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Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I just use spacebar for my energy weapons and depending on how many torpedo launchers I have (usually 4 on most of my cruisers) I bind each torpedo to a different number (1-4).
For my BOP, I have appeared to have binded my forward and rear torpedos to numbers, for quicker firing in fights, since the BOP seems to need to fire torpedos quickly, but with timing.
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A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
First, I click the power button, from settings 0-16. Then, I click a button, or pull a trigger, in the case of rifles.
I see what you did there.
I have autofire on for all weapons. I use torpedo DOFFs. And often have at least two torpedo launchers. They fire so fast. I couldn't keep up with them if they weren't on autofire.
TAC: All tac buffs tied to one thumb operable mouse button (and using mouse to steer around, throttle mouse wheel controlled).
SCI: sit back and drink coffee. Being a sci is cozy job, unlike the more hectic life of a tac.
_____[ signed by @Ani_Kai ]_____ FED:Mir Fnar [sci], Neane [eng] KDF:A'ma [tac], Ethexio [sci]
_____[ in game since early 2011 ]_[ accolades: 11,255 pts ]
That makes the spacebar fire all energy weapons and distribute your shields at the same time.
For keybinds too long to type into chat you can creat a text file in your star trek online/live folder which you can load from in game to have a keybind like:
I read that if multiple weapons fire at the same time, then you get -10 (or so) to the Weapon power setting.
My question - I am using a Nostromo N50, which has a macro capability and I can spread out firing of the weapons by some fraction of a second. The question would be does that get around the drop in weapon power setting from firing multiple weapons?
I assume that if you use the Fire All, then weapons would tend to always fire at the same time getting the deduction. If a macro fires the weapons in sequence, does that get around the deduction?
I did set up a loop that fires the weapons sequentially along with triggering the Cannon Rapid Fire option each time through the loop. I finally got a working DPS program by doing some modifications to the COH damage program, so I guess I could run some tests, but I thought I would ask first.