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Captain
Join Date: Aug 2012
Posts: 3,553
# 41
10-18-2012, 05:55 AM
I got my Tor'Kaht recently. Up until then I had been flying raptors almost exclusively, but since I fly cruisers on my fed side, I knew what to expect with maneuverability. Or so I thought. Compared to my space whale, my tor'kaht turns like crazy. Loving it.

But the one thing I got used to and kinda annoyed me was the Cmdr Tac that my raptor comes with, and the Tor'Kaht doesn't. So I had to do some... interesting mods, and this is my current build. Works decently, still learning to fly it though.

LtCmdr Tac: TT1, CRF1, APB2
Lt. Tac: TT1, CRF1
Lt. Uni (Sci): HE1, TSS2
Cmdr Engi: EPtS1, EPtW2, BP2 (going to replace that with ET3 as soon as someone in my fleet bothers to make an engi and can train that), Aux2SIF3
Ens Engi: EPtS1 (reason behind this second one is I don't have the purple damage control engis... yet)

KHG mk XII full set
Fore Weapons: 4x Disruptor DHC (mk XII borg)
Rear Weapons: 4x Disruptor Turret (mk XII borg) (thinking of taking a turret out and putting a tric mine though)
Engi Consoles: 4x Neutronium (mk XI blue, too poor for mk XII purp atm)
Tac Consoles: 4x Disruptor Induction Coils (mk XI blue, again, too poor for mk XII purp)
Sci Consoles: Field Generator (mk XI blue), Borg Assimilated Module
Devices: Subspace Field Modulator, Deuterium Excess

Performance:
Tested RCS accelerators on her, was not impressed with the turn increase, so took them off.

On her shakedown cruise (ISE) she did ok. Was able to draw aggro off a defiant-R running full AP, which made my evening, and her tankiness was just right. Not too much, not too little, kept her alive for the entire mission, and only died from an invisi-torp that got me right after 4 spheres decided to tachyon beam me. I was occasionally frustrated by not being able to keep a continuous APB on my targets like I was able to with my raptor, but bar that, she did excellently. She could still do decloaking alpha strikes on targets and do a ton of damage overall, and unlike my raptor, didn't have to fear counter-attacks nearly as much. She tanked the tac cube at the end, and held aggro while still dealing quite a bit of damage (I estimate I did at least 25% of the total damage dealt on that mission) So overall, I rather like her. Plus she is one fierce looking lady XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
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Career Officer
Join Date: Jun 2012
Posts: 141
# 42
10-18-2012, 08:14 AM
Quote:
Originally Posted by hereticknight085 View Post
going to replace that with ET3 as soon as someone in my fleet bothers to make an engi and can train that
I can be on from around 7am till noon, varying depending on how much I feel like playing, EST in north america and I have one each of sci, tac and engi characters. If you need something trained, you can shoot me a PM in game @tetonica. Goes for all my fellow KDF brosefs

Last edited by tetonica; 10-18-2012 at 08:43 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,020
# 43
10-18-2012, 08:54 AM
Quote:
Originally Posted by tetonica View Post
I can be on from around 7am till noon, varying depending on how much I feel like playing, EST in north america and I have one each of sci, tac and engi characters. If you need something trained, you can shoot me a PM in game @tetonica. Goes for all my fellow KDF brosefs
Likewise - if you need Eng (and soon Sci) training look me up @aegisprime
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Captain
Join Date: Jun 2012
Posts: 891
# 44
10-25-2012, 02:43 AM
Quote:
Originally Posted by diogene0 View Post
The fleet vor'cha looks more interesting. Don't forget that they are in no way ships for tacs, otherwist they will get the worst parts of the cruiser (low turnrate) and the worst parts of the escort (not resilient at all) without any significant gain but some dps you won't be able to use.

This is painfully incorrect. The Tor'Kaht is an absolute wrecking ball in the hands of a tac captain. It's the perfect mix of mobility, damage, and survivability.
Captain
Join Date: Jun 2012
Posts: 1,212
# 45
10-25-2012, 11:28 AM
Agreed. They are perfect for tacs. Tacs have the AP Alpha and Fire on my Mark that help make up for lack of tac boff slots on some of them. The shields are as good as full-on cruisers, the hulls are as good as or better than escorts, they mount 4 DHCs up front, and still retain enough manueverability to keep them on target.

Further they have the eng boff slots to heal themselves far more than any escort, and perhaps even heal others too.

Why do you think the pay ships in lockboxes are battlecruisers in format? Because they're better than escorts.
Lieutenant
Join Date: Sep 2012
Posts: 81
# 46
10-29-2012, 02:03 PM
Reading this thread and a quick question, how do I get Aux2SIF3? Currently the Cmdr boff abilities available to me are very poor. Thanks all.
Captain
Join Date: Jun 2012
Posts: 1,212
# 47
10-29-2012, 02:20 PM
I think A2SIF3 may only be a random skill. Look on the exchange. Run as many "eng boff" doff missions as possible.


EDIT: I know the CMDR eng boff slots are lacking, but the one saving grace is EWP2. For any battlecruiser it's an awesome tool for crowd control, especially with idiotic AI using impulse speeds that rival warp1 at times.
Ensign
Join Date: Oct 2012
Posts: 7
# 48
11-01-2012, 07:18 AM
I cannot speak for her in the hands of a Tac, but coming from the Engy side, shes a beautiful beast. Though I wont see the output that a Tac would, the combination of Enginner and the 'offtanky' TorKhat is enough to let me tank pretty much anything found in PvE, or PvP, while producing ALOT more firepower than my Neggy. Not -as- tough as a Neggy, but more than tough enough, while giving me enough firepower to compete with the mid and low range tac-escorts.

I've not tried the K'Tinga, though im saving up for one of those as well.
Ensign
Join Date: Oct 2012
Posts: 7
# 49
11-01-2012, 07:26 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
i actually think theres more eng noobs then tac noobs in cruisers these days. only about 1 out of 10 players is smart enough to ever throw heals unfortunately, again regardless of ship or captain type.

the engineers energy buffing abilities might be considered useful IF there was a weapons energy hard cap of 125. but there isn't, with just EPtW1 and about 130 base power i can do an all DHC/turret CRF strike and not drop below 90 power or so.

also the difference between keeping your energy level high to get the max damage buff from energy and the damage buff you get from APA, GDF, and TF is so astronomical that 1 is literally twice the damage of the other, even if your energy level dips quite a bit. with that must boosted damage, you can spike and thats how you get kills. the damage an engineer can deal can be tanked indefinitely.
So, idle thought... I take it you feel that Tactical is in every way superior to engineering as a choice. Do you believe Tactical should be nerfed, or Engineering buffed?
Captain
Join Date: Jun 2012
Posts: 3,203
# 50
11-01-2012, 08:06 AM
Umm, whats a BFI doff ?
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