Starfleet Veteran
Join Date: Jun 2012
Posts: 1,412
Just came out of an Infected Elite run and wow was that a boring experience. I got a proto Shield Tech out of it, so I won't complain, but I was sitting just an inch away from the Tac Cube'S aggro range and happily shot the transwarp gate outside of it's weapon's range.
No one else was aggroing the cube either, so it probably put it's drones into sleep/regeneration mode or something. It did absolutely nothing at all to stop us.


That got me thinking.

Please enhance it's abilities a tiny little bit to make the fight more interesting.

If the STFs are anything programmed like a foundry mission, it should be a matter of setting the cube on a random patrol course around the gate to prevent a situation like described.
And maybe you can raise it's aggro range a bit beyond it's actual weapons range.


Beyond that i have a few thoughts on how to make the Borg more interesting foes in general, but those require system updates I assume.

I would welcome it, if at least the cubes got an add power like the command ships and other Borg Boss ships and spawn probes and maybe even spheres? They carry at least one as we know from First Contact.

Then we have an assimilation system on ground.

The Borg could use an Assmilation AoE power that turns pet against the players like, shuttles, fighters, fleet reinforcements...

And ultimately they could assimilate player ships as well, if they are near dying like on ground, which then fly around in Borg Mode attacking random other players.

Those changes would go a long way to make them more Borg like, more dangerous and interesting to fight than other enemies, and no overpowered oneshots needed.

Anyone else got ideas?

probably too much to ask, but if a ship assimilation ever comes into the game it could swap out our UIs for green Borg HUD?

Last edited by timelord79; 09-12-2012 at 09:50 AM.
Captain
Join Date: Jun 2012
Posts: 6,121
# 2
09-12-2012, 09:56 AM
Actually, a general AI upgrade would be a HUGE step in the right direction.
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports - I don't like Gekos
Captain
Join Date: Jun 2012
Posts: 1,241
# 3
09-12-2012, 10:02 AM
AI upgrade with a downgrade to the ridiculous weapon damage the devs have been giving them to make up for the bozoAI
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Commander
Join Date: Jun 2012
Posts: 423
# 4
09-12-2012, 10:03 AM
Quote:
Originally Posted by anazonda View Post
Actually, a general AI upgrade would be a HUGE step in the right direction.
^^^ THIS!!!
Commander
Join Date: Jun 2012
Posts: 346
# 5
09-12-2012, 10:05 AM
Simpler fix: remove that dead spot from the Gate: make it so if you're within 10km, it can fire at you, with full strength.

Ok it won't fix anything: bad players will still stay at ~9km of the gate, still generate very low threat and think they're actually contributing.
Lieutenant
Join Date: Aug 2012
Posts: 83
# 6
09-12-2012, 10:42 AM
Quote:
Originally Posted by quiscustodiet View Post
Simpler fix: remove that dead spot from the Gate: make it so if you're within 10km, it can fire at you, with full strength.

Ok it won't fix anything: bad players will still stay at ~9km of the gate, still generate very low threat and think they're actually contributing.
Don't forget about the skittles barrage.
Captain
Join Date: Jun 2012
Posts: 1,474
# 7
09-12-2012, 10:45 AM
Quote:
Originally Posted by timelord79 View Post
The Borg could use an Assmilation AoE power that turns pet against the players like, shuttles, fighters, fleet reinforcements...
Unless there is some kind of counter you just made Photonic Fleet, carriers, escort-carriers, flight-deck-cruisers, device-fighters, console-based subships, repair platforms, mines, and heavy torpedoes, obsolete.

Unacceptable.

Quote:
Originally Posted by quiscustodiet View Post
bad players will still stay at ~9km of the gate, still generate very low threat and think they're actually contributing.
My mirror vor'cha build has 3 photon torpedo tubes, 3 projectile officers, 3 photon detonation assembly consoles, and maxed out Starship Projectile Weapons skill, spitting a torpedo every two seconds and using Engineer Team, Aux2SIF, ExShields, and TSS on people in front of me.

In other words... Some people are contributing plenty from far away. Blame the player, don't blame the 9km.
Commander
Join Date: Jun 2012
Posts: 346
# 8
09-12-2012, 11:19 AM
Quote:
Originally Posted by momaw View Post
My mirror vor'cha build has 3 photon torpedo tubes, 3 projectile officers, 3 photon detonation assembly consoles, and maxed out Starship Projectile Weapons skill, spitting a torpedo every two seconds and using Engineer Team, Aux2SIF, ExShields, and TSS on people in front of me.

In other words... Some people are contributing plenty from far away. Blame the player, don't blame the 9km.
Oh. My own Cruisers never use ASIF, ES or TSS on others. They don't have to, because thanks to non-suboptimal Weaponry (and max Threat Control, of course) and distance, they actually do maintain Threat 95% of the time.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,412
# 9
09-12-2012, 11:20 AM
Just throwing ideas out there... of course if pets get assimilated, it should not happen instantly or to all pets and not all the time anything gets spawned.

Could be a nanite carrier pulse in cone form that does it, they use every other minute or so..
Plenty of pet use in the mean time.
Or make this a single target debuff that happens randomly every 30 seconds...
Career Officer
Join Date: Jun 2012
Posts: 3,025
# 10
09-12-2012, 11:49 AM
A Borg cube should be able to engage an entire fleet of targets simultaneously. Give the cubes a version of Fire at Will and Torp Spread with no cooldown, so they're constantly attacking every target within range of them.
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