Captain
Join Date: Jul 2012
Posts: 3,283
# 11
08-25-2012, 08:17 AM
Well as stated above I built the character skills and ship setup with the purpose of dealing with CSE negh'vars, that I have achieved and have destroyed many of them alone and unaided. My point is that despite this achievement when I take my ship into the 20 player starbase defence I find it to be useless it barely scratches shields... yet looking around I see escorts doing to the same ships what I do to Negh'vars in CSE (AKA: destroying them in good time without help) I on the other hand can't dent them without the help of 1 or more of these escorts... What I want is to have this sorted

before you tell me this is therefore in the wrong place it started out in the game feedback section
Commander
Join Date: Jun 2012
Posts: 384
# 12
08-25-2012, 08:25 AM
Quote:
Originally Posted by adamkafei View Post
Well as stated above I built the character skills and ship setup with the purpose of dealing with CSE negh'vars, that I have achieved and have destroyed many of them alone and unaided.

yet looking around I see escorts doing to the same ships what I do to Negh'vars in CSE (AKA: destroying them in good time without help) I on the other hand can't dent them without the help of 1 or more of these escorts...
you looking to do good dps then switch first you weapon energy slider to 100% on 80% you deal alot lower dmg.

to have the slider down and wonder then to not deal dmg.

put all what you can in your skilltree to dmg says weapon performance and co have seen you have skilled some thinks not to max.
for example i have seen u use driver coils if i remeber right it have only somethink to do with moving on the general maps i never seen a use on waste points for somethink like that better make your ship stronger.

and you weapon setup is random says you have decide fight from the side like a cruiser or full from front.

to make a mix of torp and beams is not the best way.

Last edited by lostmoony; 08-25-2012 at 08:28 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 13
08-25-2012, 08:30 AM
Long list of stuff, now that we're in the right forum:

The Technician DOff is completly useless with your build as you're not using Aux2Bat - get rid of it.
The Matter-Antimatter DOff isn't much better, NPC ships rarely if ever manage to move out of Warp Plasma, and in PvP everyone packs Hazard Emitters anyway.
Replace them with a Blue and a Purple Conn DOff that reduces Tactical Team recharge time so you can have that one at maximum uptime.

Having more than one kind of <x> Team is usually a bad idea, as they all share cooldowns, and running TT constantly means you're utilizing ALL your shield facings. Along with the (small) damage buff, this makes TT the best of the bunch, and for healing there are better alternatives.
In PvP you might want to pack a Sci Team to get rid of debuffs, but ... you were asking for PvE, right?

Try this this for Power Settings:
Weapons 100, Shields 25, Engine 25, Aux 50
Or:
Weapons 100, Shields 50, Engine 25, Aux 25
If that's too unstable (which it really shouldn't be with your gear), you can drop a bit of weapon power into Shields or Aux, but really not that much, you want to hit at least 125 with EPtW up, more is better as it's counteracting weapon drain.
With your character build, I'd really recommend putting power to Aux, or that one's lacking too much punch.
(Best: use both. along with an emergency setting with high AUX and Shields to heal yourself up and reduce incoming damage when you're really deep in trouble. That's what you have four power setting for.)

This will increase your damage output by about 30-40%, and also give a huge increase to your heals if you go the AUX route.
Double EPtS and EPtW would probably be a good idea if you do that, that'd give you a constant power increase and shield heals to make up for the loss in base energy. A Warp Core DOff to supplement that would also be quite nice with all the EPtX, that one would replace the Damage Control DOff.
'Would look like this:
Cmdr Eng: EPtW1, EPtS2, Aux2SIF2/EWP1, EWP3/Aux2SIF3
Lt Eng: EPtW1, RSP1
Ens Eng: EPtS1

As an Alternative, an Aux2Bat-build also works to give you an allround increase to power, in that case you'd actually stack Technician and Damage Control DOffs. Not my favorite build, but works, too. 'Pretty sure someone will come in here and give you more details on that version.

How you're running without Hazard Emitters is beyond me, I'd replace both Sci abilities with HE1 and HE2, or Polarize Hull and HE2 if you're bothered by pesky tractor beams and repulsors. if you need another shield heal, Transfer Shield Strength is a better option, in that case you'd go HE1 and TSS2.

