Starfleet Veteran
Join Date: Jun 2012
Posts: 79
# 31
08-30-2012, 08:04 AM
Quote:
Originally Posted by latinumbar View Post
I wouldn't mind the project's high price of dosi r, and rom ale IF the contact actually gave you something unique. However, the bartender is exactly the same as the one aboard your ship. There is really nothing about it that makes it better. No new doff assignments. No new drinks you can make.

Ironically, you can't even buy romulan ale or dosi rotgut from him even though you've provided him with 250 of each.
I don't know about the Dosi Rotgut, but Romulan Ale is ILLEGAL in the Federation.
So . . . WHY do we even use it to contract a Bartender in the first place?!
Is it unethical bribery?!
WTH?!
Lieutenant
Join Date: Aug 2012
Posts: 37
# 32
09-01-2012, 09:30 AM
personally i like the idea thats its harder to get, even if its pointless, thats fine, if i wanted a nice easy game, ill go and play FarmVille, or whatever other "ville" is popular right now, maybe StarTrek Ville or Qo'Nos Villle

http://i1111.photobucket.com/albums/h478/LordDorianBlackheart/Sig500x.png
Slaan | Rin | Rin Tsaris | Sanguinara | Warmaster | Ryn
Commander
Join Date: Jun 2012
Posts: 255
# 33
09-01-2012, 11:20 PM
Quote:
Originally Posted by dbxxx View Post
personally i like the idea thats its harder to get, even if its pointless, thats fine, if i wanted a nice easy game, ill go and play FarmVille, or whatever other "ville" is popular right now, maybe StarTrek Ville or Qo'Nos Villle
I actually stayed here because it was a nice easy game. It's actually the easiest MMO I've ever played. Hard would be okay for me, you know, if said hard wasn't about cash grabbing for the devs. It's why I love doing the STFs even though I've done them hundreds of times now and have everything I want, I still do them because I need dilithium. I'm a big fan of earning what I have in game. Starbases, however, are nothing more than a money and resource sink. It's not hard in the least, you just donate stuff to a project.

What this project here is, is what I call a bottleneck. Because the fact apparently is that few people do DOFFing because they're too scared of it or don't see the point. They know enough about it to drop 5 space and 5 ground DOFFs into active duty but that's about it. 50 dosi drinks is acceptable for this project. 250 = bottleneck. At least with the ales they're just uncommon but they might as well be very rare, too. I actually had more dosi to donate than ales for this project because the dosi are easily got from a common(I assume daily) doff assignment. The ales are a very rare reward from a doff assignment and are quite rare as a drop despite their uncommon tag.

But whatevs. It's not going to change so there isn't much point in discussing it. Just have to live with it and get it done when it gets done.
Captain
Join Date: Jun 2012
Posts: 1,926
# 34
09-02-2012, 08:20 AM
Wanted to post something here, remembered it was unfavorable for me.
------------------------------------------------------------------------
Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Lieutenant
Join Date: Jun 2012
Posts: 86
# 35
09-03-2012, 03:11 PM
Quote:
Originally Posted by romuzarii View Post
I actually stayed here because it was a nice easy game. It's actually the easiest MMO I've ever played. Hard would be okay for me, you know, if said hard wasn't about cash grabbing for the devs. It's why I love doing the STFs even though I've done them hundreds of times now and have everything I want, I still do them because I need dilithium. I'm a big fan of earning what I have in game. Starbases, however, are nothing more than a money and resource sink. It's not hard in the least, you just donate stuff to a project.

What this project here is, is what I call a bottleneck. Because the fact apparently is that few people do DOFFing because they're too scared of it or don't see the point. They know enough about it to drop 5 space and 5 ground DOFFs into active duty but that's about it. 50 dosi drinks is acceptable for this project. 250 = bottleneck. At least with the ales they're just uncommon but they might as well be very rare, too. I actually had more dosi to donate than ales for this project because the dosi are easily got from a common(I assume daily) doff assignment. The ales are a very rare reward from a doff assignment and are quite rare as a drop despite their uncommon tag.

But whatevs. It's not going to change so there isn't much point in discussing it. Just have to live with it and get it done when it gets done.
I would point out that there is a contradiction in this post, namely that this individual is "A big fan of earning what I have in game", but cries about actually having to go out and actually FINDING where to get something that is not sold at vendors or in a single, grindable mission.

I would point out that this individual believes that most people are ignorant of the Doff system, except for "know(ing) enough about it to drop 5 space and 5 ground DOFFs into active duty", but has absolutely no constructive advice on which Doff missions to run for either Rom Ale or Rotgut (btw, Rom Ale is a chance drop from ANY contraband mission, and Rotgut is from the Tulaberry chain.)

