Empire Veteran
Join Date: Jul 2012
Posts: 523
# 1 KHG/Omega - From a Klingon
08-27-2012, 01:14 PM
I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.
-X-/Pandas - Pheo
Captain
Join Date: Jun 2012
Posts: 1,492
# 2
08-27-2012, 01:39 PM
Quote:
Originally Posted by xtremenoob1 View Post
I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.
Omega has a much higher regen and a proc based movement/turnrate buff. There are many situations where I'd say this is prefered over the KHG option.

KHG basically would just have a really high cap and ok regen if you dropped the placate. There is a 2nd effect to this proc btw in terms of reduced accuracy on the attacker. I'm assuming you'd drop this as well. At this point KHG would be barely better than a standard mission reward shield.

Persoanally, I don't mind fighting people w/KHG. I usually just wait until it procs than TB or TB and shoot another target while others fire at the TB'd target. There's a 10 sec or so immunity for being proc'd again fyi.
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# 3
08-27-2012, 01:49 PM
the KHG is a cap4, reg1. so its still much better then any non set cov shield even without the acc and target debuff. omega seems like a good escort shield, for a ship that speed tanks anyway
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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Join Date: Jun 2012
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# 4
08-27-2012, 01:52 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the KHG is a cap4, reg1. so its still much better then any non set cov shield even without the acc and target debuff. omega seems like a good escort shield, for a ship that speed tanks anyway
The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a std mission's reward.
Captain
Join Date: Jun 2012
Posts: 668
# 5
08-27-2012, 01:59 PM
Quote:
Originally Posted by p2wsucks View Post
The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a std mission's reward.
Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

No the shield doesn't need the placate... but I doubt Cryptic changes it.
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# 6
08-27-2012, 02:01 PM
Quote:
Originally Posted by p2wsucks View Post
The paratrinic shield array has basically the same cap, but worse regen fyi. It's just a std mission's reward.
nope, thats a cap 3, reg-1. the mkXI paratrinic only has slightly more capacity then my old MK X cap 3 cov, and thats only because its 1 MK level higher.

Quote:
Originally Posted by husanakx View Post
Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

No the shield doesn't need the placate... but I doubt Cryptic changes it.
i hate that placate, and feel bad for everyone trying to shoot my KDF characters
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,492
# 7
08-27-2012, 02:03 PM
Quote:
Originally Posted by husanakx View Post
Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

No the shield doesn't need the placate... but I doubt Cryptic changes it.
Yeah, I had assumed the OP wanted this gone as part of my 1st post.
Captain
Join Date: Jun 2012
Posts: 1,492
# 8
08-27-2012, 02:06 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
nope, thats a cap 3, reg-1. the mkXI paratrinic only has slightly more capacity then my old MK X cap 3 cov, and thats only because its 1 MK level higher.



i hate that placate, and feel bad for everyone trying to shoot my KDF characters
It's been awhile since I compared the 2 so it may have changed, but last I checked the KHG only had ~200 or so more HP out of ~10k HP. I'll check again.

Edit:

I rarely use the KHG shields and my only concern of losing the placate is the MACO is so strong it would need something imo to keep it in the same ballpark.

Edit:

Ran the mission for a toon of mine w/a ship w/shield modifier of 1.1, just under 11k for the pat shields and just over 12k for khg mk xi both versions. So, the spread has gotten bigger. Not sure if ships w/lower shield mods would have a smaller difference.

Last edited by p2wsucks; 08-27-2012 at 05:52 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 9
08-27-2012, 02:27 PM
Quote:
Originally Posted by xtremenoob1 View Post
I'm a mostly KDF player. I have a couple feds and enjoy pvp on them from time to time. Just want that noted.

Kedric was helping me test some build ideas the other day. Everything was good until I switched from the Omega to the KHG. I guess my question is, what is the overall thought on the placate. Personally I think that should be removed. Not only is it frustrating to the other player, it's completely random and the chance seems to be applied more often than it should be.

IE, in one of the many duels Kedric and I did, the placate fired off twice in a small window (like 10 seconds.) It worked to my benefit of course since he probably would have killed me given his buff up, but I think the shield would be fine w/o the "random jam sensors." thoughts? And more so, it does add a level of difficulty deciding which shield is better.

Also, while the Omega is a rounded shield, it is overall weaker than the KHG (or at least appears to be from my testing.) I did enjoy it on a selfish engy bortas /w 3 BFI but that was more a lol'troll build than a serious team build. Thoughts here? I don't have a fed with MACO/Omega but everyone I talk to says MACO FTW.

I'd add I did another test with a fleet friend in a bug and /w 3 points in sensors I didn't notice the proc happening a lot. Might not be related but just a note comparing my spec to kedrics.
dont touch my jam placate u fker
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 10
08-27-2012, 02:32 PM
Quote:
Originally Posted by husanakx View Post
Well even with out the placate... it still provides a debuff to accuracy... and seeing as most klink ships are nimble to begin with its a pretty wicked debuff to put on the guy shooting you.

No the shield doesn't need the placate... but I doubt Cryptic changes it.
yah they dotn need it. they dont need = hull or shieldsbase either. or as many bos slots. cus u know were better players and all. but hey, how about a semblance of fkin ba;lance? yeah kep the khg shield and DOBULE the torpedo bonus. kkthnkbye
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