012
Posts: 2,389
# 6
08-18-2012, 08:32 PM
Maybe it's being 'new', but I still haven't found the real limits on what a BoP can already do role-wise in the hands of a good player.

Team need a science-ship for delivering the gravity wells, Tyken's rifts, power drain, radiation pulse, photonic shockwaves, etc etc. etc.? It'll do that.

Team need an Escort bird with lots of cannons and firepower that maneuvers like a ferret on methamphetemine? BoP does that, too.

The only thing it DOESN'T do, is "Stand still and weather the incoming", but that doesn't really fit with the doctrine anyway-KDF ships MOVE, they're not bunkers and they're not supposed to be. (well, there are a couple of exceptions-but they're the exception for a reason.)
Captain
Join Date: Jul 2012
Posts: 1,273
# 7
08-18-2012, 08:58 PM
Quote:
Originally Posted by darat View Post
The Raptor class ships are not pointless, they are the KDF's escort class of ship, your thinking of it being pointless is being very narrow minded in regards to them.

The bops do ~not~ need to be buffed to fill a hybrid role, they are perfect for what they are, also, what they are is a raider, not an escort. and I'm sorry, but if can't deal with a single fed escort in your bop, then you lack the ability, mindset, skills, and loadout to effectively use a bop. Small hint, you don't come at any ship head on in a bop, you use cloak to get behind them, or to your favoured attack vector, same with the raptor, and battle cruiser.

As for those ships in the links, sure, they would be interesting ships to use, but they would either be put in at lower tiers, or need a lot of work to get them to t5 standards.
No need to lecture me on using the BoP, I've been blowing the crap out of enemies in Ker'rat with just that tactic for the past 2 weeks. . .escorts, cruisers, and science ships. I've also been mutilated by competent escort pilots that can out-tank and out-DPS me, or I've been flattened by fed balls before I can scurry on out of the area.
Captain
Join Date: Jul 2012
Posts: 1,273
# 8
08-18-2012, 09:04 PM
Quote:
Originally Posted by patrickngo View Post
Maybe it's being 'new', but I still haven't found the real limits on what a BoP can already do role-wise in the hands of a good player.

Team need a science-ship for delivering the gravity wells, Tyken's rifts, power drain, radiation pulse, photonic shockwaves, etc etc. etc.? It'll do that.

Team need an Escort bird with lots of cannons and firepower that maneuvers like a ferret on methamphetemine? BoP does that, too.

The only thing it DOESN'T do, is "Stand still and weather the incoming", but that doesn't really fit with the doctrine anyway-KDF ships MOVE, they're not bunkers and they're not supposed to be. (well, there are a couple of exceptions-but they're the exception for a reason.)
Can it do that science role with a Tactical captain that's been specc'd for another role? I, unlike some elite players, don't apparently respec my characters every week. I've got it specc'd for hit-and-run ambushing, and it's staying there. That means it can be swatted like a damn fly if the enemy finds so much as a 1-2 second gap between Tac Teams/RSP. It's ridiculous. Even a Federation Escort can last the gaps between Tac Team/RSP buffs, enough to stay in the fight.
Empire Veteran
Join Date: Jun 2012
Posts: 6,299
# 9
08-19-2012, 06:46 AM
Quote:
Originally Posted by startux View Post
I don't think they ever said they will never make any more content or any more ships, just that its going to be slow.

I do like your ship ideas though, but it would be nice to see an escort type carrier for the KDF too.
Exactly.
We KDF have been set aside again so Cryptic could focus on more pressing concerns, like endgame, but we where not forgotten or left to die.
Oddly enough rumor from Vegas says we KDF fans are desired to continue our campaign for completion so they changes we desire can be pushed and proven needed to the hihher ups.
He who laughs last thinks slowest.
Captain
Join Date: Jul 2012
Posts: 2,389
# 10
08-19-2012, 11:57 AM
Quote:
Originally Posted by travelingmaster View Post
Can it do that science role with a Tactical captain that's been specc'd for another role? I, unlike some elite players, don't apparently respec my characters every week. I've got it specc'd for hit-and-run ambushing, and it's staying there. That means it can be swatted like a damn fly if the enemy finds so much as a 1-2 second gap between Tac Teams/RSP. It's ridiculous. Even a Federation Escort can last the gaps between Tac Team/RSP buffs, enough to stay in the fight.
WELL...comparing my KDF character (who's never owned anything BUT a BoP until last night), and my Tac Captain in Starfleet (who's still below L30), there's not much gap at the same stage in their careers (both are Tac Captains), but the BoPs, even at lower levels, aren't that far off of a Feddie Escort, and a hell of a lot more versatile thanks to the Universal consoles-at Commander my KDF had access to more talents from her crew (in a lt. Commander's bird, btw-I actually MISSED the cue to step up the equipment before she reached L30-that missed token got used last night to buy her only non-Bird of Prey ride.)


I will say that one does tend to lean more on "Science Team" than "Tactical Team" though-esp. in Starbase Alert or anytime you respond to the red, blinking "Alert" to go fight one of Unimatrix's children (those borg missions that hit every Sector at least once a day). Reason being, that the AI isn't entirely stupid-it WILL try to gang up on you in those missions, esp. if you're slinging energy-drains, Tyken's Rifts, Gravity-wells, and Viral Matrix around. Tac Team is really, really, nifty if you're being boarded..but that's on ANY rig, I'd expect. Being able to get your shields back up in that breath between when you've come out of Cloak, and the other side's noticed that you're there pretty much REQUIRES Science team, just like fixing your structural damage in that moment you're not targeted by half the map requires Engineers.

Doctrine with the lighter KDF units pretty much demands you go in with a buddy or two to those situations, and that you watch each other's backsides and flanks.

(tough to do, I know-finding someone WILLING to do it is first, finding someone both willing and ABLE comes next, it's hard to keep your wingman in sight when you're also being ganged...)

But it's not a defect of the design, and you don't really need to respec your captain every week-to-ten-days. Just find a build that works with you, and some partners who work with your build...and remember you don't need to be ABLE to solo a TAC cube on an Elite STF to get kills in Kerrat (the "come as you are" PvP experience, no ques and you never know WHAT is going to show up! It's my very favouritest testing ground for builds because flaws are revealed IMMEDIATELY...)
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