> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Hey all, I just started using the foundry, and I have a few questions.
-Is there any way to make a NPC enemy not die while remaining in combat state?
-Can you make a console be permanently interactive (i.e., interact with it, get a popup, but be able to keep doing it?)
-Is there any way to create a "trigger line" that activates an NPC state once you cross it?
2: you could stack multiple identical consoles in the same location. As long as they have the same coordinates and rotation players won't be able to see the difference. But... You have multiple, but limited uses.
3: I know move to location tasks work here, maybe you could combine a dialogue popup with a dialogue prompt reached trigger?
2 - there is a way that currently exists. You can set an object to have a default dialog. That way whenever you interact with that object the dialog pops up. The only issue is you won't be able to set the Interact settings. The text that appears on the button, the animation used or the duration.
This method may however may be removed at any time.
3. There are no "trigger lines" but a similiar effect can be made with "Reach Markers"
When the marker is first reached it can be used to trigger a state change. It's not a line it's more of a sphere but it does the job.
4.: Re transporter pad. No actual transporter pad asset. You can try to put one together yourself. You will have to be creative and bury some objects under others