Basically, your problem seems to be that you're carrying too many powers that shut out each other, and few that complement. A "just in case" approach, instead of going for a set of powers you run at all time that really take care of you.
Pro-Tip: make a keybind that triggers all your EPtX powers along with firing your weapons and re-distributing your shields. Then spam that button.


Oh, and Negh'vars aren't that hard, to be honest. Any decently build ship can deal with a Negh'var+Raptor pair, no matter if Escort, Carrier, Cruiser or Science Ship. And a good group actually won't even run into them much, since you'll try to kill all the cubes at once. In a PUG though ... yeah, 'been there, killed them, even double-pairs, though that's not fun anymore.

Last edited by flekh; 08-25-2012 at 08:33 AM.
Captain
Join Date: Jul 2012
Posts: 3,283
# 14
08-25-2012, 08:36 AM
Quote:
Originally Posted by lostmoony View Post
you looking to do good dps then switch first you weapon energy slider to 100% on 80% you deal alot lower dmg.

to have the slider down and wonder then to not deal dmg.

you weapon setup is random says you have decide fight from the side like a cruiser or full from front.
I'm sorry but I've built 5 Excelsiors (here are the ones I remember):
Fore: torp , DBB and 2 beam arrays
Aft: 2 torps, 2 beam arrays
this demolished escorts but not good for much else

8 beam. set my record for the lowest damage I've ever done

6 beam 2 torp my best so far play cruiser style and due to the excels better turn rate dip- the odd torp in (takes 2 seconds to dip in, fie and back to broadside) and as I have now said an excessive number of times "IT DEFEATS CSE NEGH'VARS ALONE AND UNAIDED!" My problem is that NPCs go from negh'vars in CSE (tough) to similar level ships in fleet actions (damned impregnable unless you fly an escort). rant over I hope THIS time you got the message

...Sorry about that...
Commander
Join Date: Jun 2012
Posts: 384
# 15
08-25-2012, 08:47 AM
Quote:
Originally Posted by adamkafei View Post

8 beam. set my record for the lowest damage I've ever done

6 beam 2 torp my best so far play cruiser style.
thats depent on energy you have low energy = more drain= lower totaldmg but think logical what hits better. 8 constant shotting weapons or only 4 from front or 4 from afther.

or i say it other i use 7 beams if i switch my weapon energy to 70 i get a drain of 60 so i shott constantly with ~15-20% energy = no dmg
if i put my slider to 125+ my weapon energy drops not lower then ~85% in constant shotting all weapons the drain is now only ~-40 about my higher energy output the result is very great total dps.

i use all my ships on max possible performance

decide fight from front only or side."all other option fun style only"

i dont have any energy prob all ships from me reach 125+ weapon power coz i basicly max out dmg/energieskills + hull +schild in skilltree use effizinz BOs and co, other thinks are can given randomly in skilltree on your mind or char class.

you dont say you have stay alive probs but like the otherone sayed to not have Hazzart emitters?

sif2aux + HE most importend hull skills and to have them on max lvl then possible.