I would point out that this individual also keeps ranting about how this mission is unfair and all, and complains about the price on the Exchange, but does absolutely nothing to help educate ANYONE else about fixing the problems.

I would do these things, but that would be unfair since I can actually prove my point from his own words.
Lt. Commander
Join Date: Jun 2012
Posts: 128
# 36
09-05-2012, 09:58 AM
Quote:
Originally Posted by feargan View Post
Blah Blah Blah your own fault Blah Blah should've planned ahead Blah Blah Blame the fleet leader Blah effing blah... WRONG. Anyone who thinks this way is missing the point: The system is imbalanced and needs to be fixed. The demand drastically exceeds the supply, therefore, supply must increase to match the demand or risk losing customers. We've seen this very recently, lest everyone forget. Many Common Duty Officers selling for 750k+ EC on the exchange; absurd. What happened? Fleet Duty Officer requisitions were added to balance the system. A similar solution is required here.
What a crybaby...

It is your own fault if you start a project that your fleet can't handle.

Don't take on prjoects meant for much larger fleets if you don't have the goods to kick it off.
Career Officer
Join Date: Jun 2012
Posts: 1,381
# 37
09-05-2012, 10:37 AM
Quote:
Originally Posted by markhawkman View Post
Yeah really. you get jack for Fleet Credits for contributing the drinks to the bartender project. Seriously 2 FC each!!! Ugh...
That's my only complaint. I had a dozen bottles sitting in my bank, just gathered over time from DOff Assignments and drops. Contributed a few, saw they barely gave anything, then checked the exchange and went .

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Career Officer
Join Date: Jun 2012
Posts: 31
# 38
09-16-2012, 03:19 PM
Quote:
Originally Posted by griphon27 View Post
Dear PWE/ Cryptic,


I agree with the first post that these items are hard to get basically stalling the starbase building progress to a halt. The drops for these items are non existent.
So I have a idea put these items that are rare drops on the zen store for approximately 10 for $1.50. This should satisfy those of use who think their time is valuable to be spent grinding these items while PWE makes some money.

Thank-you for your time.
This is actually a good idea PWE, YOU WILL MAKE MONEY!!!. You may even consider making other Hard to Get Items purchasable through the C-Store.
Career Officer
Join Date: Jun 2012
Posts: 11
# 39 too rare
09-17-2012, 03:47 AM
Hey guys (or girls), some didn't hit the goal I think.

The main problem is, that there is not enough drop about that items. Let it be like above 50 Dosi & 100 Ale....ok..

If you will choose that for your base yet or later, the problem is same. And maybe YOUR next wish equip has another too high rare item, so Cryptic should rework that.

Quote:
Originally Posted by recksracer
It is your own fault if you start a project that your fleet can't handle.

Don't take on prjoects meant for much larger fleets if you don't have the goods to kick it off.
The Cryptic statement for all starbase projects was, that every fleet, equal what size, can handle that....

It is actual an eternal project...

I repeat: it is not a problem of fleet size, it is a problem of very rare drop rate !

You should understand that as leader.....
Empire Veteran
Join Date: Jun 2012
Posts: 50
# 40
09-25-2012, 09:08 AM
Quote:
Originally Posted by recksracer View Post
What a crybaby...

It is your own fault if you start a project that your fleet can't handle.

Don't take on prjoects meant for much larger fleets if you don't have the goods to kick it off.
So now I'm a crybaby for pointing out that the nearly useless things in our starbases cost more than anythings else in the entire game... guess I should rage-quit now... wait for it... Nope, not going to happen. Call me names all you want, this still makes no sense. I can literally get in a Miranda and go to the crew deck for the same "reward". That's right: if you didn't know, ALL this bartender gives is access to the same bartending doff assignments that you get on EVERY ship.
We've been done with this assignment for some time, so it is as I said before: I'm arguing for the smaller fleets in this debate.

Quote:
Originally Posted by gwynh View Post
Hey guys (or girls), some didn't hit the goal I think.

The main problem is, that there is not enough drop about that items. Let it be like above 50 Dosi & 100 Ale....ok..

If you will choose that for your base yet or later, the problem is same. And maybe YOUR next wish equip has another too high rare item, so Cryptic should rework that.

The Cryptic statement for all starbase projects was, that every fleet, equal what size, can handle that....

It is actual an eternal project...

I repeat: it is not a problem of fleet size, it is a problem of very rare drop rate !

You should understand that as leader.....
See, this person understands.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 10:29 PM.