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Captain
Join Date: Jun 2012
Posts: 1,214
# 11
08-29-2012, 03:31 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
how interesting that there is a thread like this, when at the same time theres this panda/crits/whatever premade running around going all out with transphasics and tractor repulsers
Sorry for being at the end of the experiment
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 12
08-29-2012, 03:48 AM
Quote:
Originally Posted by naz4 View Post
Sorry for being at the end of the experiment
How did the the experiment go? I always wanted to run both a PvP and an STF group with all borg transphasics but never found anyone willing to try.
Empire Veteran
Join Date: Jun 2012
Posts: 6,541
# 13
08-29-2012, 04:00 AM
Quote:
Originally Posted by naz4 View Post
Sorry for being at the end of the experiment
no problem, it was fun. like i said in the chat, i couldn't help but laugh at the near absurdity

Quote:
Originally Posted by pottsey5g View Post
How did the the experiment go? I always wanted to run both a PvP and an STF group with all borg transphasics but never found anyone willing to try.
it went about like this

http://cloud.steampowered.com/ugc/57...9835AC0B5D334/

no one needed any weapons power, everyone was nearly impenetrable, and all the mines and HY transphasics and MVAM escorts tractor repulsering you all was basically impossible to defend against. no real attempt was made to damage our shields, it was 100% hull assault. i thought something like this could work in theory, glad i got to see it in action once.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 14
08-29-2012, 04:36 AM
There is a way to defend against it, as I run a transphasics build I always make sure I bring the counter in my inventory. What you do is fit the 40% kinetic resistance consoles with dampeners to stop repulses. Then again might not work against a decent team like pandas but it works against solo transphasics builds.
Captain
Join Date: Jun 2012
Posts: 1,214
# 15
08-29-2012, 04:52 AM
Quote:
Originally Posted by pottsey5g View Post
There is a way to defend against it, as I run a transphasics build I always make sure I bring the counter in my inventory. What you do is fit the 40% kinetic resistance consoles with dampeners to stop repulses. Then again might not work against a decent team like pandas but it works against solo transphasics builds.
1 thing i would definately not do is spec against repel. That just works to our advantage. Not going to state how. I'm sure you guys would be able to work it out.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Commander
Join Date: Jun 2012
Posts: 423
# 16
08-29-2012, 06:08 AM
Quote:
Originally Posted by emoejoe View Post
i agree with your assessment. regular anything in this game at this point is generally underpowered. there are umpteen "run this mission" items, many in use and many overlooked. However i dont see this need as critical or super relevant. fix tac team first etc
Wait... what is wrong with tactical team?
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 17
08-29-2012, 06:27 AM
Quote:
Originally Posted by naz4 View Post
1 thing i would definately not do is spec against repel. That just works to our advantage. Not going to state how. I'm sure you guys would be able to work it out.
I must be missing something assuming we are talking defence against the Transphasics build only. You gain turn rate, a large amount of kinetic resistance and no longer thrown about so you control your position. It can easily push you to 60% to 70% kinetic resistance.
Rihannsu
Join Date: Jun 2012
Posts: 1,639
# 18
08-29-2012, 06:31 AM
it also exposes you to more pushes, which won't change your location but still inflict kinetic dmg
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 19
08-29-2012, 06:32 AM
But it also lowers that kinetic dmg down to negligible levels. (EDIT: when added with the 40% kinetic resistance consoles)
Captain
Join Date: Jun 2012
Posts: 1,214
# 20
08-29-2012, 08:04 AM
All i'll say is i'd rather be pushed away with 2 pulses and not get hurt than have numerous pulses direct to my hull with resistance. I say this based on panda a few days experimenting.
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
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