Career Officer
Join Date: Jun 2012
Posts: 560
Devs,

PLEASE, PLEASE, PLEASE (Did I say Please?) turn off that stupid "Swing round either 90 or 180 degrees to port OR starboard before warping out" effect!!!

Its :

A) Pointless
B) Annoying in the extreme
C) Pointless
D) breaks the whole effect of warping out as usually you warp through a planet/group of ships/star base!!!
E) Did I say Pointless ?

Please this isn't necessary

Rant over: Normal service is now resumed
Admiral Rednall
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Career Officer
Join Date: Jun 2012
Posts: 1,496
# 2
08-28-2012, 10:59 AM
agreed... kinda annoying that the Warp in/out effects get broken on a regular schedule
Starfleet Veteran
Join Date: Jun 2012
Posts: 91
# 3
08-28-2012, 11:02 AM
I'll agree as well as I usually suffer and have to see it 2 times... Once the ship moves then a second time with the sound, but no ship. Ugh.
Republic Veteran
Join Date: Jun 2012
Posts: 984
# 4
08-28-2012, 11:25 AM
How about when warp out near the edge of the map and your warp trails make an abrupt turn?
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Captain
Join Date: Jun 2012
Posts: 3,201
# 5
08-28-2012, 11:31 AM
+1000

Turn off that stupid cutscene, flying thru asteroids on map exit kills the immersion.
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Commander
Join Date: Jun 2012
Posts: 453
# 6
08-28-2012, 11:56 AM
What's just as bad is using Transwarp at DS9.

First, you see the ship entering transwarp and bolt the hell out of there.

THEN, you see the cutscene animation of the space where your ship used to be turning 90 degrees starboard and warping out again.
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Ensign
Join Date: Jul 2012
Posts: 17
# 7
08-28-2012, 12:01 PM
Yup. I often maneuver my ship around other ships/obstacles to prepare for warping and then when I'm free and clear I hit warp and...

my ship spends 5 seconds stuttering/turning around in circles before warping through the atmosphere of whatever the local planet is.



Blargarahaha!!

I think relatively little things like this are an issue more for STO because many of us trekkers immerse ourselves in the fantasy of the game, so things like this... well, bother us.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,246
# 8
08-28-2012, 12:10 PM
What is sad is when you are in the worm hole and you are facing what is the end of the worm hole and you select to continue the mission and your ship turns and departs through the wall the the worm hole.
Captain
Join Date: Jun 2012
Posts: 4,250
# 9
08-28-2012, 12:14 PM
I literally had my Odyssey do a 180 in kerrat when the zone reset. This big fat slow turning thing suddenly can go in circles stationary as fast as my defiant can turn around at full speed. Really needs to be fixed.
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Republic Veteran
Join Date: Jun 2012
Posts: 1,280
# 10
08-28-2012, 12:50 PM
Well, it's so you won't fly into things.
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