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Empire Veteran
Join Date: Jun 2012
Posts: 6,766
Klingons are known for a love of melee combat using hand held weapons, to see the eyes of our enemies up close and personal, so why does the faction have no speciality in melee combat?

Even our allies, the Gorn and Nausicians, have a similiar love of mele combat. Why do they not have special mele combat kits and abilities?

What is missing melee weaponwise in the KDF?

What melee kits would you like to see added and why?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Jun 2012
Posts: 252
# 2
09-04-2012, 07:55 AM
The mek'leth is missing. I want a mek'leth

And we all want our personal d'ktahg, or in Deyvid's case, his lucky one

Last edited by cliftona91; 09-04-2012 at 08:08 AM.
Empire Veteran
Join Date: Jun 2012
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# 3
09-04-2012, 08:48 AM
I would like to see Weapon master kits that give us special attacks with the weapon that the kit covers.
The Bath'leth should be easy enough to do as some moves already exist and more can be found online or in books on its use.
The other weapons of the KDF could be as easy as well.

Targ Handler and Saurian handler kits would be awesome as well.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 4,136
# 4
09-04-2012, 09:18 AM
Just discovered swords (thanks to coliseum mission) and tho my shard bat'leth looks great on my back drawing the falchion from my back looks better- gives me a little ninja flavor. The battle moves are pretty cool too !

A tanto (wakizashi) and kitana combo would be great.
KBF Lord MalaK
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Last edited by lordmalak1; 09-04-2012 at 09:27 AM.
Career Officer
Join Date: Jun 2012
Posts: 571
# 5
09-04-2012, 09:37 AM
As I stated elsewhere - Martial Arts should be useful. I would go so far as to suggest a "weapon" that when equipped simply improves your Martial Arts abilities with melee weapon quality mods, etc.

I'm also fairly certain there are at least two Klingon weapons NPCs use we cannot get. Daggers and Mek'leth are in game, and seen in the hands of our opponents. Heck, there are examples displayed behind the merchants on our Fleet Starbases of in-game weapon models we cannot select...



Speaking of - why are there no Melee choices when buying Fleet Advanced ground weapons (and presumably Elite as well)???


EDIT: last thought - wouldn't mind seeing a melee whip in game... the animations from the Ferengi energy whip would work just fine for it, just not an energy-bolt-throwing weapon, an actual melee whip... possibly some kind of stun damage? Just a thought, no real demand on my part. The above is far more important!
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Last edited by jnohd; 09-04-2012 at 09:43 AM.
Captain
Join Date: Jun 2012
Posts: 1,241
# 6
09-04-2012, 09:50 AM
HG set has melee combat bonuses.

Close Combat Specialist kit is darn good with melee weapons.. though I agree wholeheartedly that the kit should use the WEAPON not bare hands.


Perhaps the best way to do this is to remove the generic attacks for klingon weapons and replace them with 'sequence' attacks.

Its already in the game anyway.

So, instead of left swing / right swing / knockback change these to:

Swirling weapon aoe attack replaces left swing.

Single target damage attack replaces right swing

Knockback attack still does knockback but also adds a short stun.

Close Combat kit changes:

Sweeping strikes can be changed to 'Strikes' and again, be weapon specific

If unarmed then do what sweeping strikes does now.
If melee weapon then have the melee weapon do the 'swirling weapon attack' at triple speed of normal AND add a swirling kick at the end of it.


Finally, I would add a universal debuff to encounters:

Ranged is attacked by melee opponent in melee = -50% accuracy. Hard to aim when the bat'leth is cutting your nutsack off eh?

Melee is attacked by range at more than 2m range = -50% defense (or aka, the ranged weapon user has a higher chance to the melee and crit him).
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Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 7
09-04-2012, 07:09 PM
I'm a Naucassian Sword man myself, I really enjoy that weapon even if the stats of an uncommon and a rare are almost/if not totally identical.

Quote:
Originally Posted by cliftona91 View Post
The mek'leth is missing. I want a mek'leth

And we all want our personal d'ktahg, or in Deyvid's case, his lucky one
Yes I'd also like to see the D'tang knife as well.
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Career Officer
Join Date: Jun 2012
Posts: 141
# 8
09-05-2012, 01:31 AM
I'd like my gorn to be able to throw giant slabs of rock like the npc's do. Barring that, let my gorn be able to rip a tree out of the ground and use it as a giant club
Career Officer
Join Date: Jun 2012
Posts: 4,051
# 9
09-05-2012, 02:50 AM
Quote:
Originally Posted by lordmalak1 View Post
Just discovered swords (thanks to coliseum mission) and tho my shard bat'leth looks great on my back drawing the falchion from my back looks better- gives me a little ninja flavor. The battle moves are pretty cool too !

A tanto (wakizashi) and kitana combo would be great.
I think the Mek'leth would easily work with those mattle moves you describe.

On a more light-hearted note:
I thought Kitana used deadly steel fans and not a wakizashi.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 10
09-05-2012, 06:26 AM
Quote:
Originally Posted by tetonica View Post
I'd like my gorn to be able to throw giant slabs of rock like the npc's do. Barring that, let my gorn be able to rip a tree out of the ground and use it as a giant club
oohh! That would be cool.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
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