Ensign
Join Date: Jul 2012
Posts: 1
I have no idea what's going on but recently it seems like the Borg are able to do a LOT more damage than normal. Could be lag I suppose, but I have a pretty darn good connection through out and even on the worst heavy fleet actions with the screen full of mobs, I can still see just about everything going on though it makes my SLI 560TIs cry...

Before this week, I've never had a Raptor been able to drop my tactical refit escort with MACO XII in 2 hits when I'm at 100% shields and hull (41081 points). (hull plating and shield efficiency maxed)

Been seeing this a lot lately, not just with myself. Have had a few people complaining that the Borg are hitting a LOT harder than normal.
Captain
Join Date: Jun 2012
Posts: 993
# 2
08-22-2012, 04:51 PM
General lag
Division Hispana
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Career Officer
Join Date: Jun 2012
Posts: 778
# 3
08-23-2012, 05:50 PM
yes they adjusted for fleet gear it sucks the cure space normal I get one shotted
i have 12 shield fleet advance deflector and fleet space gear

have you noticed they never tell us when they nerf them nothing in release notes

infected space is up cure space is way up
have not done khitomer in while
Captain
Join Date: Jun 2012
Posts: 855
# 4
08-23-2012, 06:05 PM
Elite STFs should return to what it was pre-Season 6 (minus the invisible torpedoes), and be renamed for "Advanced" difficulty. The post-Season 6 STFs should be the new "Elite".
Career Officer
Join Date: Jun 2012
Posts: 84
# 5
08-23-2012, 06:45 PM
well part of it is that in a recent patch they beefed up the plasma weapons. Which is great if you outfit your ship with plasma. Which is bad if you fight the Borg, who happen to use a lot of plasma weapons (with a side of Anti-proton).

Anywho, I've noticed the extra damage on both Space and Ground.....
Starfleet Veteran
Join Date: Jun 2012
Posts: 813
# 6
08-24-2012, 01:27 AM
Damage does seem a lot higer. On ground I lost track of how often me and team mates got 1 shotted. Which is not normal.
Commander
Join Date: Jun 2012
Posts: 321
# 7
08-24-2012, 03:49 AM
The improvement was to the damage from the plasma fire proc, not to the actual base damage of the weapon.

Shouldn't cause more one shotting.
Career Officer
Join Date: Jun 2012
Posts: 432
# 8
08-24-2012, 04:26 AM
Being one shotted is mainly caused by the spike damage of critical hits dealt by these mobs.

The way these crits are calculated for mobs needs to be adjusted imo.
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Lt. Commander
Join Date: Jul 2012
Posts: 194
# 9
08-24-2012, 05:19 AM
High yield torpedo hits are okay I guess, since you can shot them down, but those normal Plasma Torpedos that hit for 30.000 to 50.000 are just a joke.
Commander
Join Date: Jun 2012
Posts: 357
# 10
08-24-2012, 09:25 AM
dmg is ~the same like the last 3 months i have played,

only some small upgrades happend that some ships get adittional skill like the nevh gar ships in cure get a isometric charge skill. and it really can 1 shot a player.

the other weapons still hit not really hard like in the past.


the dmg from bops raptors spheres and co looks like always.
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