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Lieutenant
Join Date: Jul 2012
Posts: 96
I've been looking at this ship it says once the Ablative generator Console is active. It's nearly impenetrable. So what is it's weakness when active?

What can destroy it? Mines, Torpedoes, Phaser what?
Lieutenant
Join Date: Jun 2012
Posts: 35
# 2
08-28-2012, 01:38 AM
All of the above. It's not nearly as impenetrable as the description makes it out to be. It can be a useful ability under the right hands in the right situations, but it isn't a 100% beam/torp/mine/ability proof shield.
Empire Veteran
Join Date: Jun 2012
Posts: 1,719
# 3
08-28-2012, 04:55 AM
That generator isn't impentrable. It makes the ship VERY resistant to all kinds of damage, but it's not unkillable

And at worst, you wait till the armor drops (15 secs or so), then kill them.
Was named Trek17, but still an author.
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 4
08-28-2012, 08:28 AM
Photonic shockwave'll knock the ablative off right away as far as I remember. I'd also expect similar results from magnometric overload and tricobalt hits. Not sure about tractor beam repulsors, but it'd be worth a punt.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 5
08-28-2012, 11:04 AM
Honestly your survivability will be greatly enhanced dropping the console and adding something else. Like most C-store consoles it is useful for some utility situations and that's about it.
Captain
Join Date: Aug 2012
Posts: 3,553
# 6
08-28-2012, 12:01 PM
Tractor Beam + Tetryon any weapon type/any kind of shield drain + high yield tricobalt torpedo = what sci ship?
Or like trek said, just wait til the armor drops and stay at full defensive mode, then you tractor them and quantum the sucker to death. And if they PH out of tractor, hit em with another one XD (if you're like me and run the full borg set, you do get two tractor beams).
Regardless, if you get a critical with a tricobalt and their shields are down, I don't think they have much chance of surviving regardless of how high their resistance is.
Career Officer
Join Date: Jun 2012
Posts: 883
# 7
08-28-2012, 12:11 PM
I would rather it didn't have a cooldown altogether, but have a damage % limit before it drops.
Career Officer
Join Date: Jun 2012
Posts: 85
# 8
08-28-2012, 08:59 PM
Quote:
Originally Posted by alastairnall View Post
All of the above. It's not nearly as impenetrable as the description makes it out to be. It can be a useful ability under the right hands in the right situations, but it isn't a 100% beam/torp/mine/ability proof shield.
noting just keep shooting
Lt. Commander
Join Date: Aug 2012
Posts: 137
# 9
08-29-2012, 05:40 PM
Quote:
Originally Posted by roguestarship View Post
What can destroy it?
Pretty much anything persistent enough (or single tricobalt / bioneural).
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Captain
Join Date: Jun 2012
Posts: 1,320
# 10
08-29-2012, 06:35 PM
Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.
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