Captain
Join Date: Jun 2012
Posts: 757
# 31
08-28-2012, 06:08 PM
With 2 purple BFI DOffs (or 3), I've pretty much got a free RSP with a 30 second lower CD.
Rihannsu
Join Date: Jun 2012
Posts: 1,664
# 32
08-29-2012, 01:00 AM
Quote:
Originally Posted by francescos772 View Post
Guys it's not that the BFI doff is op, it's that too many other doffs are so broken that this one seems to be overpowered and unbalanced.

Let me explain.
It seems that, for every stackable doff type, if you stack two or three you get a free ability, slightly better than the original.
Working examples:
- Technician: you stack two and you have a photonic officer 1, you stack three and you have a photonic officer 2 (both better than the original).
- Damage Control Engineer: you stack three and you have a good chance (35% x 3) to have a free Emergency Power to X. Also in this case is better than the original (example: double epts3 on some sci ships)
- Conn Officer Tac Team: you stack two and you have a free tactical team, you stack three and you have an "Always on" tactical team.
- Development lab scientist: you stack two and you have a free science team, you stack three and you have an "Always available" science team.
.... and so on.
- Shield distribution officers: you stack two or three and you get a free RSP, but better.


Real problem are those doffs where even stacking three you don't have a decent chance to
see the doff proc happen, usally the chance is 50%.

Examples (excluding ultra rare doffs):
-energy weapons officers (20% x 3 cooldown reduction chance)
-projectile weapons officers (20% x 3 cooldown reduction chance)
-deflector officers (25% chance x 3)

Another problem is with doffs that cannot be stacked and that have a very low chance to proc
Examples
- gravimetric scientist
- warp core engineer

If you consider all above, you discover that the balance problem relies in this simple fact:
- ESCORTS captains can choose doffs that can "complete" their builds, adding missing healing abilities.
- SCIENCE and CRUISER captains cannot add to their builds the corresponding offensive abilities that are missing in their builds. Or, if they can, the chance to proc is lower and the resulting builds are more chance-based.

That must be fixed.
It's not bad to see an escort healing itself as a cruiser when the captain decide to spend his doffs to do so, what's bad is that at the same time we cannot have (most) cruisers and science ships do the same with their offensive abilities, therefore they also opt for slotting shield distribution officers or conn officers and the result is too much healing in arenas.
Id rather have them nerf the heal boffs instead of trying to buff all other doffs and introduce a few new offensive ones. I agree with you and have said so in the past. But systems just can't do the job right, and the ensuing chaos is just going to make things worse. So i vote for the option with the least variables.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jun 2012
Posts: 1,294
# 33
08-29-2012, 02:16 AM
Quote:
Originally Posted by havam View Post
Id rather have them nerf the heal boffs instead of trying to buff all other doffs and introduce a few new offensive ones. I agree with you and have said so in the past. But systems just can't do the job right, and the ensuing chaos is just going to make things worse. So i vote for the option with the least variables.
Exactly the reason why i suggest 3 down to 1 and give a slight buff to the 1 to compensate a little. Least amount of work required to get close to the solution.
Lieutenant
Join Date: Jun 2012
Posts: 85
# 34
08-29-2012, 03:11 AM
I love my distro doffs,,, stick ur nerfs up ur bk side lol
Career Officer
Join Date: Jun 2012
Posts: 735
# 35
08-29-2012, 04:57 AM
Quote:
Originally Posted by husanakx View Post
you are supposed to die now and then in PvE... wth is the point of playing a game that you never have a chance of loosing.
Could you please have this embroidered in gold thread and framed in a an oak frame. Then send someone dovn to cryptic studios and beat the devs over the head with it. Please?
Republic Veteran
Join Date: Jun 2012
Posts: 138
# 36
08-29-2012, 07:21 AM
Quote:
Originally Posted by francescos772 View Post
Guys it's not that the BFI doff is op, it's that too many other doffs are so broken that this one seems to be overpowered and unbalanced.

/snip/

That must be fixed.
It's not bad to see an escort healing itself as a cruiser when the captain decide to spend his doffs to do so, what's bad is that at the same time we cannot have (most) cruisers and science ships do the same with their offensive abilities, therefore they also opt for slotting shield distribution officers or conn officers and the result is too much healing in arenas.
+1

Or just deactivate all DOFF abilities and buffs from critical DOFF mission successes in PvP. Balance problem solved once and for all.

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Captain
Join Date: Jun 2012
Posts: 1,015
# 37
08-29-2012, 07:32 AM
I'd like to see how this would look with a 1 sec cd. 3 doffs or 1 doff when an escort's rear turrets are providing so many rolls it still ends up proc'ing like nothing else in the game. Except maybe the Jem shield bug.
Career Officer
Join Date: Jun 2012
Posts: 514
# 38
08-29-2012, 10:23 AM
Quote:
Originally Posted by husanakx View Post
Yes I would say a 87% chance for one hot heal proc is unreliable.

Of course there is also a 87% chance that you at least get one of the consolation prize instant shield heals.

Lets none of us kid our selves..... 50% chance to proc x 3... is more reliable then the borg proc. lol

Guys like MT and myself in our bugs.... well we get Blowed up real good in our bugs to, once per week or so. You did make me laugh a bit this morning though MT... uncertainty in our heal cycles... mhahaha thats good.
hahaha :p

Perhaps i shuld go tru with this and put on 2 subnuke doffs as well! More chance hax.
Career Officer
Join Date: Jun 2012
Posts: 514
# 39
08-29-2012, 10:26 AM
Quote:
Originally Posted by zyphoid7 View Post
Naz is right, it's just way way way to powerful, and this is from someone who has them on every ship. Escorts should not out heal healers, and they contribute to matches where either no one dies or pvp newbies get frustrated because they can't dent someone's shields.

You don't even need to check a log to see it (although it's painfully clear there). Just look at any scoreboard where BFI are in play. Should a tac escort really be out healing a dedicated healer, or even be close in score? I don't think so.
On the other hand, all ships assuming they all have 3 BFI's all about lose the same amount of extra healing, im not sure why this would nerf a bug or escort more then a cruiser. I feel the same amount of extra survivability on my bug as on my healcruiser for self survivability.

Also the healnumbers on the same aux level are pretty much the same with full flow cap spec.
Commander
Join Date: Jun 2012
Posts: 423
# 40
08-29-2012, 12:14 PM
Quote:
Originally Posted by xxxhellspawnyxxx View Post
+1

Or just deactivate all DOFF abilities and buffs from critical DOFF mission successes in PvP. Balance problem solved once and for all.


I think that the DOFF bonuses for active duty rather add a bit of uniqueness to a person?s personal preference or build. As for the limited time rewards: I agree, those bonuses should not be allowed in PVP. That is my opinion.

As for the Brace for Impact DOFF. I think it should have a Probable Random Occurrence (PROC) that is linked to the activation of Brace for Impact. This would make the heal amount the same for everyone and solve the issue with a high PROC.
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