Last edited by lostmoony; 08-25-2012 at 08:57 AM.
Captain
Join Date: Jul 2012
Posts: 3,283
# 16
08-25-2012, 09:03 AM
Quote:
Originally Posted by flekh View Post
How you're running without Hazard Emitters is beyond me.
i do that by running my aux2SIF and engi team, I found those to be more efficient for handling hull rather than being able to remove all debuffs, the ship does a little of everything and actually I have a use for everything in my tray except the EPtA (with the exception of the boost to Aux2SIF for healing the Kang in CSE) but when i'm in a fight I usually have all my cooldowns on a good time rotation and changing stance doesn't do much to that, I set up my power levels such that with the ability to move power around with the emergency power abilities i can go from and attack stance, do a defence/heal cycle and back to attack, if I wanted to run 8 beam I'd pull my oddy out of spacedock. with the EPtA i don't need the aux power which is why i have almost balanced the weapon and shield power (though I've accounted for the 6 beams and resilient shields) the engines do fine and when I need major performance from the aux systems I throw in the EPtA. as stated earlier, my problem is now with the ship build I've built at least 5 of them and found the best one for my play style and goals the problem is with the NPC stats, They've built NPC health and shields for escorts and the damage potential for the oddy, which is stupid and makes anything that doesn't fit those categories crap... hence the original placement of this thread, I wanted the devs to play something that wasn't an escort or oddy/klingon equivalent and find out what they had actually done to the game
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 17
08-25-2012, 09:16 AM
Quote:
Originally Posted by adamkafei View Post
i do that by running my aux2SIF and engi team, I found those to be more efficient for handling hull rather than being able to remove all debuffs, the ship does a little of everything and actually I have a use for everything in my tray except the EPtA (with the exception of the boost to Aux2SIF for healing the Kang in CSE) but when i'm in a fight I usually have all my cooldowns on a good time rotation and changing stance doesn't do much to that, I set up my power levels such that with the ability to move power around with the emergency power abilities i can go from and attack stance, do a defence/heal cycle and back to attack, if I wanted to run 8 beam I'd pull my oddy out of spacedock. with the EPtA i don't need the aux power which is why i have almost balanced the weapon and shield power (though I've accounted for the 6 beams and resilient shields) the engines do fine and when I need major performance from the aux systems I throw in the EPtA. as stated earlier, my problem is now with the ship build I've built at least 5 of them and found the best one for my play style and goals the problem is with the NPC stats, They've built NPC health and shields for escorts and the damage potential for the oddy, which is stupid and makes anything that doesn't fit those categories crap... hence the original placement of this thread, I wanted the devs to play something that wasn't an escort or oddy/klingon equivalent and find out what they had actually done to the game
I love it when people use the "my playstyle" line to excuse their builds.
Especially when they ask why they can't kill anything.
While others, using the same ship, but with a decent build, have no problem and breeze through content.
Really, it HAS to be the ship, right? Impossible that you're simply doing it wrong, right?
In MMO-slang, we have a word for people that argue like that, and that are resistent to advice. You'll probably be able to guess it, even if I don't tell you.

Hint: It's not the Excelsior that is the problem. That ship is, as already mentioned, one of the best cruiser you can find. Which leaves ...................
Captain
Join Date: Jul 2012
Posts: 3,283
# 18
08-25-2012, 09:39 AM
Well ok, I accept that however as I have said numerous times before "I am happy with the ship" itself, please allow me to state again I HAVE NO QUARREL WITH THE SHIP! need I say it again? (just in case the answer is yes: "I HAVE NO QUARREL WITH THE SHIP!" I think we may get there sometime...) my problem is in that a brilliant build (that's right "brilliant build" (yes I'm slightly ticked off)) is unable to destroy something in a fleet action that is several level below it without help! <-- THERE is the problem! Not with the ship! heck I don't have problems in 1 on 1 pvp! (9 times out of 10 I win!) that's why I put the thread in the FEEDBACK section of the forums because it was FEEDBACK... not a cry for help!
Commander
Join Date: Jun 2012
Posts: 384
# 19
08-25-2012, 09:52 AM
i deal with cruiser ship classes great dmg and can solo anythink so and player try to help you how it works.

to your point i will not play escorts ,
i deal alot more dmg with cruisers in most stfs what i run then them coz i use my ship how it have to be used.


to HE again the point is not remove a plasma dot its e great hull heal over time + remove procs+ increase resistancees significant.

afther i have used 1 time eng team and noticed i still die coz it comes in cooldown with other importend skills i stoped using it totally its from my side a useless skill.

but you get here some tipps how you can improve your ship performance so if you do somethink or not your decission.

Last edited by lostmoony; 08-25-2012 at 09:58 AM.
Captain
Join Date: Jul 2012
Posts: 3,283
# 20
08-25-2012, 10:09 AM
Look I hold my hands up... I give up... ok so my build is crap, I'm a crap player of the game... I can only use the excelsior to survive almost anything the game throws my way, I can only use the excelsior at grade 41 with Mk VII/VIII equipment/weapons to beat someone in a fairly well built Oddy... Yeah, i can't build the ship/play the game...
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